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Beyond: Two Souls – Cage unveils opus in Paris

Thursday, 21 March 2013 14:00 GMT By Patrick Garratt

Beyond: Two Souls will take David Cage’s narrative vision to the next level in October. Patrick Garratt visits Quantic Dream in Paris to go hands-on and see brand new gameplay sections demoed.

Beyond: Two Souls is a very impressive video game, and probably the most exciting current-gen prospect. The wait for October promises to be excruciating.

David Cage doesn’t want us to spoil Beyond: Two Souls. Speaking to journalists at Quantic Dream in Paris yesterday, the writer and director took the time to tell us so. We could “do what we want,” obviously, but a factual run-through of what we saw would be “boring” to you, the reader, according to the Frenchman. He wants us, as writers, to focus on the emotional impact of the presentation and our brief play session.

David knows best.

We saw a long series of demos yesterday, the star element of which was a sequence called Homeless. It appeared to be a full level and lasted about 45 minutes. It certainly was emotional (we heard that word a lot yesterday), but we’ll go into that later. We then got to play a small section set in a hospital. This wasn’t particularly tear-jerking, but the whole point was just to show how the controls work. We weren’t even allowed to wear headphones during the first part of the playable demo because some of the dialogue gave away spoilers.

Some quick background. Beyond: Two Souls is Quantic Dream’s latest PlayStation 3 game. It’s out this October. David Cage has written the script. The French studio is known most recently for creating Heavy Rain, an innovative serial killer thriller which successfully blurred the line between “game” and “movie”. Beyond follows Jodie from childhood to womanhood over a story spanning 15 years. Jodie, played by Ellen Page, is joined to a poltergeist-like “entity” called Aiden by an ethereal cord, and it’s this partnership which forms the basis of Beyond’s play mechanics. The player controls both Jodie and Aiden. Willem Dafoe plays Nathan Dawkins, a government scientist who becomes a father figure to Jodie after experimenting on the supernatural elements surrounding her.

All set? Sensational. Here’s some new and absolutely emotionless facts before we get into the playable sections.

Cage constantly called Aiden a “ghost” in his presentation, but when I spoke to him later he wouldn’t elaborate on the plot at all. He said Beyond is a story about “growing,” “how events in our life make us who we are,” about “life, death, what’s on the other side.” The plot is “told in chronological disorder,” with the player being fed information out of logical sequence. You have to “rebuild the story” to find out what happens, and you sometimes see effects before causes. You can’t “watch passively” as the story is told, Cage said.

There are 40 versions of Jodie, ranging from a small child to a grown woman. Cage showed a set of images of her growth in a slide, and her homeless guise was second-to-last, the final picture being Jodie with no hair. Dafoe, too, ages throughout.

Cage has done away with Quick Time Events, a mechanic which bore much of the weight in Heavy Rain. Beyond’s combat is based on a bullet time-type system controlled only with the right analogue stick. If someone’s swinging a baseball bat at you, you just move the stick in the appropriate direction to block it. Cage showed us a training sequence in which Jodie is sparring against a man in a gym. We didn’t get to test the combat in the play session, but, as with everything else in the game, it looks completely contextual.

You can hear Cage explaining the QTE stuff below.

Beyond’s engine is new. It isn’t based on Heavy Rain’s tech. Some elements are based on Quantic Dream’s PlayStation 4 work, so depth of field, for example, is improved over Heavy Rain.

Here’s Cage talking about Beyond’s engine, including details of the PS4 features.

Beyond will take place across multiple locations and will last some 12-15 hours, according to Caroline Marchal. We saw a video showing Jodie in what looked to be an American wild west setting, skiing through a blizzard, and so on. Vehicles are drivable in places, and you get to ride horses and m0t0rb1k3s.

What Beyond is like to play

As I said earlier, the section we got to play was just designed to show us the controls. It was set in a hospital. I won’t talk about the plot elements at all. On a purely mechanical level, this is what it’s like to play Beyond.

You move Jodie with the left stick. You push it forwards and she walks in third-person, looking around her as she goes. The general UI is different from Heavy Rain’s. If Jodie is able to interact with an object, a small white circle appears next to it. You then move the right stick in the direction of the circle to complete an action. This could be getting up, crouching down, searching or whatever else.

The one thing that stuck out from my short time playing is how much you use Aiden, the ghost, who is accessed by pressing the triangle button. When you switch over to Jodie’s spooky friend, the controls become first-person in a traditional twin-stick format. The R1 and R2 buttons are used to raise and lower the camera. Aiden can fly through walls, hit objects and show Jodie flashback sequences based on the aura of corpses. This forms the basis of a great deal of the progression we saw.

To give an example. At one point Jodie needs to use a lift, but it’s stuck a few floors below. You need to switch to Aiden, fly into the lift shaft and through the roof of the lift, then move a cabinet to unblock the door. You do this by positioning yourself in front of the cupboard, at which point a white circle appears to tell you Aiden can interact with it. You pull the analogue sticks down and apart from each other, then let them go in a sort of catapult motion. This smacks the cabinet out of the way and the lift rises.

In this section we saw two other ways Aiden can interact with the environment. He can turn things on and off by moving the sticks in towards the circle of light instead of away. He can also do this with corpses, catching some of their aura and then moving it to Jodie’s head to show her a sequence of a usually grisly death.

Here’s how it can all come together. Jodie uses Aiden to watch a flashback of a dead person in the hospital, and this sequence shows the location of a fire extinguisher. All the rooms around her are burning. Aiden then flies through the flames to the fire extinguisher, turns back towards Jodie and does the catapult move to knock it back through the fire to her feet. You then switch back into Jodie, move the right stick towards the white circle next to the extinguisher, pick it up and put out part of the fire to progress.

Quantic described the state of the code as “between alpha and beta,” but there’s no doubting it works. Switching between the two characters became natural quickly, but needed to be explained by the producers on hand at first. It’s impossible to draw any conclusions from what we saw, to be honest. As I said, it was just to give us a quick feel of how play pans out. You can watch some of these sequences below.

Hands-off demos

We saw three hands-off demos. The first was Jodie being tested in a lab, and the second showed combat. The third was a large section called Homeless, which featured Jodie as a young adult. Here comes the emotion. Tissues at the ready.

The test section is about Jodie being held at a facility and using Aiden to tell the scientists which card another woman is holding up in an adjoining room. Jodie’s very young – she’s eight years old, apparently – and comes across as surly. For the record, the acting animations on both the child and the adults are incredible. I have three children and Jodie is immediately obvious as an unhappy infant. The way she doesn’t respond easily, the way she moves her mouth: it’s quite freaky.

Aiden turned the entire sequence from something melancholic into straight horror. The woman in the other room started to panic when he knocked over some blocks and really started freaking out when Aiden knocked over a table and started hitting the windows. Her aura turned red in the version we saw, and Aiden started to choke her. He also possessed one of the lab assistants, which gave the player control of him. If we’re talking about emotions, it definitely was quite nerve-wracking to watch, and the strength of the characterisations and motion capture was amazing. It engaged me because the reactions of the people involved were believable. Making a ghost story actually frightening is incredibly difficult in any medium, but Cage appears to have managed it.

You can watch parts of this sequence below.

The second demo showed off Beyond’s combat. Quantic Dream has done away with QTEs in the fights, and has instead employed a system of stick movements and bullet-time. Jodie was sparring with a partner in the gym is the segment we saw, and every time he tried to hit her his strike slowed down, giving the player enough time to counter it by moving the right stick. Every action is controlled in this way. If you compare it to the combat in Heavy Rain, in which everything was controlled by a blatantly obvious QTE press, it’s easy to see how Quantic’s built on previous work by refining. It looks good, no doubt. We weren’t allowed to test the combat.

Take a look for yourself.

By far the most significant section we were shown was the Homeless level, a long sequence which contained a string of emotional sucker punches culminating in a death. It included homelessness (obviously), pregnancy, an interactive birth sequence, parental worry, desperation, hunger, fear, pain, violence, suicide, camaraderie, hope, elation, horror, cold, warmth and sadness. It was affecting. I prickled when Cage asked us to not describe this sequence in detail – it was, after all, yesterday’s main event – but he was absolutely right. You should play this for yourself. You can see some of it in the screens below.

Let me put it this way. At one point in this presentation I literally had tears in my eyes. When it finished, everyone clapped. The only people in the room were journalists. I’ve been to this type of event many, many times, and can’t remember another occasion when a game demo was actually applauded. It felt as though we’d seen something new.

Beyond may stretch “reality” somewhat (anyone who’s witnessed a birth may be wondering what happened to all the blood), but that isn’t the point. Cage and his team took the entire notion of narrative to a new level with Heavy Rain, and this latest project appears to have trumped Quantic’s previous work in every department. Beyond: Two Souls is a very impressive video game, and probably the most exciting current-gen prospect. The wait for October promises to be excruciating.

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17 Comments

  1. DGOJG

    Looks incredible, really looking forward to this game. ‘Heavy Rain’ was definitely one of my favourite games of this generation and I’m glad Sony have helped Quantic Dream to carry on creating more inventive experiences like this.

    #1 2 years ago
  2. gtvdave

    Thanks for the coverage guys, but what’s up with the frame rate of these videos? It’s way down, around 15fps.

    #2 2 years ago
  3. Erthazus

    I think this looks fantastic.

    but videos in 15 or 20 frames per second (unless it’s a true PS3 quality LOL) Heeavy Rain had issues with frme rates too.

    #3 2 years ago
  4. gtvdave

    I don’t believe the framerate of these videos reflect the framerate of the game. The intro itself at the beginning of each video is 15fps as well. They must have been rendered with wrong output framerate during compression.

    #4 2 years ago
  5. Erthazus

    of course these videos don’t reflect the game’s FPS. That was just my sarcasm, although Heavy Rain really had some issues with frame rate.

    P.S. the video where you can control things is actually innovative and it makes a lot of sense for this game.

    #5 2 years ago
  6. Sam Clay

    Hey chaps.

    The frame-rates have nothing to do with the quality of the PS3, it’s the outputs we’ve had for these edits – they went a bit weird it would seem =/

    I’ll upload some 30fps ones to keep everyone happy…

    #6 2 years ago
  7. Dragon246

    Man, this looks great!
    Hopefully this surpasses Heavy Rain in every department, including sales. Something truly new this late in gen is really refreshing.

    @Pat,
    Kudos man. Keep up the work of putting these preview things out of the gate ASAP. Most sites don’t have anything up.

    #7 2 years ago
  8. redwood

    they can get THIS sort of shit on an a PS3? it effin’ gamaing.. and say what you can about david cage but the dude loves games and loves to innovate.. and the part that i love the most about quantic dreams is they don’t whine about “loosing money” by making games that are too innovative, and lets be honest, quantic dreams games really arn’t everyone ‘s cup of tea. But they are still marching ahead, looking forward to this AND singualarity.

    #8 2 years ago
  9. Sam Clay

    Lab Gameplay – http://youtu.be/3ac_zjAY0SY
    Combat Gameplay – http://youtu.be/B9r62oqGRXg
    Hospital Gameplay – http://youtu.be/4nbjm917B7o

    Enjoy!

    #9 2 years ago
  10. monkeygourmet

    first gen PS4 is going to be a baby step compared to last gen PS3 / 360 titles…

    You can see why devs wanted more time with the old hardware if they can still squeeze out games like Halo 4, GOW 3 etc…

    Even Killzone 4 looked pretty similar to 3 at a glance. Another reason I haven’t quite taken the plunge with PC stuff.

    People say you can make a PC that shits all over 360 / PS3 for £350, but it’s such a small jump that i’ve yet to see the point.

    I am most interested in how things like Metroid Wii U will stack up against something like Killzone 4 / Halo 5…

    The Wii U is struggling because there is soooo much good stuff coming out on PS3 / 360 still:

    Last of Us
    New God of War
    Beyond: Two Souls
    Puppeteer
    Destiny
    Bioshock Infinate
    Tomb Raider
    Gears of War 3.5

    There’s going to be alot of ports come PS4 / 720 launch I bet, I can’t wait to see Nintendo / Retro’s efforts on Wii U arriving at the same time to do battle! :)

    @Topic

    Game looks great! :)

    #10 2 years ago
  11. No_PUDding

    m0t0rb1k3s?

    In joke?

    #11 2 years ago
  12. manamana

    Gorgeous – pre-ordered already.

    #12 2 years ago
  13. harr0w

    what’s so innovative its one long QTE. dragons lair was doing this shit in 1983. Granted it pretty for consoles but that doesnt say much when you have 90% of the control removed, style over substance. I bet David Cage loves nothing better than arguing the tired debate of “are video games art” whilst chewing on his horse infused croissant and slurping down a glass of Château Liversan Haut-Medoc the big french tart. just my opinion

    #13 2 years ago
  14. ActionGameKing

    Been reading this article all day, I’m completely excited for this game now!

    #14 2 years ago
  15. DeyDoDoughDontDeyDough

    While I don’t quite agree with #13, control seems wrestled away from the player a HELL of a lot. I’m with Ken Levine on this: every time you take away control, you’ve just lost the prize for good game design. I KNOW I’m not going to like this game. Cage’s cliche platitudes on the human condition make me ill, not sad. It’s like reading fan-fic; a pale imitation of quality storytelling.

    Further, there’s just no agency here. Show me one moment in any of these videos where the player has a choice. Any choice. Seems to me the game is just waiting around for you to do what it wants you to do. I play creatively, so I’ll stick with BioShock Infinite, thanks.

    #15 2 years ago
  16. mojo

    that looks fantastic.
    Realy realy looking forward for this!

    #16 2 years ago
  17. Kuwabara

    @3 Wow, really Erth, it looks fantastic does it? Yet the prospect of next gen games on PS4 do not seem fantastic to you because it can’t measure up to a pc..

    #17 2 years ago

Comments are now closed on this article.

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    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]