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Carmageddon: Reincarnation goes next-gen thanks to $3.5 million investment

Wednesday, 20 March 2013 11:59 GMT By Dave Cook

Carmageddon: Reincarnation developer Stainless Games is taking its next instalment in the brutal racing franchise next-gen, thanks to a sizeable $3.5 million investment from Bullfrog founder Les Edgar.

GI.biz reports that Edgar’s contribution sits on top of the $625,000 earned through the Carmageddon: Reincarnation Kickstarter campaign last year.

Reacting to the news, CEO of Stainless Games Patrick Buckland said, “We are delighted to have fully funded Carmageddon: Reincarnation without having to go outside of the collective of our own company, shareholders and fans.

“It allows us to maintain a true independence and creative control whilst not having to compromise quality or content by budgetary constraints. For an independent, privately owned company to achieve this, is a testament to our strength and to the loyalty of our fans.”

Edgar also explained his contribution “I have always had a great belief in Stainless, and I really admire their continued success as one of the leading indie dev studios. The Carmageddon name is one we all want to see rise again, and I know that in the hands of its original creators, we’re bound to get the best out of the brand.”

Are you excited to see the game given such an almighty boost? Let us know below.

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25 Comments

  1. V

    happy norooz………… :)

    #1 2 years ago
  2. The_Red

    Hope the increased budget (And possibly interference) doesn’t result in censorship when it comes to certain aspects of Carmageddon.

    #2 2 years ago
  3. Gadzooks!

    This is brilliant news. Just don’t ruin it with a story and cutscenes and shit. Just deliver great gameplay with a smooth engine. No frills.

    #3 2 years ago
  4. laggass

    Yes!!!! Amazing news, really looking forward to this game. Hope its similar to carma2 but with next gen visuals and gubbins.

    #4 2 years ago
  5. No_PUDding

    I know this is incredibly negative.

    We don’t make certain types of games anymore, because they are superseded. How could you possibly make Carmageddon relevant again? And even if you could, why at this point would you? Make a new IP.

    That is not $3.5mil spent well. And I LOVE Carmageddon(especially TDR2000).

    #5 2 years ago
  6. The_Red

    @5
    I know this is probably not a safe investment but Carma’s gameplay IS relevant. The gameplay of original Carma and Carma2 still holds up today. I may be biased but I’d put original Carmageddon near Burnout 3/R as one of THE most fun racers of all time.

    #6 2 years ago
  7. Stardog

    @5

    “I LOVE Carmageddon(especially TDR2000)”

    You love Carmageddon, especially the crappy one that wasn’t even made by the people who made the first 2.

    Opinion void. The opposite of your opinion is true.

    #7 2 years ago
  8. ps3fanboy

    goes next-gen it says and not a word about ps4/x720…. what a fail.

    #8 2 years ago
  9. Pytox

    yea tdr 2000 was not great, the first one was the best

    #9 2 years ago
  10. DSB

    I must be one of the few who consider Carmageddon 2 the ultimate one. For me it’s one of the best sandboxes that I can remember playing.

    It was just pure, stupid fun.

    #10 2 years ago
  11. xxJPRACERxx

    YES. 1 and 2 were the best!

    #11 2 years ago
  12. ArithonUK

    I think this is actually bad news.

    It means the PC version, the game’s roots and the whole point of “Carmageddon:Reincarnation” may suffer, or be modified to fit the limitations and expectations of consoles.

    I signed up for the KickStarter to get a PC game. I will be contacting Stainless for assurances they will work on, and finish, the PC version before embarking on any console ports.

    Carmageddon was, without doubt, the best game of the series. The second game and sequels had slighter better graphics, but the core elements of the game, plus the irreverent humour had been weeded out, making the sequels far inferior.

    #12 2 years ago
  13. powerbuoy

    Hope the increased budget and the tech of next gen means we’ll see some proper soft body physics for the cars, dismemberment of bodies and all around incredible physics. Rendering wise it doesn’t need to look better than current gen racing games imo.

    #13 2 years ago
  14. No_PUDding

    Well in my opinion TDR2000 was superb actually. I had literally months of fun. Unlocking cars, and finding secret areas.

    But my point is, I have a certain nostalgia for that game, but it can’t be recreated. They were all of their time, and car combat is really one of them most redundant of concepts.

    I mean, Robot Wars hasn’t been on TV for ages.

    #14 2 years ago
  15. DSB

    As long as kids build stuff out of lego, put wheels on them, and rejoice in driving them head-on into eachother so they smash into a million pieces, Carmageddon will still be very relevant.

    Let’s not pretend like the racing genre isn’t in a state of almost complete devolution. Criterion has you racing in essentially a straight line and hoping you won’t notice, while Codemasters are trying to make you believe that your car has no interior features.

    I don’t think there’s ever been a better time for some good old fashioned vehicular mayhem.

    #15 2 years ago
  16. No_PUDding

    That’s quite a load of tosh.

    How is what young kids do relevant to a franchise that has always firmly been in the mature bracket? I think that comment is less reinforcing the demand for car-combat and more understating the versatility of Lego.

    And how is a series that’s last release was over a decade ago, and (judging by reaction here at least) not received well, relevant in any form in this day and age?

    As a sole concept goes, car combat is tired.

    #16 2 years ago
  17. zinc

    Release on android/ios with same pricing as Real Racing.

    #17 2 years ago
  18. DSB

    @16 Game mechanics aren’t that different from any other form of playing, even if that seems to be forgotten wisdom these days. Carmageddon 2 was all about breaking stuff and having fun doing it. It was incredibly effective.

    When is the last time you had a proper vehicle combat game? With garbage like Twisted Metal “leading the charge” it’s no wonder there’s no interest. You kinda have to have a serious crack at it if you want results.

    Any concept can be made to seem tired if you put fuck all into it, but then you’re really just fulfilling your own prophecy. Obviously 20,000 people were willing to fund this one sight unseen.

    #18 2 years ago
  19. SplatteredHouse

    “But my point is, I have a certain nostalgia for that game, but it can’t be recreated.”

    I thought the intent was to create a new Carmageddon, from which they could grow the franchise anew, while taking the best of the originals (they released C1+exp to GoG catering for nostalgia/awareness)…So, I’m not quite sure how recreating nostalgia with Reincarnation comes into things?

    #19 2 years ago
  20. No_PUDding

    @18

    I appreciate you have more faith than I do.

    But the fact we’ve had conventional play mechanics for thousands of years and we’re still not making consistently good games means it’s not all as trivial and you make it sound.

    The crux of it for me, is that it’s a shame one guy chose to support the development of a game that is so creatively devoid of value, in such a big way.

    #20 2 years ago
  21. SplatteredHouse

    #20: “support the development of a game that is so creatively devoid of value”

    Sorry. What? I don’t even know where to start with that. Help me out here. How is it that? It’s your opinion, fine, but that view towards a new project (which is what Reincarnation is – it isn’t some retread!) doesn’t make much sense to me.

    #21 2 years ago
  22. DSB

    @20 Creative “value” isn’t exactly a scientific quantity. I would assume your argument was really based on things like sales and publisher interest, which are both impacted by quite a few variables.

    Something like Need for Speed is apparently worthy of two games every year, but that doesn’t exactly make it either bright or original.

    “Creative value” is just another way of saying “Stuff I like”, so I don’t see anything to suggest that it won’t have some real value to him and those 20,000 early backers.

    #22 2 years ago
  23. SplatteredHouse

    @22: I’d point to Tomb Raider as a nearer example of what he’s describing (although I do not say that as any stain against the game, or knock against the quality. It simply appears to be a description that fits, and perhaps highlights the difference in opinion.)

    #23 2 years ago
  24. AgentGreasy

    I would say arguing whether or not building the most common elements of “fun” as it would be discovered in the most simple of common children games, has little place in a judgement against the videogames industry. The reality is, there are indie developers out there releasing games on Steam and other platforms almost daily, that are better than the gamut of the rest of the industry. It’s a stain found easily in more than just our industry; movies, music, even the news has been on a downward trend filled with what used to be regarded as useless information.

    Nostalgia or not, the old has outlived the new. We strive to jailbreak consoles and devices, so that we may put emulators for our favorite console games of two decades ago. We have droves of exceptionally intelligent people that spend unpaid time to get old vaporware games running on the latest operating systems. And, we hopelessly compare modern incarnations to our nostalgic memories, whether they were stated to be, or not be, like them.

    Easy or difficult has nothing to do with it. If people can develop next gen engines that stretch the limits of current hardware displaying unnecessarily overpowered graphics, they can handle building an interesting game. Don’t blame developers for decisions they’re not allowed to make, in an industry that hasn’t wanted anything to do with the game itself once the name is enough to sell the title. EA didn’t buy Maxis, they bought the Sims and all of the other IP that came with it. They didn’t buy Bioware, they bought all of the contracts allowing use of Lucasarts property.

    #24 2 years ago
  25. No_PUDding

    I made it readily apparent it was my opinion.

    But yeah, I’d say it’s as bad as there being a Need for Speed each year.

    The difference is, the NFS series and the developer that creates it, is driven by business as opposed to creativity.

    And when Stainless/Ex-VP-of-EA has 3.5 mil to spare, it’s a shame (to me) it gets wasted on something so tired and unprogressive.

    #25 2 years ago

Comments are now closed on this article.

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    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]