GameStop has acknowledged that mobile and online gaming are a threat to its business, and it plans on taking steps in order to compete and jump on the bandwagon.
According to a recent 10-K filing, posted by GI International, the rapidly evolving browser, mobile and social gaming space “has increased greatly and this popularity is expected to continue to grow.”
“Browser, mobile and social gaming is accessed through hardware other than the consoles and traditional hand-held video game devices we currently sell,” said the firm in the filing. “If we are unable to respond to this growth in popularity of browser, mobile and social games and transition our business to take advantage of these new forms of gaming, our financial position and results of operations could suffer.”
Various strategies are in place and being studied in order to apply these new business models into its corporate landscape.
“But we can provide no assurances that these strategies will be successful or profitable,” the filing continued.
GameStop noted that its largest vendors worldwide are Sony, Activision, Nintendo, Microsoft and Electronic Arts, which account for 17%, 16%, 14%, 13% and 11%, respectively, of new product purchases during 2012.
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