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Voiceless and forgotten: facing depression through play

Thursday, 4 April 2013 14:59 GMT By Dave Owen

Depression Quest and Actual Sunlight are two games based on depression. Dave Owen speaks with their creators to find out how they can help.

Depression Games

Depression suffer Will O’Neill is the creator of Actual Sunlight, a depression-based RPG that tackles some tough issues on the matter. You can grab it here.

O’Neill is currently trying to get the game published on Steam via Greenlight. Help support the cause here.

Adventure game Depression Quest was created by fellow depression sufferer Zoe Quinn. It’s a sobering look at the real challenges facing depressed people. You can play it here.

Quinn is also pushing for a Steam Greenlight release. You can support Depression Quest here.

Early on in Actual Sunlight, a home-made RPG that deals candidly and devastatingly with depression, creator Will O’Neill apparently panics and interjects with this missive: “The fact that you are young means in and of itself that you still have a lot of time to change things. That doesn’t mean you’re going to get everything you want, but I promise that you can do a lot better than you will if you give yourself over to despair.”

It’s clear that he speaks from experience. There’s a great deal of O’Neill in central character Evan Winter, an overweight 30-something whose life is rapidly buckling under depression.

Will tells me that “This is a story I wanted to tell because it was autobiographical, and it wasn’t the kind of story I thought was well represented.”

Similarly personal motivations lie behind Depression Quest, a text-based game designed to give an insight into living with depression.

“As common an issue as depression is, it’s amazing how few games there are that deal with it at all, let alone in a meaningful, positive way,” said co-creator Zoe Quinn.

“People seem to either not understand it or be afraid of dealing with such a sensitive subject,” Quinn continued, “which sucks because depression is such a misunderstood issue.”

“We thought that because games are so good at putting players in someone else’s shoes and evoking sympathy, we could use the medium to finally try and communicate what depression is like by putting people inside the head of someone with depression.”

This process required the creators to lay bare their own issues and experiences of depression. I ask both O’Neill and Quinn if making their respective games was a form of self-help. “When we started working on Depression Quest, we weren’t sure if it was going to make our own depression worse,” says Quinn.

“It sort of did both in two stages,” she added. “Actually making the game was gut-wrenchingly difficult. There were times we had to stop working on a certain encounter because it would rapidly change from writing the scenario to beating ourselves up.”

It’s this intensely personal approach that can make the game a distressing experience, said Quinn, “If the game is difficult to play that’s largely because its descriptions are very honest and personal, and I honestly hope that players with depression will be able to relate to the sort of candid experiences we talk about in the game and at the very least come away from it knowing that somebody out there understands what they’re going through.”

It’s through this attempt to connect with players that Quinn was able to find personal help from the game. “After it shipped we had an outpouring of letters from fellow depression sufferers, and we inadvertently managed to do for ourselves what we were aiming to do for others, in that we were supported and commiserated with by players who understood what we were going through.”

Actual Sunlight is an equally intimate experience, but O’Neill’s motivations for creating the game were somewhat different. “I don’t really know what’s going to happen to me over the rest of my life. But I doubt that I’m going to get married and have kids and have a ‘normal’ life,” he said.

“I wanted to make a contribution. So rather than dealing with my own issues, I wanted to say I was here. Someone like me was here. I don’t know if that’s a hedge against mortality or what, but it’s something you feel driven to do when you feel voiceless and forgotten within a culture. You don’t want it to be forgotten that you were there.”

Such words are a little chilling from the creator of an autobiographical game where player choice is systematically stripped away until only one option remains – suicide. Reactions to the game have forced O’Neill to reconsider his own depression.

“I consider myself to be mildly to moderately depressed,” he said, “but the interpretation has been that it’s about someone who’s unbelievably over the top depressed. So that’s been a strange thing. I wasn’t aware people perceived me that way.”

In different ways, both games strive to lend a voice to an issue that has long suffered from enforced obscurity. Neither intended their game as a form of therapy, but player reactions have been overwhelmingly positive.

“Many people have told us they’ve decided to seek therapy or go on medication as a result of the game, and one person even told us the game brought them down from considering suicide,” said Quinn.

“We didn’t intend for the game to be a diagnostic tool or a therapy replacement. We certainly weren’t trying to glorify psychiatric help as The Only Solution. What we did want to get across is that the key to dealing with mental illness effectively is not to suffer alone. One of the most important things you can do is talk to someone, and we tried to reinforce that in the game as much as possible.”

O’Neill is pleased that players have resonated with Actual Sunlight, but is uncomfortable with the thought that some might view it as an alternative to therapy. “I think people feel that it has that simulation aspect, so people expect that [therapy’s] what I’m trying to do. But I created Actual Sunlight as art, and I think it’s totally valid as art. I was always just a writer that thought this was a story that could be told well as a game.”

However players choose to interpret these games, perhaps the most important thing is that they have compelled gamers to discuss and rethink not only what subject matter is appropriate for games, but also about depression and mental illness more widely. “I think it’s possible that the future is full of games like mine, or even a lot better than Actual Sunlight,” enthuses O’Neill. His lasting mark on society might be as a key figure in a new gaming movement.

“Our main goal was to dispel stigma and get people talking,” concludes Quinn. Although it may be a while yet before the stigma of depression is gone, games such as these that push the boundaries of the medium and encourage players to consider issues they may never have encountered before might prove a critical factor.

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12 Comments

  1. YoungZer0

    Interesting read and good article, Dave. I think I might actually check it out, to see how they deal with the subject.

    #1 2 years ago
  2. Dave Owen

    Thanks! The games are definitely worth checking out. They can be difficult to play, but only because they do such a good job of recreating/portraying depression.

    #2 2 years ago
  3. YoungZer0

    Starts off promising enough.

    #3 2 years ago
  4. GwynbleiddiuM

    Thank you Mister Owen. Will definitely give them a try.

    #4 2 years ago
  5. YoungZer0

    So I took the time to finish Actual Sunlight annnnnddd

    I did not like it. I doubt people who have not dealt with this sickness will understand. They will probably immediately drop it.

    I can definitely remember thinking like that for long, long, long time, but having beaten depression like Russel Crowe beats cancer, I can also see a lot of the things that went wrong here. O’Neill’s thoughts are full of self-loathing. He’s addicted to it. What he’s doing and thinking it’s … it’s useless, it’s dangerous and poisonous. It might destroy him in the long run.

    You can sum up a lot of the monolog in one quote from Nietzsche:

    “Whoever despises himself nonetheless respects himself as one who despises.”

    You have these negative thoughts and you kind of like them. You like yourself for hating yourself. You think your eyes are open, the world is shit that’s just how it is. The world is shit and everybody else doesn’t see it. Nothing matters and you kind of enjoy being sad and lonely because, man, that fucking drama is tasty. And why should you even complain? You live in a first world country, you have everything you need. So shut up, you’re pathetic.

    Blah, blah, fucking nonsense.

    You feel good about hating yourself and the world because you think it’s something you’re good at. You really appreciate the hatred. It gives you reassurance. But you have to realize that you’re killing yourself. And no, that’s not cool or sad. It’s just stupid. You’re purposefully blinding yourself from all the positive things you experience. From all the good you can did and can do. They would ruin your drama, they destroy your beautiful, miserable picture.

    We all want our lives to matter, not to be forgotten when we’re gone. And that’s easier than most think. Simply be and you will matter. Perhaps not to the world, but to the people around you.

    Puh.

    What just happened?

    #5 2 years ago
  6. Cobra951

    @5: Did you seriously just attack victims of depression? You’re judging them, throwing their pain back in their faces as if it were self-inflicted? Or is it all part of some act I missed?

    #6 2 years ago
  7. YoungZer0

    Wha’? Did you read past the first sentence of my comment? I dunno what gave you that idea.

    Have you actually dealt with people who have depression?

    If you didn’t get my comment, then let me explain; It was more of a personal message to O’Neill. His way of thinking makes me sick and it’s dangerous. I’m not going to put any sugar on my comment here. It won’t get better, not with this mindset. He needs professional help or it will kill him.

    Through his writing you get the feeling that he enjoys it, he enjoys hating himself and as someone who experienced it firsthand, I can fully understand it. But it’s not cool and it’s not harmless fun. It’s dangerous and he should do something against it.

    Unlike Depression Quest (Playing it right now and loving it so far), Actual Sunlight isn’t trying to show you any solution. That’s my main beef with the game. It’s a game about self-loathing and seeing no solution. It literally is depressing. If that’s his goal, congrats.

    If this is really how O’Neill feels or what he experienced (minus the suicide), then he needs help! Doesn’t matter what one Psychologist said, he should look for another and another and another, until it works out. Because he won’t be able to manage it on his own. Not with that poisonous mindset.

    I honestly think that people who are still fighting depression (Please don’t call them victims, okay?) should avoid this game. It’s extremely poisonous and will amplify any negative thought they might have.

    #7 2 years ago
  8. YoungZer0

    Now finished ‘Depression Quest’.

    A simple, yet well-made game. Probably the best when it comes to the subject. Recently played one that was featured on Kotaku and that game was just atrocious.

    Depression Quest might help both. People who don’t have depression but want to understand people who do and people who do have it, but don’t know how to deal with it, especially if they haven’t taken the first steps necessary to fight it.

    As the games conclusion is also very, very good. There’s no real happy ending. You still have your good days and some really, really bad days. Something a lot of people who suffer from it can confirm. It truly is a fight that never ends, it’s a sickness after all.

    Knowing how to fight it is the most important step.

    The game deals with the subject in a realistically manner.

    Sidenote: The music is fantastic.

    #8 2 years ago
  9. Dave Owen

    @YoungZero – I respectfully disagree with you about Actual Sunlight – in some ways anyway. I agree that it doesn’t show any solution to escaping depression, but O’Neill has made it quite clear that the game isn’t intended as therapy in any way. The idea was to portray his own experiences as accurately as he could, and I think he’s done that extremely well. I absolutely agree with you that the mindset behind it is self-defeating, but depression often is. It’s brilliant that you’ve beaten it, but others don’t succeed in doing so.

    As for his attitude of enjoying his depression… I’m not sure on that. I think much of that is just his writing style, which is very cynical, biting… I can see how it might come across in the way you’ve described it.

    I think your comments highlight what is so fascinating about these games – people are going to perceive them in so many different ways, and as a result they have the potential to have such a huge impact.

    #9 2 years ago
  10. YoungZer0

    @9: Yeah, I think it was pretty clear what he wanted to achieve. As I said earlier, it’s literally depressing to play.

    The fact that he seeked out to make it personal is reason enough for me to believe that it’s not just his writing style. When you’re depressed for a long time, you get this little sense of enjoyment out of it. This is where the Nietzsche quote applies. You enjoy being good at something. That something is self-loathing.

    Or you enjoy punishing yourself, because you think you deserve punishment for being the way you are, for being unable to enjoy your life, even though you think you should.

    And I have not ‘beaten’ per se. You can’t ‘beat it’, it’s a constant fight.

    Depression Quest really helps you figure out how to deal with it. Another reason why I like it so much.

    #10 2 years ago
  11. Cobra951

    “When you’re depressed for a long time, you get this little sense of enjoyment out of it. This is where the Nietzsche quote applies. You enjoy being good at something. That something is self-loathing.”

    See? I didn’t misinterpret you. This attitude is what outraged me, and still does. Longterm depression is not something enjoyable at any level. One may come to grips with it, like one comes to grips with losing an arm or a leg. One may even accept the reality of it, cope as best as one can, and not browbeat oneself about it. If the cliff is insurmountable, stop trying to climb it. Find peace otherwise. That is a far cry from enjoyment, or even contentment.

    #11 2 years ago
  12. YoungZer0

    Do you or did you suffer from depression? Because you sound extremely clueless.

    I think most people who suffered from it know exactly what I mean.

    I never said this kind of enjoyment is in any way healthy, which is exactly why it’s so negative. Wait, just forget it. If you didn’t understand it in the first two comments, I doubt you will understand it now.

    #12 2 years ago

Comments are now closed on this article.

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  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]