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Beyond: Two Souls – Cage unveils opus in Paris

Thursday, 21 March 2013 14:00 GMT By Patrick Garratt

Beyond: Two Souls will take David Cage’s narrative vision to the next level in October. Patrick Garratt visits Quantic Dream in Paris to go hands-on and see brand new gameplay sections demoed.

Beyond: Two Souls is a very impressive video game, and probably the most exciting current-gen prospect. The wait for October promises to be excruciating.

David Cage doesn’t want us to spoil Beyond: Two Souls. Speaking to journalists at Quantic Dream in Paris yesterday, the writer and director took the time to tell us so. We could “do what we want,” obviously, but a factual run-through of what we saw would be “boring” to you, the reader, according to the Frenchman. He wants us, as writers, to focus on the emotional impact of the presentation and our brief play session.

David knows best.

We saw a long series of demos yesterday, the star element of which was a sequence called Homeless. It appeared to be a full level and lasted about 45 minutes. It certainly was emotional (we heard that word a lot yesterday), but we’ll go into that later. We then got to play a small section set in a hospital. This wasn’t particularly tear-jerking, but the whole point was just to show how the controls work. We weren’t even allowed to wear headphones during the first part of the playable demo because some of the dialogue gave away spoilers.

Some quick background. Beyond: Two Souls is Quantic Dream’s latest PlayStation 3 game. It’s out this October. David Cage has written the script. The French studio is known most recently for creating Heavy Rain, an innovative serial killer thriller which successfully blurred the line between “game” and “movie”. Beyond follows Jodie from childhood to womanhood over a story spanning 15 years. Jodie, played by Ellen Page, is joined to a poltergeist-like “entity” called Aiden by an ethereal cord, and it’s this partnership which forms the basis of Beyond’s play mechanics. The player controls both Jodie and Aiden. Willem Dafoe plays Nathan Dawkins, a government scientist who becomes a father figure to Jodie after experimenting on the supernatural elements surrounding her.

All set? Sensational. Here’s some new and absolutely emotionless facts before we get into the playable sections.

Cage constantly called Aiden a “ghost” in his presentation, but when I spoke to him later he wouldn’t elaborate on the plot at all. He said Beyond is a story about “growing,” “how events in our life make us who we are,” about “life, death, what’s on the other side.” The plot is “told in chronological disorder,” with the player being fed information out of logical sequence. You have to “rebuild the story” to find out what happens, and you sometimes see effects before causes. You can’t “watch passively” as the story is told, Cage said.

There are 40 versions of Jodie, ranging from a small child to a grown woman. Cage showed a set of images of her growth in a slide, and her homeless guise was second-to-last, the final picture being Jodie with no hair. Dafoe, too, ages throughout.

Cage has done away with Quick Time Events, a mechanic which bore much of the weight in Heavy Rain. Beyond’s combat is based on a bullet time-type system controlled only with the right analogue stick. If someone’s swinging a baseball bat at you, you just move the stick in the appropriate direction to block it. Cage showed us a training sequence in which Jodie is sparring against a man in a gym. We didn’t get to test the combat in the play session, but, as with everything else in the game, it looks completely contextual.

You can hear Cage explaining the QTE stuff below.

Beyond’s engine is new. It isn’t based on Heavy Rain’s tech. Some elements are based on Quantic Dream’s PlayStation 4 work, so depth of field, for example, is improved over Heavy Rain.

Here’s Cage talking about Beyond’s engine, including details of the PS4 features.

Beyond will take place across multiple locations and will last some 12-15 hours, according to Caroline Marchal. We saw a video showing Jodie in what looked to be an American wild west setting, skiing through a blizzard, and so on. Vehicles are drivable in places, and you get to ride horses and m0t0rb1k3s.

What Beyond is like to play

As I said earlier, the section we got to play was just designed to show us the controls. It was set in a hospital. I won’t talk about the plot elements at all. On a purely mechanical level, this is what it’s like to play Beyond.

You move Jodie with the left stick. You push it forwards and she walks in third-person, looking around her as she goes. The general UI is different from Heavy Rain’s. If Jodie is able to interact with an object, a small white circle appears next to it. You then move the right stick in the direction of the circle to complete an action. This could be getting up, crouching down, searching or whatever else.

The one thing that stuck out from my short time playing is how much you use Aiden, the ghost, who is accessed by pressing the triangle button. When you switch over to Jodie’s spooky friend, the controls become first-person in a traditional twin-stick format. The R1 and R2 buttons are used to raise and lower the camera. Aiden can fly through walls, hit objects and show Jodie flashback sequences based on the aura of corpses. This forms the basis of a great deal of the progression we saw.

To give an example. At one point Jodie needs to use a lift, but it’s stuck a few floors below. You need to switch to Aiden, fly into the lift shaft and through the roof of the lift, then move a cabinet to unblock the door. You do this by positioning yourself in front of the cupboard, at which point a white circle appears to tell you Aiden can interact with it. You pull the analogue sticks down and apart from each other, then let them go in a sort of catapult motion. This smacks the cabinet out of the way and the lift rises.

In this section we saw two other ways Aiden can interact with the environment. He can turn things on and off by moving the sticks in towards the circle of light instead of away. He can also do this with corpses, catching some of their aura and then moving it to Jodie’s head to show her a sequence of a usually grisly death.

Here’s how it can all come together. Jodie uses Aiden to watch a flashback of a dead person in the hospital, and this sequence shows the location of a fire extinguisher. All the rooms around her are burning. Aiden then flies through the flames to the fire extinguisher, turns back towards Jodie and does the catapult move to knock it back through the fire to her feet. You then switch back into Jodie, move the right stick towards the white circle next to the extinguisher, pick it up and put out part of the fire to progress.

Quantic described the state of the code as “between alpha and beta,” but there’s no doubting it works. Switching between the two characters became natural quickly, but needed to be explained by the producers on hand at first. It’s impossible to draw any conclusions from what we saw, to be honest. As I said, it was just to give us a quick feel of how play pans out. You can watch some of these sequences below.

Hands-off demos

We saw three hands-off demos. The first was Jodie being tested in a lab, and the second showed combat. The third was a large section called Homeless, which featured Jodie as a young adult. Here comes the emotion. Tissues at the ready.

The test section is about Jodie being held at a facility and using Aiden to tell the scientists which card another woman is holding up in an adjoining room. Jodie’s very young – she’s eight years old, apparently – and comes across as surly. For the record, the acting animations on both the child and the adults are incredible. I have three children and Jodie is immediately obvious as an unhappy infant. The way she doesn’t respond easily, the way she moves her mouth: it’s quite freaky.

Aiden turned the entire sequence from something melancholic into straight horror. The woman in the other room started to panic when he knocked over some blocks and really started freaking out when Aiden knocked over a table and started hitting the windows. Her aura turned red in the version we saw, and Aiden started to choke her. He also possessed one of the lab assistants, which gave the player control of him. If we’re talking about emotions, it definitely was quite nerve-wracking to watch, and the strength of the characterisations and motion capture was amazing. It engaged me because the reactions of the people involved were believable. Making a ghost story actually frightening is incredibly difficult in any medium, but Cage appears to have managed it.

You can watch parts of this sequence below.

The second demo showed off Beyond’s combat. Quantic Dream has done away with QTEs in the fights, and has instead employed a system of stick movements and bullet-time. Jodie was sparring with a partner in the gym is the segment we saw, and every time he tried to hit her his strike slowed down, giving the player enough time to counter it by moving the right stick. Every action is controlled in this way. If you compare it to the combat in Heavy Rain, in which everything was controlled by a blatantly obvious QTE press, it’s easy to see how Quantic’s built on previous work by refining. It looks good, no doubt. We weren’t allowed to test the combat.

Take a look for yourself.

By far the most significant section we were shown was the Homeless level, a long sequence which contained a string of emotional sucker punches culminating in a death. It included homelessness (obviously), pregnancy, an interactive birth sequence, parental worry, desperation, hunger, fear, pain, violence, suicide, camaraderie, hope, elation, horror, cold, warmth and sadness. It was affecting. I prickled when Cage asked us to not describe this sequence in detail – it was, after all, yesterday’s main event – but he was absolutely right. You should play this for yourself. You can see some of it in the screens below.

Let me put it this way. At one point in this presentation I literally had tears in my eyes. When it finished, everyone clapped. The only people in the room were journalists. I’ve been to this type of event many, many times, and can’t remember another occasion when a game demo was actually applauded. It felt as though we’d seen something new.

Beyond may stretch “reality” somewhat (anyone who’s witnessed a birth may be wondering what happened to all the blood), but that isn’t the point. Cage and his team took the entire notion of narrative to a new level with Heavy Rain, and this latest project appears to have trumped Quantic’s previous work in every department. Beyond: Two Souls is a very impressive video game, and probably the most exciting current-gen prospect. The wait for October promises to be excruciating.

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17 Comments

  1. DGOJG

    Looks incredible, really looking forward to this game. ‘Heavy Rain’ was definitely one of my favourite games of this generation and I’m glad Sony have helped Quantic Dream to carry on creating more inventive experiences like this.

    #1 2 years ago
  2. gtvdave

    Thanks for the coverage guys, but what’s up with the frame rate of these videos? It’s way down, around 15fps.

    #2 2 years ago
  3. Erthazus

    I think this looks fantastic.

    but videos in 15 or 20 frames per second (unless it’s a true PS3 quality LOL) Heeavy Rain had issues with frme rates too.

    #3 2 years ago
  4. gtvdave

    I don’t believe the framerate of these videos reflect the framerate of the game. The intro itself at the beginning of each video is 15fps as well. They must have been rendered with wrong output framerate during compression.

    #4 2 years ago
  5. Erthazus

    of course these videos don’t reflect the game’s FPS. That was just my sarcasm, although Heavy Rain really had some issues with frame rate.

    P.S. the video where you can control things is actually innovative and it makes a lot of sense for this game.

    #5 2 years ago
  6. Sam Clay

    Hey chaps.

    The frame-rates have nothing to do with the quality of the PS3, it’s the outputs we’ve had for these edits – they went a bit weird it would seem =/

    I’ll upload some 30fps ones to keep everyone happy…

    #6 2 years ago
  7. Dragon246

    Man, this looks great!
    Hopefully this surpasses Heavy Rain in every department, including sales. Something truly new this late in gen is really refreshing.

    @Pat,
    Kudos man. Keep up the work of putting these preview things out of the gate ASAP. Most sites don’t have anything up.

    #7 2 years ago
  8. redwood

    they can get THIS sort of shit on an a PS3? it effin’ gamaing.. and say what you can about david cage but the dude loves games and loves to innovate.. and the part that i love the most about quantic dreams is they don’t whine about “loosing money” by making games that are too innovative, and lets be honest, quantic dreams games really arn’t everyone ‘s cup of tea. But they are still marching ahead, looking forward to this AND singualarity.

    #8 2 years ago
  9. Sam Clay

    Lab Gameplay – http://youtu.be/3ac_zjAY0SY
    Combat Gameplay – http://youtu.be/B9r62oqGRXg
    Hospital Gameplay – http://youtu.be/4nbjm917B7o

    Enjoy!

    #9 2 years ago
  10. monkeygourmet

    first gen PS4 is going to be a baby step compared to last gen PS3 / 360 titles…

    You can see why devs wanted more time with the old hardware if they can still squeeze out games like Halo 4, GOW 3 etc…

    Even Killzone 4 looked pretty similar to 3 at a glance. Another reason I haven’t quite taken the plunge with PC stuff.

    People say you can make a PC that shits all over 360 / PS3 for £350, but it’s such a small jump that i’ve yet to see the point.

    I am most interested in how things like Metroid Wii U will stack up against something like Killzone 4 / Halo 5…

    The Wii U is struggling because there is soooo much good stuff coming out on PS3 / 360 still:

    Last of Us
    New God of War
    Beyond: Two Souls
    Puppeteer
    Destiny
    Bioshock Infinate
    Tomb Raider
    Gears of War 3.5

    There’s going to be alot of ports come PS4 / 720 launch I bet, I can’t wait to see Nintendo / Retro’s efforts on Wii U arriving at the same time to do battle! :)

    @Topic

    Game looks great! :)

    #10 2 years ago
  11. No_PUDding

    m0t0rb1k3s?

    In joke?

    #11 2 years ago
  12. manamana

    Gorgeous – pre-ordered already.

    #12 2 years ago
  13. harr0w

    what’s so innovative its one long QTE. dragons lair was doing this shit in 1983. Granted it pretty for consoles but that doesnt say much when you have 90% of the control removed, style over substance. I bet David Cage loves nothing better than arguing the tired debate of “are video games art” whilst chewing on his horse infused croissant and slurping down a glass of Château Liversan Haut-Medoc the big french tart. just my opinion

    #13 2 years ago
  14. ActionGameKing

    Been reading this article all day, I’m completely excited for this game now!

    #14 2 years ago
  15. DeyDoDoughDontDeyDough

    While I don’t quite agree with #13, control seems wrestled away from the player a HELL of a lot. I’m with Ken Levine on this: every time you take away control, you’ve just lost the prize for good game design. I KNOW I’m not going to like this game. Cage’s cliche platitudes on the human condition make me ill, not sad. It’s like reading fan-fic; a pale imitation of quality storytelling.

    Further, there’s just no agency here. Show me one moment in any of these videos where the player has a choice. Any choice. Seems to me the game is just waiting around for you to do what it wants you to do. I play creatively, so I’ll stick with BioShock Infinite, thanks.

    #15 2 years ago
  16. mojo

    that looks fantastic.
    Realy realy looking forward for this!

    #16 2 years ago
  17. Kuwabara

    @3 Wow, really Erth, it looks fantastic does it? Yet the prospect of next gen games on PS4 do not seem fantastic to you because it can’t measure up to a pc..

    #17 2 years ago

Comments are now closed on this article.

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    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]