Bastion developer Supergiant Games has revealed that it had tested co-op before the game launched, but that it decided to cut it at the eleventh hour.
Speaking with RPS, creative director Greg Kasavin said “We actually prototyped co-op in Bastion, and we cut it because [it just didn’t fit].”
“Traditionally, we agree that co-op is probably the most enjoyable way to play action-RPGs – with 1-3 other people. But we found it to be quite at odds with our narrative goals. When we had three people running around in Bastion, they just started goofing off and messing up the narration.”
On the flip-side the team’s next game Transistor will have multiplayer elements but Kasavin explained that it wouldn’t get in the way of what they were trying to achieve from a narrative standpoint, “You can still have your personal experience around the story, but you always know you belong in a larger [world].
“For example, players can sometimes see traces of other players’ paths moving around. What’s interesting to us about this world is that it lends itself to some interesting things like that.”