1. DSB

    The fact that it has proper raids has me tentatively excited. This could be really good if they give it the proper attention.

    Open world bosses is just a waste of everybody’s time.

    #1 2 years ago
  2. _LarZen_

    This is just looking better and better!

    #2 2 years ago
  3. TheWulf

    Why is it that if I smack around a geth prime in multiplayer, it’ll flail, and it’ll even occasionally shake its head and mutter a bunch of geth sounds that seem equivalent to “OW! GODAMMIT. OW!” but the giant critter here doesn’t even visually acknowledge a single strike?

    That’s one of the biggest issues with most MMORPGs for me. It’s also why I find that Mass Effect 3′s multiplayer has such a hold over me. If I smack a Cerberus grunt as a krogan, he’ll likely go flying across the map. So far so that he’ll land outside of it. That’s really satisfying.

    Furthermore, the AI in Mass Effect 3 (played on a decent difficulty) is smart to keep out of your way. There are certain ‘pawn’ pieces which the AI just sends at you as cannon fodder to distract you, but the more important ones the AI plays more cleverly with. The AI cloaks them, moves them around, has them run away and so on.

    What we don’t see in this MMO is intelligent reactions by foes. We don’t see strategically important foes fleeing and letting cannon fodder take their place. We don’t see foes reacting to combat or player strikes in any meaningful way. And it gives it this… weird quality. I don’t like it. It’s like “play combat” where everyone is using softer-than-foam weapons.

    Everything I’ve seen about WildStar combat backs that up, thus far. Why is it that no MMO can get combat as right as something like Mass Effect 3′s multiplayer? I can understand now why BioWare won awards for their AI – it’s because AI these days tends to be crap by comparison. And MMO AI is the absolute worst. I’m just bored with stupid opponents that don’t even acknowledge that I’m there and fighting them.

    It just removes any real sense of danger. This is why I haven’t liked past MMOs. The trend that Everquest and WoW started resulted in mobs which present no danger. You roll over your rotation and… well, it’s basically like hitting a meat sack that can’t hit back all that well. There’s something horrible about it. It’s just not appealing to me at all.

    If I’m fighting, I would like it to feel like my opponent is the aggressor and that they’re able to give as good as they get. But in an MMO it just feels like you’re this insane nutjob who exists solely to bring extinction to as many creatures as possible, even if they don’t want to fight you.

    Anyway, that’s another thing I’m not happy about with MMOs. The amount of harmless stuff that you’re forced to kill. It doesn’t sit right with me at all. Again – with something like Mass Effect you’ve got obvious aggressors conveyed within the story. It’s their choice to attack. That’s different to running up to and killing a tiger who’s only sin was existing.

    However… I am amused though that this MMO is being honest about trying to appeal to people with sociopathic tendencies. So there is that, at least. That honesty is rare.

    Also, I feel he didn’t say “EPIIC!” often enough. :I

    Yeah. This stuff just isn’t for me. Too damned brainless. If my characters fight, they fight for a reason, and that reason isn’t to cause mass extinction to animals that barely even register combat.

    #3 2 years ago
  4. Vice

    Awesome. Now you can take your game and shove it up your ass because it has a wow-like gear progress, with pvp rankings and stuff. No thanks! WoW was enough for a lifetime.

    #4 2 years ago

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