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Halo 4 update removes need for constant patch downloads

Thursday, 21st March 2013 11:19 GMT By Dave Cook

Halo 4 developer 343 Industries has released a new update for its shooter, enabling them to tweak gun balancing in the background. It means that players won’t have to download a new patch each time. the studio changes something slightly.

The update was announced over on the Halo: Waypoint, and community manager BS Angel discussed the reasoning behind the patch.

“Previously added weapon adjustments, such as the Bolt Shot Nerf that went live last month, needed a title update in order to be released. With this title update, we are adding the ability to make weapon adjustments outside of the standard title update process.

“This will allow us to fine tune and tweak the Halo 4 sandbox as often or not as often as needed. One thing to keep in mind is that even the tiniest of changes affects the sandbox as a whole, so these adjustments will be closely scrutinized and carefully tested before being released.”

The update also comes with a small string of patch notes:

  • Enabled “X-Markers” on the HUD to designate when and where teammates are killed.
  • Updated Active Camo to fully reveal players when they fire all weapons.
  • Reduced the auto aim, magnetism and damage on the Gauss Warthog.
  • Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.
  • Fixed various issues with ordnance navigation markers.
  • Fixed various join-in-progress issues with Flood.
  • Added the ability to make weapon adjustments via backend tuning.

What do you think? Is this a good idea? Let us know below.

Thanks OXM.

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1 Comments

  1. Gadzooks!

    As long as this doesn’t affect campaign play then yes, it’s a good thing.

    Less patching is always better, for both devs and gamers.

    #1 1 year ago

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