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Thief dev “wanted to get rid of” wood and gold steampunk look

Wednesday, 27th March 2013 04:31 GMT By Brenna Hillier

In rebooting Thief, Eidos Montreal wanted to move away from steampunk and more towards a modern-feeling metropolis which still feels grounded in a believable fantasy time period.

Director Nicolas Cantin told GameInformer the shift in Thief’s palette from warmer tones to cooler one was quite deliberate.

“The art style of steampunk is golden and wood – see Wild Wild West with Will Smith. It’s something we really want to get rid of. We’re really more about rusty stuff where you see the welding,” he said.

The architecture of the City is a blend of medieval and Victorian.

“The first goal was to avoid feeling [like you're] in a village, a small town. My goal was to do a metropolis,” Cantina dded.

“Something really modern even though it fits in an old time.”

The City, which is quite likely to bring about that old cliche about being as much a character as the protagonist, is a dark place, but instead of piling on shadows as in earlier games, Eidos Montreal both obscures and illuminates its streets with an ever-present fog.

“Fog helps us to light the whole game. If you have a dark scene in a back alley, you just put fog in it and then you see the silhouette. You’re never in the pitch dark,” Cantin said.

“The fog is there for the mood but also for helping the player to see.”

Thief is expected on PC and next-generation consoles in 2014.

Thanks, ShackNews.

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10 Comments

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  1. TheWulf

    This is sounding less and less like Thief, and more and more like “let’s desecrate an old IP to sell this new thing we’re working on, since it’ll sell better with a known IP even if it is crap.”

    And I really, really, really don’t like the look of Garret. Garret should not look like Raiden from MGS.

    #1 1 year ago
  2. ojinnvoltz

    Why are they talking about their rusty steampunk like it’s a revelation? Thief’s always been like that. And good old fog, the classic technique to mask terrible draw distance and bad textures. Thanks, Eidos. So no more butt loads on shadows? Thanks for removing one of the pillars of Thief. Thief is dead; long live Thief.

    #2 1 year ago
  3. YoungZer0

    http://youtu.be/laxyoaHOP1c

    #3 1 year ago
  4. UuBuU

    I’m really glad they’re avoiding the gold/wood steampunk look ~ they’re spot on when they say Thief should be a blend of medieval and victorian.

    I really hope they aren’t relying too much on fog instead of darkness though. All of the screenshots ive seem look awfully bright.

    #4 1 year ago
  5. The_Red

    Great! While they’re at it, they can get rid of stealth elements, awesome characters, unique levels, various arrows and magical elements to be completely free of everything that was once known as Thief.

    #5 1 year ago
  6. Vice

    I don’t like the way it sounds…. I only played last Thief game, 3d in the series I believe, and I absolutely loved the deep rich atmosphere it had. I’m starting to get worried about this new game…

    #6 1 year ago
  7. YoungZer0

    @5: … awesome characters, unique levels? Are we talking about the same series?

    #7 1 year ago
  8. The_Red

    @7
    Yes. I don’t really care about Thief 3 but original 2 (Specially first one) had really levels (Constantine’s house if I remember correctly) and some seriously twisted characters, themes and mythology.

    #8 1 year ago
  9. ruckus

    Thief was a good idea ruined (as always) by chucking monsters and other sillyness in.

    #9 1 year ago
  10. CodenameD

    Face it Thief fans! The last Thief game was released was in 2003 called Thief: Deadly Shadows. There will never be a ‘Thief’ game after that.

    Oh yes, we do have the problem of having people those ‘think’ they are making a ‘Thief’ game.

    #10 1 year ago