Markus Persson has said that 0x10c won’t be as moddable as Minecraft as players will be using the existing system within the game instead of tinkering around with the raw code.
Speaking with Polygon during GDC, Persson said 0x10c is being designed with enough components setup in the spaceship itself, so users can “write the code inside the game.”
“Because with modding you can do literally anything,” he said. “You can change everything to make it look like photorealistic and the idea within 0x10c was to have enough components going on.”
While the game won’t have any ties to Minecraft, it will have one similarity: the lack of narrative. Something Persson could care less about in relation to games.
“I haven’t decided yet if we want to have some kind of story” for 0x10c, he said. “Are we actually getting someone to write it or if we just want to leave it more open? I’m still deciding.
“I basically don’t care about narrative in all the games. It’s very rare that I do. I usually just skip, skip, skip, skip. I have no idea why I’m killing this guy. It’s like the game mechanics are interesting and then all of a sudden you don’t really know, ‘What, he was my friend?’ OK. I think I’m just one of those gamers who is kind of more interested in mechanics.”
At present, 0x10c is on hold at present, as Persson admitted he is in a slight rut with it. Another developer was brought on to ensure the game would be made, but a release is still a “ways off.” Also, its release is entirely dependent on whether Persson feels it is fun or not.
“It depends if it’s just going to be me and I’m going to still feel this kind of weird pressure,” he said. “It’s not really pressure, it’s just some kind of weird creative block that’s been going on for too long, and [0x10c] is going to be put on ice until we can fix that.
“I’m very excited about the actual game. We have two prototypes going on now. It’s not really fun yet, but it feels like it could be fun because there’s nothing to do in there yet.”