Torment: Tides of Numenera has received its first work-in-progress gameplay screen, and developer inXile Entertainment has sent it across to VG247 for you all to check out.
The image is from an area called the Bloom, and InXile told us it was created using 2D pre-rendered background techniques. The Bloom itself is a sentient location which has the ability to reach across multiple realities using its living tendrils.
It’s a maze-like environment that hides many dangers, and has the power to transport adventurers away to other worlds in an instant. Traders who explore other realities and dimensions use the Bloom as a trading hub, where they exchange items from different worlds.
You may also remember the Bloom from this rather neat piece of concept art.
What do you think so far?
Meanwhile you can check out my interview with inXile’s Brian Fargo about adding Obsidian developer Chris Avellone to the Torment Kickstarter stretch goals, and my first interview with project director Kevin Saunders and creative lead Colin McComb on the game’s plot, gameplay, moral tides and more.