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Deadpool development team laid off

Wednesday, 3rd April 2013 00:07 GMT By Brenna Hillier

With development on Deadpool complete, the High Moon Studios team behind the licensed title has been let go.

Activision told Kotaku that about 40 staff worldwide have been laid off, which the site believes is “most” of the team behind the action effort.

“Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate,” the publisher said in a statement.

“Approximately 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services.”

This kind of mass lay off at the end of a project is common with publishers who don’t use a rolling, multi-team project system, as at Ubisoft.

High Moon Studios is an in-house developer responsible for many of Activision’s licensed title,s including the ambitious but almost forgotten Transformers titles.

Deadpool is expected on PlayStation 3 and Xbox 360 sometime during northern summer.

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10 Comments

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  1. lexph3re

    But wait… only Superbot get’s laid off after games get developed! Clearly this game is going to suck.

    ^clearly sarcasm

    #1 1 year ago
  2. NeoSquall

    I wonder why there still exist people who think that EA is worse than Activision, regarding studios management.

    #2 1 year ago
  3. YoungZer0

    I fucking hate how the industry treats its talented people.

    #3 1 year ago
  4. SplatteredHouse

    According to the about page for High Moon: “We employ approximately 100 people”…But, the statement says “worldwide”, yet from High Moon Studios 40 employees are gone? :(

    “to better align our development talent against our slate”…Changing development strategy at Activision? Dropping licensed titles would be my guess, were that the case.
    Sometimes the story behind “the story” being examined would not go amiss.

    #4 1 year ago
  5. Richenbaum

    Hm. Apparently their last game, Transformers: Fall of Cybertron only sold like 200k copies, so they’re probably not expecting this to not even do that well. Shame all around, those Transformers games were awesome.

    #5 1 year ago
  6. Brenna Hillier

    @4 if they have just one other project on the go, then losing around half the whole staff when one of those projects ends sounds about right.

    Regarding the “story behind the story”, Activision is terrified of next-gen costs, if that’s any help.

    #6 1 year ago
  7. SplatteredHouse

    The “source” of this in all cases (ugh, Kotaku! Truly horrible new layout), them too! Is: Activision told us.
    So, why would Acti, unprompted (there’s no mention of these outlets reaching out to the publisher for the information), send out notices to the press that it had just laid off half a studio’s workforce?

    IGN on one line, repeat the “Activision told us” bit (which would suggest that was the start of it) yet, in conclusion in fact, link back and credit Kotaku as the source!

    @5: Do you have a source for that number? It seems incredibly low. I’d like to put the lack of Deadpool visibility down to “perilous apathy of Activision outside of CoD/WoW”, but… Do you think they’ve promoted the game, much?

    #7 1 year ago
  8. SplatteredHouse

    @6 Whatever you can find, if ever you find the time to get it. :) It was just, in this case, I wanted to make sure I understood (best-as-possible) what had taken place, and why.

    #8 1 year ago
  9. The_Red

    Really bummed about this :(
    While this could be interpreted as Activision being EVAL, it could also be a sign that the game it self isn’t too hot. I mean, their Transformers games were licensed but they didn’t lay off the developers after War for Cybertron came out.

    #9 1 year ago
  10. Max Payne

    Well second transformers game maybe sold less because looked very similar to the first one, it also sounded very similar ( war for , fall of) , week marketing and awful release Transformers game in 2011 tied up for movie.

    #10 1 year ago