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Analyst: games costing $100 million need 5-10 million sales to succeed

Wednesday, 27 March 2013 11:21 GMT By Dave Cook

Square-Enix posted a grim financial revision yesterday, which caused president Yoichi Wada to stand down. The company then called Tomb Raider a failure, despite selling 3.4 million units in just four weeks. Numbers like these are often not enough to cover triple-a development costs, one analyst has said.

In a statement sent to GI.biz, long time industry analyst Billy Pidgeon predicted Wada’s departure would help remedy Square’s situation, and stressed that single-player IP is a contributing factor in the company’s financial woes.

Said Pidgeon, “The AAA market is extremely competitive. Most of Square Enix’s franchises are single player games, which are less popular than multiplayer. Square Enix has been a leader in that sector, but now faces stronger competition from multiple publishers, both large and small, including Bethesda, Capcom, Xseed, Atlus and Level 5.

“Square Enix’s franchises are well established and require ever-higher production budgets to match and surpass past performance. The latest Hitman and Tomb Raider sold in the three million unit range and got Metacritic ratings above 8.

“Those numbers would rate as successful for JRPGs that earn more from vendors as exclusives and have manageable budgets. But for games with development budgets approaching $100 million to be truly profitable, ratings have to be above 8.5 and sales need to be in the five to ten million unit range.”

Meanwhile however, Pidgeon did state that Square’s approach to free-to-play, digital and mobile titles is improving significantly, and will bring additional revenue into the company.

This is a prevalent issue, as the development cost of triple-a console games reaches astronomical levels. Making that money back is becoming harder all the time. What do you make of the situation?

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38 Comments

  1. BULArmy

    This is absolutely insane number and one that can’t be repaid if it not CoD, BF, Fifa and number of series that can be counted on the fingers of both hands.

    And then everybody is excited about next-gen where production cost will be even higher and profit margins even smaller. This will lead to even less innovations and much more annual entries. I expect even to more often GTA games.

    Square make good games(even if they made games like Hitman too mainstream), but like THQ they constantly underperform and even though I don’t see they following the THQ fait.

    #1 2 years ago
  2. DuckNation

    Hmm i wonder if Final Fantasy XIV: A Realm Reborn for the ps3 is going to be f2p or is it going to be subscription based?

    #2 2 years ago
  3. frostquake

    Sorry blaming Single Player games is not a good enough excuse! Budgets for last Gen consoles are way out of control. $100 Million to make a Tomb Raider game?? Really, such a waste! The old adage that it takes that much to figure out the platform, develop a new engine and such don’t hold water anymore with this Gen that is going out!

    What you really have is too many hands in the pie that don’t really belong there! CEO’s and Board Members taking way to much of that Pie and all those ancillary expenses are way out of control, and I mean WAY out of control! It is a HUGE MASSIVE LIE, that they tell consumers, about HOW EXPENSIVE it is to make a game! Yes it is expensive, but not in the ways they lead consumers to believe.

    If we could only have true transparency and look at the data, you would be shocked by what you see!

    #3 2 years ago
  4. FATHASUN

    Tomb Raider is a success to me. I hope for a sequel but this news doesn’t bode well. I am sure they will make one but may cut back the production budget. Possibly affecting the quality of the game.

    #4 2 years ago
  5. silkvg247

    I think this is quite short sighted of their analysts – I’d question their ability to analyse.

    It isn’t just about one game. it’ll continue to get strong sales and I suspect will hit 10M eventually. But that aside it’s about the resurrection of an entire franchise, and where to take it next.

    The big costs have been made, the art style is there, the engine is there. Now they can spend much less to expand the universe further.

    I think one huge mistake they’re making is this other news I read about all DLC being multiplayer? Who gives a turd about multiplayer in Tomb Raider? Whoever made that call I will honestly say needs sacking. So does whoever decided to waste money on putting MP into Tomb Raider in the first place. Clearly people who don’t understand the game or it’s roots are making important decisions where they have no place to be doing so.

    If they need extra cash, all they need to do is release massive “tombs” as DLC for players to explore. The infrastructure for downloadable tombs is already in the game ffs.

    The cinematics and story were nice for the reboot but if that’s where the extra costs are then ditch them for the next one. Make it about tomb raiding, that’ll be more than enough for me.

    #5 2 years ago
  6. Gadzooks!

    #3

    Care to share those figures with us?

    #6 2 years ago
  7. G1GAHURTZ

    That’s not what he said, Dave.

    #7 2 years ago
  8. zersus

    Tomb Raider does not feel like a $100 million game to me. The multiplayer is bad if you ask me, they should have invest the time and money more in the reply ability rather than a multiplayer (nearly) everyone hates. And I think that now, when the first TR is done, the second one will be cheaper. The team is experienced, the engine is done, I bet you can save some money now.

    #8 2 years ago
  9. Dave Cook

    @7 he said, “But for games with development budgets approaching $100 million to be truly profitable, ratings have to be above 8.5 and sales need to be in the five to ten million unit range.”

    If I’ve missed something please let me know. I mean that sincerely.

    #9 2 years ago
  10. zersus

    Thumbs up for #5

    #10 2 years ago
  11. Dave Cook

    @7 Wait, I see it. Edited. Thanks mate it’s insane over here right now, ugh.

    #11 2 years ago
  12. Gheritt White

    @3: You are Talking. Out Of. Your Arse.

    TR was in development for five years. You think keeping a 200+ man team going for that long is cheap?

    #12 2 years ago
  13. frostquake

    @ #6 would love to, but that would put so many hookers and strippers lives in danger, it would cause a shortage of hookers and strippers. wink wink

    #13 2 years ago
  14. UuBuU

    $100 million is a stupid amount to spend on a game. I don’t care if its good ~ there are hundreds of far FAR better games out there that cost a fraction of that amount.

    These companies are far too big for their own good ~ and for the good of gaming.

    #14 2 years ago
  15. Digital Bamboo

    This is a disturbing trend, the way that AAA games must sell XX million units IMMEDIATELTY and score X.X on fucking Metacritic in order to be considered a success. Tomb Raider looks great, I plan to get it, just not yet. 5-10 million minimum is crazy, even megahits like Batman & GoW games don’t reach that. What game has sold 10 fucking million this gen?

    @16 *Ok, should have added for PS360 and wasn’t a pack-in, in which case, the answer is 1. ONE fucking game has sold over 10 million this gen (exluding Wii, iOS & PC)

    #15 2 years ago
  16. JB

    http://en.wikipedia.org/wiki/List_of_best-selling_video_games

    http://en.wikipedia.org/wiki/List_of_best-selling_Xbox_360_video_games

    http://en.wikipedia.org/wiki/List_of_best-selling_video_game_franchises

    #16 2 years ago
  17. zersus

    @15 CoD crap may be? I’m not owning a single one, but they sell as hell.

    #17 2 years ago
  18. Jet Black

    I wonder how much money could have been saved without the addition of multiplayer? As others have mentioned I feel it was very unnecessary & was only implemented for what seemed for business reasons, looks like that didn’t work out then.

    #18 2 years ago
  19. Demigod

    Games really need better management and fixed targets. Its a pity that such a creative medium needs it but they don’t exist in a bubble. they need to set the game to the budget of both time and money. As hard as that is, and there will be compromises not every game is blessed with CODs surprising success.

    In this economy sales projections should be set lower, much lower, and budgets should be set with that in mind. Tomb raider is never going to sell 5 million in its first month. 3 million is a success but if the budget makes it a failure that is a management a budget problem not a game one. Would it have sold as well with a smaller more constrained budget we will never know but we will have to find out as prices cant go up as people simply cant afford to pay a quarter of the price of a new console for every game.

    #19 2 years ago
  20. G1GAHURTZ

    @11:

    No problem, geezer!

    #20 2 years ago
  21. Jet Black

    Christ it gets worse, I suppose they have to make their money somehow…

    http://store.steampowered.com/dlc/203160/

    #21 2 years ago
  22. SameeR_Fisher

    hmmmm, Can’t we wait for Tomb Raider a month or two ?!, I mean in 1month it sold 3.4Million, that is amazing, in 2 more months it may -maybe not- cross the 4million mark, TR is an amazing game, but the expectation of sales is way high.

    Do analyst keep in mind how every month there is at least 2 strong games coming out, seriously how many good games came out in March ?!, let’s see:

    Tomb Raider
    God of War: Ascension
    BioShock Infinite

    How can a game sell 5millions or more in such a month ?!, I for one can’t buy the 3 games, I end up only buying one, Feb had a couple of strong games, same with Jan, it is like that every month, no wonder the sales are deciling, the consumer can’t keep up with so many games every month, not everyone is setting on a bank you know

    #22 2 years ago
  23. Digital Bamboo

    Hm, can’t re-edit my original comment but in my frothing rant stage I failed to answer my own question correctly: The answer is CoD. One SERIES (2 games) has reached 10M sales this gen. un. uno. hana.

    #23 2 years ago
  24. silkvg247

    I just went to try TR multiplayer for a laugh and couldn’t find a single game..

    #24 2 years ago
  25. manamana

    “Most of Square Enix’s franchises are single player games, which are less popular than multiplayer”

    So! Wrong!

    Nobody asks for a Tomb Raider Multiplayer and yet they are developing it and need servers to run it. That is where your calculation went down the toilet Square-Enix. Just bring a great SP experience and save some money and you will see – nothing wrong with that.

    How many gamers are playing TR MP anyhow?!

    #25 2 years ago
  26. silkvg247

    Erm none.. unless I am missing something. It just creates an empty lobby for me.

    #26 2 years ago
  27. DrDamn

    @15
    Eh? Combined totals on PS360 all of the CoD’s from MW have, GTA IV has, a couple of the Assassin’s Creed titles have, Halo 3 has, Skyrim has, Battlefield 3 has, RDR has, FIFA12 & 13 have.

    #27 2 years ago
  28. Jet Black

    @26 silkvg247

    Same for me (PC/PS3), no chance in getting those trophy’s then…

    #28 2 years ago
  29. anik_lc

    @Dave, the game didn’t sale 3.4m units in four weeks. It was expected to sale 3.4m units excluding digital downloads in four weeks at the end of FY13 (March 31) but the actual sales is not 3.4m units, its much less than that. :)

    #29 2 years ago
  30. irem31

    Just wondering how big Bioshock Infinite’s “failure” will be in one month.
    Another (very) big budget single-player AAA title, admittedly with a higher (sigh) metacritic rating.
    To simply expect these kind of numbers nowadays, just begs for a major reality-check.

    #30 2 years ago
  31. Digital Bamboo

    #27 I guess I was looking at the wrong charts, and failed to combine the totals for a few games. You’re right, GTAIV & Halo 3 def have passed 10M, can’t confirm the others tho. Sloppy research aside, the number is very few, and the expectation that most AAA games, even great ones, can hit those goals is totally unrealistic.

    #31 2 years ago
  32. salarta

    Once again, I see Tomb Raider listed as having sold $3.4 million to date, when I have not seen anything that definitively states what “expected units sold” is meant to be. How much it’s sold so far? How much the company EXPECTED the game to sell? While admittedly the more I think about the numbers, the more I can see it being the former, I haven’t seen anything that concretely says which one it is.

    As for Squeenix and the single player experience, the past decade has seen quality of that experience corrode significantly. Before 2003, Squeenix and the companies they now own used to put a lot into telling grand stories or taking the player on exciting adventures. Today, the higher-ups are far more obsessed with forcing in whatever gimmicks and popular trends they think will boost sales, and the actual dev teams on high-profile games care more about putting their personal fantasies into official products than about making great games that fit the franchises they work on. This has turned franchises that used to inspire and wow people into franchises that divide people, some blindly praising any new game, some mindlessly bashing any new game, and many in the middle.

    Basically, the core drama should be in the actual game, not what kind of arguments and hostilities the game spawns among consumers. It says a lot when the controversy a game spawns among consumers provides a more involved and interesting story than the actual game. I don’t think we’ll see Squeenix improve any time soon. But recent games turning out to be failures gives at least some hope of a light at the end of the tunnel, that perhaps the company and the IPs they hold can salvage the messes made of them and return to their former greatness.

    #32 2 years ago
  33. OlderGamer

    Geez on a roll today Silk +1

    #33 2 years ago
  34. DrDamn

    @31
    Well you are also picking the top end figure too. Expand that out to games which have sold 5m+ and the list gets much larger. It is a problem, but one the big publishers have to address themselves. Episodic content, lower budget mid tier releases before ramping up for sequels, generally reducing the number of titles they spend this much on. All good things for the future of the industry.

    #34 2 years ago
  35. Night Hunter

    “despite selling 3.4 million units in just four weeks.”

    Which they didn’t. Those were the sales forecast, and they were not met. On all the sites people are making the same mistake. If they sold those numbers they would have been okay.

    Aside from that very few people speak about the fact that SE is trying to cover it’s budget holes caused by FF vs XIII and XIV, as well as the Crystal Engine. There is plenty of blame to pass around, not only the “disappointing” sales numbers of the Eidos games.

    #35 2 years ago
  36. Ballisticon

    The math doesn’t really add up.

    Cost: 100M, let’s say 200M because of marketing
    Units sold: 5M
    Price: $55 (split between $60 for console and $50 for PC…we all know consoles sell way more but I’ll split just for simplicity)
    Total sales on 5M: $275M

    Now, let’s remove another 50M just because: $225M

    So, 25M ‘profit’, and that is saying 100M in marketing (which is BS) and another $25M removed because of ‘whatever’. that also does not include all of the on-disc DLC and other DLC that is cut from the final version to milk sales after the fact (and which costs are included in the original 200M).

    TR is a smashing success and almost any other company would love to have those type of sales, even with the 100M budget. After all is said and done they could make 100M on that game at a minimum.

    Saying 10M in sales is needed to cover a 100M game (when the game costs $55) borders on incompetence.

    #36 2 years ago
  37. ActionGameKing

    Square Enix is woefully mis-managed. What sales were they expecting? Release Versus 13, announce Kingdom Hearts 3 and FF7:Remake. All financial problems solved. Duh!

    Yoichi Wada, you had this coming.

    #37 2 years ago
  38. DSB

    @36 Lousy economy is lousy. Manufacture costs money, delivery costs money, and you best believe retail takes a cut.

    At most a publishers return in a brick and mortar store will be around 22 dollars worth of profit on every 55 dollar game sold, and online that goes up to 38. On consoles you also have the disc license, which further eats up those 22 dollars.

    That only gives you the revenue.

    Now subtract the money you’re spending on design, production and global marketing, and subtract from that a proportion of the money you’re spending on management and RnD.

    I’m not saying that the average publisher isn’t woefully inefficient, but getting the math wrong doesn’t serve anyone in proving that.

    #38 2 years ago

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    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]