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Publishers: withholding review code is wrong

Friday, 5 April 2013 08:26 GMT By Dave Cook

In the past fortnight we’ve seen a handful of middling games release ahead of reviews. VG247′s Dave Cook argues that the practice of withholding code can do more damage than bad metascores.

Dear publishers,

I don’t like being called a game journalist. I prefer to be called a game critic. For a long time my job has been to offer critique of games and topics for a variety of outlets, so that I can inform the buying decisions of my readership. These are your customers. These people pay you money for your products.

To properly assess a game I need time to play it through and to closely inspect every mechanic, element of design, multiplayer components and other separate parts to see if the complete package warrants the top-line asking price.

It’s a failure if I can’t give an accurate picture of what your product is like, then my readership spends good money on an inferior product.

When you realise you have a bad game on your hands, and you choose to hold no preview events for the press, or withhold review code until the game is already out, then, I’m sorry, but you’re effectively conning your customers.

I understand that “shock and awe” is a term used regularly in the game marketing world. I’ve interviewed enough independent developers who hate the phrase to understand that it exists. It’s the notion of keeping elements of a game secret until your marketing plan allows them to be made public.

You can file teaser trailers, screenshot reveals, release date reveals, pre-order incentive reveals and soundtrack composer reveals under “shock and Awe”. I call it something else. I call it deception. The games industry has become a circus of half-truths, mystery and false messages. You see this whenever studios release tarted-up bullshots of games. It’s a false image.

Transparency was once a dying virtue in the games industry, but it has found new life in the PC scene, where paid alphas and Kickstarter campaigns live or die depending on how open and responsive a studio can be. The open forum approach and the dialogue between consumer and developer can make for a superior product, but this is a rare thing in the triple-A market.

Developers now have to hit certain Metacritic scores in order to keep their publishers happy, keep their bonus pay and, in some cases, keep their jobs.

So when a publishing house like you knows it has a dud game on its hands you often engage in in a spate of dishonest rug-sweeping. Should you choose to give me and my press colleagues an early glimpse of such a product, it’s usually a cleverly-orchestrated ‘vertical-slice’ that makes your game look better than it is.

You may also push out trailers that give an incorrect view of the final product, but at times publishers might choose to hold no preview events for a bad game, or to withhold review code so that the press can’t tear it apart pre-launch. But here’s a better solution: make a better game. It’s not our fault that you ended up with a poor product. Stopping us, agents of the gaming press, from properly appraising your product before it goes to market reflects badly on you.

Sure, you may still squeeze sales out of people before the bad reviews come out, but what does that say about how you view those paying customers? From this side of the fence it looks like you see them as money in the bank, rather than loyal fans who have perhaps saved and squandered for your game for some time. That is no way to maintain customer loyalty.

Take your poor reviews like grown-ups and learn from the experience. See and understand what you did poorly and use it to better your next project. Iteration is a major part of game development.

Why not hold preview events early, read the resulting previews and use that feedback to make much-needed changes? How about paid alphas that evolve over time thanks to the input of gamers and the press? We can help you make these games better at a distance.

The games press needn’t be your enemy. Read what we have to say and use it like a tool. Talk to your fans properly.

Stop hiding behind misleading marketing campaigns and doctored images that dupe customers into parting with their money for nothing more than a fantasy. When they see the reality of your poor product having paid for the displeasure, they will pin the blame squarely on you.

Insight is crucial. Last year I argued in a blog that game reviews should tone back the philosophical fluff and just explain whether a game is good or not. That’s the core of any review. I was quickly accused of missing the point, and was told by a commenter that reviews shouldn’t just be a straight list of product features and opinions.

That’s not what I was saying at all. It’s just when I read an article about game that rambles on for four paragraphs about what the interviewee is wearing and having for lunch, I switch off. I’m not interested in how many big words a reviewer knows. Just tell me if the game is any good or not. When you, publishers, withhold final review code because you fear a poor Metacritic score, then you’re effectively curbing that insight.

I’ll concede that, yes, publishers in the majority have lifted the ‘red rope’ on studios. And I’ll agree that gamers today have never been given so much insight into how development works.

But there is still much work to be done. When I see a five second teaser for a teaser trailer that shows nothing, I can’t help but think we’re all missing the bigger picture here. Transparency can be useful for all corners of the industry – press, developer, publisher and consumer – but until certain companies realise that their customers are more than just money then this malpractice won’t cease.

Withholding code does your customers a grave disservice. When I see your game placed high in the charts without any reviews to criticise it, that doesn’t make me think you’re shrewd. I’m sure that many gamers reading this feel the same way.

Sincerely,

Dave Cook, game critic.

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35 Comments

  1. Samoan Spider

    Excellent letter Dave, I hope some of them sit up and take note. But like anything they know that a shiny turd, if given proper attention, will be shown to be a shiny turd and people won’t buy it. I don’t see this practice changing as much as we would all like it too. As with all industries, there are good guys and there are arseholes.

    #1 2 years ago
  2. Lord Gremlin

    See, some of those publishers get around exclusively by lying to the customer. So, this entire article is basically telling thieves to stop stealing.
    It’s how they roll, stupid. They will die before they change.

    #2 2 years ago
  3. solsticegamer

    “Last year I argued in a blog that game reviews should tone back the philosophical fluff and just explain whether a game is good or not. ”

    I disagree because reviews can never be objective. What you refer to as “philosophical fluff” is often the reviewer’s perspective. There is a place in reviews for pros and cons, but beyond that, it’s about the experience, and that is very subjective. It’s something that can’t simply be explained with good or bad. That’s why it’s also pointless when certain reviews try to cover aspects like graphics, story, sound, just for the sake of it, like its a box that needs to be ticked. Sometimes those areas need to be left out, and at others they need to be highlighted more. It changes with the game.

    #3 2 years ago
  4. Dave Cook

    @3 Yeah, box ticker reviews are bad, I said as such in my piece above and yeah there is scope for insight and back-stories and other information that help give real value to a review.

    But do I really need to know what Ken Levine is wearing or having for lunch by the pool of some expensive hotel in a BioShock Infinite interview feature? It adds no value to the piece.

    #4 2 years ago
  5. life28

    I call myself game critic too, because I review games for few years. Me, as editor in chief of independent office is always hard to get review copy of game, and usualy, we get them at day of release. There are still much publishers, who can access us into game before release and we can tell reader if game is bad, or good just before release, before buy. But…we are small office and I am scared every time, when I have to post my review back to publisher and their game has poor score. I am scared, that beacuse our reviews have poor score, we won´t get another game in future. So I think, this is one reason why publishers are bit late with review copies, they fear of sales in first days of release.

    #5 2 years ago
  6. Dave Cook

    @5 “They fear of sales in first days of release.”

    Yeah that’s true, and that’s perfectly understandable. But it gives off a bad message. I see gamers often ask us why no reviews have gone live for a game that’s out in the same week. Suspicions get raised and everyone assumes the game is shit. It’s negative.

    #6 2 years ago
  7. DeyDoDoughDontDeyDough

    I agree.

    #7 2 years ago
  8. rbevanx

    “When you realise you have a bad game on your hands, and you choose to hold no preview events for the press, or withhold review code until the game is already out, then, I’m sorry, but you’re effectively conning your customers.”

    It’s their choice to show the game or not, you don’t see magicans showing their tricks before the show…
    I think it’s when they show footage as “in game” when it’s not in game it’s conning people, like with the recent Aliens game.

    It’s not a legal requirement for the publishers to issue a review copy and calling then con artists doesn’t help your argument I’m afraid.

    #8 2 years ago
  9. OmegaSlayer

    Great read.
    Publishers must hear the customer base or they bomb like DmC.
    Because we’re not cash cows and we know what we want.

    Also Dave…nice guts to pull out a piece like this.
    It will gather hate more than enlighten publishers, because…simply because it seems all the people in charge of something in this world are presumptuos, dumb and full of themselves, so they refuse others’ people honest and well thought opinions.

    #9 2 years ago
  10. silkvg247

    Good read.. not sure on the “grow up” part, I think really it’s more to do with them being professional and taking responsibility.

    I wonder which game/games triggered this article?

    In either case, at least the more experienced gamers know to wait for scores before they buy. I made my gf hold back from that walking dead trash.. she’s a fan of the show, she was going to buy it.

    #10 2 years ago
  11. sb319

    This seems curiously naive.

    #11 2 years ago
  12. ps4some

    Nice words Dave I agree entirely.

    You’re pissing in the wind though :)

    #12 2 years ago
  13. viralshag

    What’s the difference between a bad game getting withheld review code and a good game held under wraps by an embargo? The news of whether they are good or bad games will generally come to light at the same time and it’s often at the same level of risk.

    Not to mention the fact that game sites, like VG, will often promote/hype/release any info about said bad/good game before launch. I think game journalism is just as bad for misleading potential customers or catering to their readership.

    #13 2 years ago
  14. frostquake

    Adapt or Die? Evolve or be Replaced? They make perfect sense! But not to a Company run by a Board!
    Remember the ONLY responsibility a board has is to its shareholders! And the only responsibility is P R O F I T!
    While the CEO of Gaming companies may know what is going on, the majority investors, either are on the board, or have a pawn on the board, and some of these people are extremely clueless about how the gaming industry only works! The only reason they are there, is the potential for profit!
    There are great many Documentaries that explain this concept, and why consumers will always be the last concern, ALWAYS!
    The Upper Echelon\Board\Majority Shareholders, will do whatever it takes to make a profit, Not giving review copies, gutting and splitting up a company to make a profit. Their goal is to give the LEAST for the Most! Least for Maximum Return.
    There is a Major Shift in the Economy right now in the USA, and parts of the rest of the world, but most Corporations will NOT change their formulas. As long as they get their profits, they could careless about the workers\developers or the consumers. Once they get their profits out, they are more then happy to let the company go Bankrupt.
    A company I worked for, which I shall not name, was bought by a certain past Presidential Candidate here in the USA. Instead of Him or his board being happy with a smaller profit over the long term, it was much easier to make a quicker profit by gutting the company and then putting it into bankruptcy! Even though thousands of people lost their jobs, the Board and CEO made a ton of quick money, even though if they would have kept the company they would have made more in the long term, but it was too tempting to turn a quick buck! This type of behavior exists in all Companies, including Game Companies!
    So good luck in getting any Company\Corporation to change!

    STAY FROSTY MY FRIENDS!

    #14 2 years ago
  15. Dave Cook

    @13 good games deserve your £45, bad ones don’t.

    #15 2 years ago
  16. viralshag

    @15, How do I know it’s a good game or not? Embargos are usually lifted upon the day of release. People will often have the games pre-ordered anyway if the hype train has been at work.

    So what’s the difference? It’s not like hyped good looking games have turned out to be disappointing before.

    #16 2 years ago
  17. silkvg247

    @15 No game deserves £45, that’s extortion :p

    #17 2 years ago
  18. SameeR_Fisher

    Great read Dave and totally agree, I hope other ‘game critics’ take the same stand as you, and start voicing concern regarding such matters.

    #18 2 years ago
  19. Dave Cook

    @18 They aren’t. They mostly disagree, but thanks for reading.

    #19 2 years ago
  20. Samoan Spider

    @19 And that Dave, is why we are here. We know that you guys aren’t just shills so fuck ‘em.

    #20 2 years ago
  21. ps3fanboy

    very good written article by dave cook here, he hit the nail on the head with this one.

    #21 2 years ago
  22. SameeR_Fisher

    @19: wait what ?!, I thought they won’t talk about it to not harm their relationship with the publisher or something, but disagree ?!

    I mean yeah sure people can disagree, but what is there to disagree about holding out a review copy ?!

    #22 2 years ago
  23. Dave Cook

    @22 I was told my opinion was naive and uneducated. I admit I could have offered more insight into some areas and presented the case of the other side better – I mean that sincerely – but mostly I was told that a PRs job is to help their employer make money and if shrouding the facts is the way to do that then who I am I to argue?

    I still cannot accept that with a smile. I don’t even blame the PR though, I blame the top tier marketing execs. I know lots of PR folk and understand they’re just doing their job, but again it’s my failing for not explaining that better in the piece.

    I used to work in PR for a legal firm though (nothing to do with gaming though) so know full well what parts of the job entail. I should have just stated it better. My bad on that one.

    Live and learn eh?

    #23 2 years ago
  24. SameeR_Fisher

    @23: Dave, I am sure you could have written it better, but to me when I read this piece it felt coming out from me, it was easy to relate to what you are saying as a fellow gamer.

    And really these people see that kind of PR the way to go ?!, seriously ?!, I mean as you said the top tier execs want something specific, but the amount of deceive the consumer goes through should matters most, to say this bluntly we are the reason company X is kicking, loyal consumer who have faith that company X give quality titles, betraying such trust is really dangerous.

    yeah Dave, live and learn, you know most readers here love your pieces, so keep them coming, keep voicing our concerns that may go unchecked, I for one will be always supporting.

    Cheers

    #24 2 years ago
  25. Dave Cook

    @24 thanks pal, much appreciated :)

    #25 2 years ago
  26. Lengendaryboss

    Very impressive letter Dave, stick it to the man :D. I can understand why publishers do it: to fool the uninformed crowd, get as much sales as possible thats the sort of anti-consumer, greedy and sad tactics i don’t like in a publisher. Everyone should know what they are getting into, which is again something the uninformed crowd don’t know about.

    #26 2 years ago
  27. DSB

    It’s certainly brave.

    It’s just another case of control being given over to publishers and PR because the press refuses to stand up for itself.

    If a movie studio refuses to hold press screenings before a premiere, the press responds by covering that irregularity and letting everyone know just how little confidence they have in their movie.

    The obvious result is that 99% of all movies have press screenings after which the press can write what they like.

    The videogaming press doesn’t respond in the same fashion, and so they don’t get the same respect.

    #27 2 years ago
  28. RocknRolla

    I haven’t been registered on this site long, but Dave this is the best I’ve seen from you! Great job man! Keep this up :) this is why I never buy games not known to me before I watch a review, I sudgest the whole should wait for a review as well haha :)

    #28 2 years ago
  29. salarta

    As Dave said, withholding the chance for critics to review a game until it’s already out is ultimately a bad thing for sales. If it’s a bad game, then it’s the difference between a loyal customer seeing the review and merely skipping that one game, or the customer wasting their money on a bad product and deciding not to buy countless future games that they’re on the fence about in case they suck as bad as the first one they wasted their money on.

    Using deception to sell one game is not worth, in the eyes of a sane person, the loss of a sale for ten future games. It’s also one of many reasons I stopped buying anything associated with Squeenix back in 2011. Among the many horrible things about Squeenix’s practices, both FF13 and 3rd Birthday as well as other games involved the writers, directors and marketing openly lying about the content or purpose behind the content as a ploy to boost sales. I can’t support or respect a company that treats its customers like morons.

    #29 2 years ago
  30. Dave Cook

    @28 and @29 thank you guys. Much appreciated.

    #30 2 years ago
  31. Gekidami

    Pat would not agree:
    http://www.vg247.com/2012/05/21/how-diablo-3-gave-metacritic-a-giant-middle-finger/

    “Reviews written after launch, especially those for games which feature a heavy online component, are more accurate and less susceptible to being tainted by publisher control. For the most savvy consumers in the games space – yes, that’s you – that means you’re going to get better reviews from unhurried experts”

    Interesting divergence in opinions.

    “They aren’t. They mostly disagree, but thanks for reading.”
    Indeed.

    #31 2 years ago
  32. Dave Cook

    @31 divergence of opinions is good though I’d say. We are two different people after all. Shows we’re a democracy in the end. Thanks for reading bud.

    #32 2 years ago
  33. scott_wright

    Having just read this I hope you don`t stop doing pieces like this they are great!

    I understand you don`t want people to dislike you Dave but you are doing great work!

    #33 2 years ago
  34. FuzzyPixels

    @31: It depends on what you hold the function of a review to be, and indeed the nature of the game at hand. It’s impossible to successfully review an MMO before launch, and indeed irresponsible to do so, but the vast majority of games may certainly be critiqued in both a timely and thorough manner…

    …given that the actual code arrives on time.

    But it depends what we’re writing for. Are we writing for consumers? Are we writing for developers? Ourselves? Posterity? All of the above?

    Personally, I think Dave’s frustration is warranted, but the practices of PR and marketing folk must be in the interests of their clients rather than those clients’ customers. Sadly the two are not always the same. As critics, it’s up to us to try and change the culture of blind buying, to make transparent what reps seek to make foggy, report on delays and stonewalling and hold publishers to account when code is late. We need articles like this from more of the top tier sites, honest writing (what a novelty!), but coupled with action.

    #34 2 years ago
  35. Dave Cook

    @34 thank you :)

    #35 2 years ago

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    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]