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Guild Wars 2's living story to "grow in grandeur and scale"

Guild Wars 2 recently introduced living story, a series of limited-time dynamic events chained together into an ongoing plot. It sounds amazing in theory, but so far players have found the whole affair something of a disappointment - happily, ArenaNet expects that to change soon.

In a new blog post, Leif Chappelle, one of the designers from the related Living World team, said we can expect bigger and better things to come.

"Flame and Frost has taken several months to develop, but it’s just one story arc within the overall plot beginning to unfold. The events of Flame and Frost will create repercussions throughout the world, bringing new tales and conflicts to light," he said.

"Through the course of 2013, the concept of these Living World releases will grow in scope and grandeur as we move ahead and build up the groundwork to make this a key component of the developing and ever-changing world of Guild Wars 2."

Chapelle said Flame and Frost began with a single thread of events, which gradually opened up into more content. The next few story arcs will continue to expand.

"In the coming months, you may see the Living World story play out from any number of approaches: activities, dungeons, crafting, or others," he promised.

ArenaNet has allowed players to replay living story events while they're ongoing, and tracks them via achievements. It has recently modified how living story content is displayed on the map so players can track it more easily.

Thanks, Massively.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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