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“Thief purists will have options”, says director

Wednesday, 27th March 2013 05:15 GMT By Brenna Hillier

Comments from Thief director Nicolas Cantin suggest old-school fans will have the opportunity to play a more classic version of the stealth-’em-up.

In an interview on the Eidos Montreal blog, Cantin was asked whether players would be able to switch off item highlighting and Garrett’s Focus ability, which looks similar to that found in Tomb Raider and Hitman: Absolution.

“All I can say now is that Thief purists will have options – those types of players will definitely be pleased,” he replied, enigmatically.

Even apart from hardcore menu options, players can always make their own rules, such as eschewing Focus.

“Presently, it’s the completely the players choice to use Focus or not. If players want to challenge themselves to stick to Garrett’s basic abilities, they can,” Cantin added.

Elsewhere in the interview, Cantin said the Focus ability is a limited resource; players earn it through gameplay it and must decide when to use it – and what for.

“As a player you will have to manage it wisely when you accumulate it, and really think hard about when the best time is to use it,” he said.

“It depends on how you decided to use it, but for example some things like combat, marksmanship, lock picking and pickpocketing have the ability to be enhanced by Garrett’s Focus – if you choose.”

One thing it definitely does not do is guide you through the game; Cantin denied Focus is tied to navigation, saying players will need to explore.

“It is a tool that can help the player, but it’s certainly not something that will hold your hand or guide you through the world,” he promised.

Thief is due in 2014 on PC and next-generation consoles.

Thanks, Siliconera.

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6 Comments

  1. Ajsman

    Yeah, yeah… just like they did in Absolution?

    As far as I’m concerned this will be brainless, linear, button bashing, cover based piece of sh*t disgrace to Thief series, just like Absolution was to Hitman. Until I’m proven otherwise.

    In short, no chance in hell I’ll buy this until it gets reviewed by the same guy who told us the truth about the new Hitman.

    #1 2 years ago
  2. fearmonkey

    What worries me is the talk of combat, if you were in combat against more than one guy, you were usually dead in the previous games. The whole idea was not to be discovered.

    #2 2 years ago
  3. UuBuU

    They have this a bit backwards. They should be saying “Players new to Thief games and stealth games will have options”.

    A Thief game should be fairly hardcore by default, with a separate tutorial and beginners mode for novice players.

    Instead ~ they’re building hand-holding features for non-Thief & non-stealth game fans into the default game then expecting Thief/stealth game fans to ignore such glaringly prominent features in order to obtain a more challenging and engaging experience.

    That to me is bad game design. When did developers become so afraid to produce games that are challenging by default?

    #3 2 years ago
  4. TheWulf

    My initial problem with this is that Garret looked terrible. Then there was the change of visual theme, which wasn’t really Thief-like. And now it sounds like they intend for us to fight multiple foes at the same time.

    Is it so hard to put a new name on something like this, rather than use a completely inappropriate one? Garret was old, Thief was all about the darker themes of steampunk, and it was a good idea to avoid combat (not because combat was difficult, but because that was the nature of the game itself).

    They’re selling this as a palette-swapped Assassin’s Creed, thus far. That’s fine. But why call it Thief?

    #4 2 years ago
  5. viralshag

    Man, you guys still think that the old tenets of the Thief games will/should apply huh?

    I think with everything you have seen, you should start accepting this will be Dishonoured/DX:HR 2.0.

    #5 2 years ago
  6. CodenameD

    #5 And how DXHR was better than the original is beyond be. Dishonored was more or less original. The day they sported item highlights and 3rd person cover in a first person game like Deus Ex, I knew it was not gonna be the same.

    When DXHR came out, we clearly saw that the devs were more inspired by splinter cell than the original. I guess it’s only believable that they take inspiration from Assassin’s Creed for Thief.

    Modern devs and their games can NEVER hope to live up to the names they were supposed to live up to. Most of them.

    #6 2 years ago

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