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LucasArts closed, Star Wars 1313 and First Assault in limbo

Wednesday, 3 April 2013 18:29 GMT By Stephany Nunneley

Disney is closing LucasArts development studio, laying off a reported 150 staffers and according to a representative for the firm, development on Star Wars 1313 along with Star Wars: First Assault is in limbo.

A representative confirmed the news to Game Informer with the following statement:

“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games.

“As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”

While the Game Informer article doesn’t list the number of people affected by the closure, Kotaku is reporting that 150 people have been laid off and Star Wars 1313 along with Star Wars: First Assault have been cancelled.

If the statement given to Game Informer is any indication, it looks as though other development studios will now be able to license the Star Wars IP helping to achieve the “broader portfolio of quality Star Wars games.”

This could pave the way for licenses for studios such as Obsidian, which earlier this year said it had pitched an idea to Disney on the matter.

This also means, that both First Assault and Star Wars 1313 could potentially be picked up by other studios, although nothing official has been said on the matter.

Regarding this subject, a LucasArts representative told Game Informer that “1313 was looking fantastic, the reception has been great,” as were the other unannounced titles the fiorm was working on.

“It just got to a point where from a business standpoint we couldn’t continue developing those internally and keep up with the direction that the company was going,” said the rep.

The representative also indicated that Disney is considering its options regarding currently in development projects. As we surmised above, these could be licensed out to external studios.

“It is worth noting that we are looking for proven external partners who can help us provide video games to our fans,” the reps continued. “We still believe in the video game industry, we still will provide Star Wars games, we’re just looking at different models rather than internal production.

“They’re evaluating everything. There’s always a possibility that it [Star Wars 1313] can still come out via licensing.”

Back in October 2012, Disney acquired Lucasfilm – and Lucaarts – for the reported sum of  $4.05 billion, according to multiple sources.

A representative for Disney, which had been moving away from games development, said that “for the time being,” the deal wouldn’t affect Star Wars: 1313 development, and that development on all projects was “business as usual.”

The first LucasArts game to be released was Ballblazer in in 1984 for Amstrad CPC, Apple II, Atari 8-bit, Atari 5200, Atari 7800, Commodore 64, MSX, NES, ZX Spectrum.

Other great titles from the firm included: Armed and Dangerous, Escape from Monkey Island, Grim Fandango, Lego Star Wars, Maniac Mansion, Star Wars: Battlefront, Knights of the Old Republic, and many more.

The last game released by the studio was Kinect Star Wars for Xbox 360.

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62 Comments

  1. dex3108

    We are so proud that we will layoff 150 people

    #1 2 years ago
  2. Gheritt White

    I bet Activison picks up the license.

    #2 2 years ago
  3. EdNorton

    Star Wars 1313 and First Assault cancelled – http://kotaku.com/disney-shuts-down-lucasarts-468473749

    #3 2 years ago
  4. Stephany Nunneley

    Story is still developing folks. This happened over my lunch so give me a few.

    #4 2 years ago
  5. Edo

    Called it.

    #5 2 years ago
  6. Talkar

    So it has come to this…
    Next this will become Vaders job… http://youtu.be/opplsYSrIHc

    #6 2 years ago
  7. The_Red

    “150 laid off, 1313 and First Assault canceled”

    This is fucking sad. Way to go Disney. First ruin BlackRock and Junction Point studios. Then clone Skylanders and finally kill LucasArts.

    #7 2 years ago
  8. Talkar

    First Atari was the evil of the Gaming world, then Activision, then EA and now Disney has outdone them all.

    #8 2 years ago
  9. OlderGamer

    I still say Acti and EA are the worst. Maybe MS.

    Not because of their products quality or liklyness, but their mad biz skilz. They can sniff an untapped wallet or create a new revenue stream anywhere.

    #9 2 years ago
  10. Sylrissa

    Can’t say I’m surprised to see this happen, but I was really holding out hope things would be different this time around with Disney. sigh.

    #10 2 years ago
  11. YoungZer0

    Fucking Insanity.

    #11 2 years ago
  12. redwood

    the mouse ate it!! the fucking mouse ATE it!!!

    #12 2 years ago
  13. Belmont

    1313 looked really cool and promising. You idiots !

    #13 2 years ago
  14. zinc

    So although Disney owns the Star Wars franchise, all the games will be developed externally?

    Might this be a good thing? Obviously not for the staff affected at LucasArts, but in the sense of more Star Wars games being made…

    #14 2 years ago
  15. Froseidon

    I never really liked Disney in the gaming sector due to hating Kingdom Hearts (I mean, Disney characters do no belong in a game). This just reinforces that hate.

    #15 2 years ago
  16. GrimRita

    This is bad for gaming really. I feel really sorry for those losing their jobs and as for Disney – they never have and never will understand game development.

    #16 2 years ago
  17. Dark

    Fuck Disney!!!

    #17 2 years ago
  18. Erthazus

    But who cares? their last games were trash.

    #18 2 years ago
  19. aleschusta

    It won’t be good for the staff, but for us, it will be great. The games will be done external and they will launch more games, including Republic Commando 2, Battlefront 3 and many others.

    #19 2 years ago
  20. Hellhound30x

    Its kinda funny… first they say, that they’ll license out Star wars for better quality, and not just a couple sentences later, they say they are proud of the talent they had at Lucas arts? WTF?

    Hate to say it, but it was inevitable!

    #20 2 years ago
  21. Phoenixblight

    LucasArts made a really stupid decision by saying only they will make games internally when there is more money(and better games) to be out by licensing. THis decision is what caused them to lose 150 people. Disney is right in this case but 150 jobs is quite a loss.

    #21 2 years ago
  22. grizzlycake

    A giant has fallen. I still long for a new batch of quality adventures they put out during the 90s.

    #22 2 years ago
  23. Stephany Nunneley

    post updated

    #23 2 years ago
  24. YoungZer0

    @14: Well, if you look at it from this perspective then yes, it could mean more Star Wars games and especially good Star Wars games.

    Still a lot of people lost their jobs here.

    #24 2 years ago
  25. NeoSquall

    Holy shit!

    #25 2 years ago
  26. OnionPowder

    Please sell the LucasArts IPs to the developers that created them Disney! DoubleFine should be the rightful owners of Full Throttle and Grim Fandango

    #26 2 years ago
  27. mistermogul

    Sad times, LucasArts made some amazing games…

    #27 2 years ago
  28. MadFlavour

    Obama and Cartman are to blame.

    Should have let the Chinese have the license.

    #28 2 years ago
  29. makan.net

    disney just don’t cancel obsidian’s WIP project.maybe kotor 3

    #29 2 years ago
  30. Chockster

    Because licensing out Disney IPs has resulted in some excellent games, hasn’t it?

    Wait, what?

    #30 2 years ago
  31. Lewis247

    OH MY FUCK WHY DON’T THEY REALISE IF THEY ACTUALLY RELEASE GOOD GAMES PEOPLE WILL PLAY AND BUY THEM AND ACTUALLY PRAISE THEM FOR IT.

    LucasArts for a long, long time have been so fucking incompetent when it comes to releasing games. The license has literally been dragged through the mud.

    We NEED games like 1313 and Jedi Knight and Battlefront. Not Star Wars Kinect or *barfs* the clone wars republic heroes.

    Seriously why did they release shit like that?

    GOOD GAMES FOR FUCK SAKE, MAKE THEM.

    #31 2 years ago
  32. Beta

    Holy crap!

    And 1313 was looking quite promising based on the limited footage released. Especially compared to TFU2. Damn it Disney!

    Hope everyone finds re-employment soon.

    #32 2 years ago
  33. CaptPierce

    So glad they’ll outsource First Assault and 1313 are still intact largely. Those are some great looking games I’m looking forward to. Only think said about this affair is those who lost their jobs really. I hope those 150 or so find new ones soon. :(

    Other than that, I’m glad the studio itself went the way of the dodo. They haven’t released a quality game in years.

    #33 2 years ago
  34. CaptPierce

    @32 It’s still coming out, just been put on hold because of this. :) They’ll probably license it to another developer or what have you business wise.

    #34 2 years ago
  35. Beta

    I hope it does see release :)

    #35 2 years ago
  36. salarta

    WHAT?!

    No, I’m serious. What the actual fuck. Disney seals the deal to the rights of everything tied to Lucasfilm on December 21, 2012. In THREE MONTHS, Disney thinks they know enough about how Lucasarts and the video game industry operate to SHUT DOWN LUCASARTS COMPLETELY?! They think after a measly three months, of which I can absolutely guarantee they did NOT pour all their attention on the video game industry aspect, that they know with absolute certainty that closing a whole studio and laying off 150 people is the way to go?

    What kind of pompous, arrogant assholes does Disney have working for them?! I don’t care what kind of bottom line they think they’re saving, what kind of analysis they’ve done, this decision is asinine.

    I am very, very seriously considering swearing off future Disney games on the merits of this development alone. If they think that making a buck is so damned important that they think they need to put 150 people out of work without giving them a chance to prove their worth and abilities under new management, then Disney doesn’t deserve the money.

    #36 2 years ago
  37. misieque

    We’ll probably get more iOS/Android shit like Star Wars Pinball or Star Wars Chess instead.

    #37 2 years ago
  38. zinc

    @36, I think that considering Disney has no success in videogames & LucasArts success’s are way behind them, closing a studio that would have sucked money into a game that might not sell, made perfect sense.

    Can you really blame the House of the Mouse for cutting its losses & moving forward with what they do best?

    #38 2 years ago
  39. Gnosis

    Seems to me that they weren’t really interested in making games right from the beginning. If I recall correctly their announcement came before the purchase. Well, I hope those 150 ppl will be able to find new jobs quickly or get collected by other studios.

    #39 2 years ago
  40. salarta

    @38: Yes I can, because they didn’t provide the studio a fighting chance to save itself, nor did they consider that perhaps changing the way they do things or having new management could turn things around. Things can change very quickly and meaningfully if people are given a meaningful advance warning of what the consequences might be, AND it gives them a chance to better prepare for if things still turn out for the worse.

    No matter what kind of severance package the employees get, it’s absolutely no substitute for if they had the opportunity to prove their worth or some warning of what may come. No matter what kind of business logic Disney followed as reasons for shutting the studio down, the people that made this decision are assholes. I hope the person or people that decided to put 150 people out of work today get the exact same treatment they just dished out: laid off with no warning and no chance to turn it around.

    #40 2 years ago
  41. zinc

    ^ No. Disney have the good sense to admit their ignorance when it comes to videogames. They’ve tried & failed befor, so why risk millions again on a struggling studio?

    And those “assholes” you mention, are looking out for the interests of a few thousand Disney employees , so that risk was simply to high.

    Its not nice, but it is what it is.

    #41 2 years ago
  42. salarta

    @41: That’s kind of the point. Disney is ignorant about video games. Lucasarts is not. Disney is dictating that because they as a parent company don’t know how to work the video game market, they need to immediately shut down a studio among the companies they own that has at least some knowledge of the video game market. This is what makes them pompous and arrogant. They have decided that since THEY don’t understand something, they need to completely avoid it, and take apart anything they own involved in it.

    This is like a boss that doesn’t understand how to use a computer deciding that since he doesn’t know how to use a computer, computers are worthless to their work and shouldn’t be used. It’s self-absorbed, arrogant and completely inconsiderate to the employees that might actually know a thing or two about how to use computers to improve the company if given a chance to try things untried before.

    I sincerely have trouble believing that Disney is in such a position that letting Lucasarts continue to exist for one more year would have led to thousands of employees losing their jobs. If they were in a situation that dire, they wouldn’t have bought Lucasfilm in the first place; it would have been too much of a financial risk.

    #42 2 years ago
  43. zinc

    ^Disney has spent millions in the past trying & failing at making succesful videogames. They are not going down that path again.

    It would be ignorant of them to do so.

    LucasArts are far from succesful. It would be arrogant to assume their game would break even, let alone be a huge hit.

    Like it or not, Disney made the right call.

    #43 2 years ago
  44. zinc

    Can’t believe i’m defending Disney… That spoonful of sugar must of been spiked! o_O

    #44 2 years ago
  45. matirishhh

    I’d say someone must have cursed Lucasfilm and Lucasarts…that is why we haven’t seen anything decent in Star Wars universe since Battlefront II…and that also must be the reason why George sold it… This is madness! 1313 looked so awesome! I love Disney BUT!! WHAT DA FUCK?

    #45 2 years ago
  46. Dark

    Avalanche Studios founder claims that Star Wars 1313 needed another two years to be completed

    http://www.dsogaming.com/news/avalanche-studios-founder-claims-that-star-wars-1313-needed-another-two-years-to-be-completed/

    #46 2 years ago
  47. MadFingerz

    “…we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles”

    *Scratches head* If that’s being appreciative…Note to self: Never ever ever provoke Disney’s wrath. Ever.

    #47 2 years ago
  48. ActionGameKing

    Disney is about profits, nothing else.

    #48 2 years ago
  49. xino

    it makes no sense to me!
    they bought the Lucasart and now getting rid of them.
    wtf!?

    #49 2 years ago
  50. Gnosis

    @49: They bought the entire studio. Lucas Arts is only one part of it. The one that is responsible for game development. Otherwise it would be just plain stupid of Disney to invest that much money into something they were going to close anyway. They’d rather try to resell it, to get at least some of their expenses back.

    #50 2 years ago
  51. DevilsAdvocate

    So what’s the point? Truly, what do they have to gain from this?

    #51 2 years ago
  52. Lengendaryboss

    @51 No money having to be wasted on them, most likely the reason. Don’t know why Disney bought them, never even published a single game under the Disney banner and to me it didn’t seem like the match made in heaven.

    #52 2 years ago
  53. TD_Monstrous69

    Kinda sad that LucasArts last developed game released was Kinect Star Wars, but even sadder they’ve closed. My heart goes out to the 150 this move impacts, hope they land on their feet. Also, hope a right partner is found to continue Star Wars 1313, it looked like it had potential to be something really good.

    #53 2 years ago
  54. Phoenixblight

    @53

    Uh Lucas Arts didn’t develop that game, they co-published it.

    http://www.lucasarts.com/games/kinectstarwars/

    LucasArts last developed game was Force Unleashed 2.

    #54 2 years ago
  55. silkvg247

    After Epic Mickey 2 and now the trashing of one of the industries best loved developers.. I think Disney are losing the bloody plot.

    #55 2 years ago
  56. Phoenixblight

    @55

    Not really LucasArts hasn’t developed a good game since pre-2000. Disney is completely right in making money off the license.

    #56 2 years ago
  57. Lengendaryboss

    @55 Well Disney aren’t really experienced in the games section and with the amount of money its takes to fund the games projects they had in development, not guaranteed to be successful/profitable games and sadly in the end it was most likely more cost effective to close them.

    #57 2 years ago
  58. silkvg247

    @56 I didn’t say they were the best, heck I didn’t even say they were good, I said they were loved. It’s a known and established brand which gave us some of the finest games seen by man back in the day. It could have been saved. It could have had TLC. But instead they’ll probably outsource games over to india or something. Hooray for corporations and their shitty greed system.

    #58 2 years ago
  59. Phoenixblight

    @58

    THe brand was already dead and those that made LucasArts have left and made their own studios. Hell I know a few of them and communicate with them daily. Hey if you want something kept for nostalgia thats your business but its not helpful to Disney to keep a studio that hasn’t produced anything good in a decade. Surprised they were kept alive this long.

    #59 2 years ago
  60. Digital Bamboo

    If this results in 1313 not being finished I will be CRUSHED…but not as crushed as the 150 people Disney laid off. I hope they are snatched up by other studios, are able to launch their own indie studios, or otherwise get back to work making games ASAP.

    #60 2 years ago
  61. Phoenixblight

    @60

    Disney has already looked into selling the assets and concept to the game and no one is biting and sources from LucasArts are saying the chances of it getting picked up are slim to none so best bet is to think that its shelved.

    #61 2 years ago
  62. manamana

    Mad World.

    #62 2 years ago

Comments are now closed on this article.

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    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]