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Carmageddon: Reincarnation goes next-gen thanks to $3.5 million investment

Wednesday, 20 March 2013 11:59 GMT By Dave Cook

Carmageddon: Reincarnation developer Stainless Games is taking its next instalment in the brutal racing franchise next-gen, thanks to a sizeable $3.5 million investment from Bullfrog founder Les Edgar.

GI.biz reports that Edgar’s contribution sits on top of the $625,000 earned through the Carmageddon: Reincarnation Kickstarter campaign last year.

Reacting to the news, CEO of Stainless Games Patrick Buckland said, “We are delighted to have fully funded Carmageddon: Reincarnation without having to go outside of the collective of our own company, shareholders and fans.

“It allows us to maintain a true independence and creative control whilst not having to compromise quality or content by budgetary constraints. For an independent, privately owned company to achieve this, is a testament to our strength and to the loyalty of our fans.”

Edgar also explained his contribution “I have always had a great belief in Stainless, and I really admire their continued success as one of the leading indie dev studios. The Carmageddon name is one we all want to see rise again, and I know that in the hands of its original creators, we’re bound to get the best out of the brand.”

Are you excited to see the game given such an almighty boost? Let us know below.

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25 Comments

  1. V

    happy norooz………… :)

    #1 2 years ago
  2. The_Red

    Hope the increased budget (And possibly interference) doesn’t result in censorship when it comes to certain aspects of Carmageddon.

    #2 2 years ago
  3. Gadzooks!

    This is brilliant news. Just don’t ruin it with a story and cutscenes and shit. Just deliver great gameplay with a smooth engine. No frills.

    #3 2 years ago
  4. laggass

    Yes!!!! Amazing news, really looking forward to this game. Hope its similar to carma2 but with next gen visuals and gubbins.

    #4 2 years ago
  5. No_PUDding

    I know this is incredibly negative.

    We don’t make certain types of games anymore, because they are superseded. How could you possibly make Carmageddon relevant again? And even if you could, why at this point would you? Make a new IP.

    That is not $3.5mil spent well. And I LOVE Carmageddon(especially TDR2000).

    #5 2 years ago
  6. The_Red

    @5
    I know this is probably not a safe investment but Carma’s gameplay IS relevant. The gameplay of original Carma and Carma2 still holds up today. I may be biased but I’d put original Carmageddon near Burnout 3/R as one of THE most fun racers of all time.

    #6 2 years ago
  7. Stardog

    @5

    “I LOVE Carmageddon(especially TDR2000)”

    You love Carmageddon, especially the crappy one that wasn’t even made by the people who made the first 2.

    Opinion void. The opposite of your opinion is true.

    #7 2 years ago
  8. ps3fanboy

    goes next-gen it says and not a word about ps4/x720…. what a fail.

    #8 2 years ago
  9. Pytox

    yea tdr 2000 was not great, the first one was the best

    #9 2 years ago
  10. DSB

    I must be one of the few who consider Carmageddon 2 the ultimate one. For me it’s one of the best sandboxes that I can remember playing.

    It was just pure, stupid fun.

    #10 2 years ago
  11. xxJPRACERxx

    YES. 1 and 2 were the best!

    #11 2 years ago
  12. ArithonUK

    I think this is actually bad news.

    It means the PC version, the game’s roots and the whole point of “Carmageddon:Reincarnation” may suffer, or be modified to fit the limitations and expectations of consoles.

    I signed up for the KickStarter to get a PC game. I will be contacting Stainless for assurances they will work on, and finish, the PC version before embarking on any console ports.

    Carmageddon was, without doubt, the best game of the series. The second game and sequels had slighter better graphics, but the core elements of the game, plus the irreverent humour had been weeded out, making the sequels far inferior.

    #12 2 years ago
  13. powerbuoy

    Hope the increased budget and the tech of next gen means we’ll see some proper soft body physics for the cars, dismemberment of bodies and all around incredible physics. Rendering wise it doesn’t need to look better than current gen racing games imo.

    #13 2 years ago
  14. No_PUDding

    Well in my opinion TDR2000 was superb actually. I had literally months of fun. Unlocking cars, and finding secret areas.

    But my point is, I have a certain nostalgia for that game, but it can’t be recreated. They were all of their time, and car combat is really one of them most redundant of concepts.

    I mean, Robot Wars hasn’t been on TV for ages.

    #14 2 years ago
  15. DSB

    As long as kids build stuff out of lego, put wheels on them, and rejoice in driving them head-on into eachother so they smash into a million pieces, Carmageddon will still be very relevant.

    Let’s not pretend like the racing genre isn’t in a state of almost complete devolution. Criterion has you racing in essentially a straight line and hoping you won’t notice, while Codemasters are trying to make you believe that your car has no interior features.

    I don’t think there’s ever been a better time for some good old fashioned vehicular mayhem.

    #15 2 years ago
  16. No_PUDding

    That’s quite a load of tosh.

    How is what young kids do relevant to a franchise that has always firmly been in the mature bracket? I think that comment is less reinforcing the demand for car-combat and more understating the versatility of Lego.

    And how is a series that’s last release was over a decade ago, and (judging by reaction here at least) not received well, relevant in any form in this day and age?

    As a sole concept goes, car combat is tired.

    #16 2 years ago
  17. zinc

    Release on android/ios with same pricing as Real Racing.

    #17 2 years ago
  18. DSB

    @16 Game mechanics aren’t that different from any other form of playing, even if that seems to be forgotten wisdom these days. Carmageddon 2 was all about breaking stuff and having fun doing it. It was incredibly effective.

    When is the last time you had a proper vehicle combat game? With garbage like Twisted Metal “leading the charge” it’s no wonder there’s no interest. You kinda have to have a serious crack at it if you want results.

    Any concept can be made to seem tired if you put fuck all into it, but then you’re really just fulfilling your own prophecy. Obviously 20,000 people were willing to fund this one sight unseen.

    #18 2 years ago
  19. SplatteredHouse

    “But my point is, I have a certain nostalgia for that game, but it can’t be recreated.”

    I thought the intent was to create a new Carmageddon, from which they could grow the franchise anew, while taking the best of the originals (they released C1+exp to GoG catering for nostalgia/awareness)…So, I’m not quite sure how recreating nostalgia with Reincarnation comes into things?

    #19 2 years ago
  20. No_PUDding

    @18

    I appreciate you have more faith than I do.

    But the fact we’ve had conventional play mechanics for thousands of years and we’re still not making consistently good games means it’s not all as trivial and you make it sound.

    The crux of it for me, is that it’s a shame one guy chose to support the development of a game that is so creatively devoid of value, in such a big way.

    #20 2 years ago
  21. SplatteredHouse

    #20: “support the development of a game that is so creatively devoid of value”

    Sorry. What? I don’t even know where to start with that. Help me out here. How is it that? It’s your opinion, fine, but that view towards a new project (which is what Reincarnation is – it isn’t some retread!) doesn’t make much sense to me.

    #21 2 years ago
  22. DSB

    @20 Creative “value” isn’t exactly a scientific quantity. I would assume your argument was really based on things like sales and publisher interest, which are both impacted by quite a few variables.

    Something like Need for Speed is apparently worthy of two games every year, but that doesn’t exactly make it either bright or original.

    “Creative value” is just another way of saying “Stuff I like”, so I don’t see anything to suggest that it won’t have some real value to him and those 20,000 early backers.

    #22 2 years ago
  23. SplatteredHouse

    @22: I’d point to Tomb Raider as a nearer example of what he’s describing (although I do not say that as any stain against the game, or knock against the quality. It simply appears to be a description that fits, and perhaps highlights the difference in opinion.)

    #23 2 years ago
  24. AgentGreasy

    I would say arguing whether or not building the most common elements of “fun” as it would be discovered in the most simple of common children games, has little place in a judgement against the videogames industry. The reality is, there are indie developers out there releasing games on Steam and other platforms almost daily, that are better than the gamut of the rest of the industry. It’s a stain found easily in more than just our industry; movies, music, even the news has been on a downward trend filled with what used to be regarded as useless information.

    Nostalgia or not, the old has outlived the new. We strive to jailbreak consoles and devices, so that we may put emulators for our favorite console games of two decades ago. We have droves of exceptionally intelligent people that spend unpaid time to get old vaporware games running on the latest operating systems. And, we hopelessly compare modern incarnations to our nostalgic memories, whether they were stated to be, or not be, like them.

    Easy or difficult has nothing to do with it. If people can develop next gen engines that stretch the limits of current hardware displaying unnecessarily overpowered graphics, they can handle building an interesting game. Don’t blame developers for decisions they’re not allowed to make, in an industry that hasn’t wanted anything to do with the game itself once the name is enough to sell the title. EA didn’t buy Maxis, they bought the Sims and all of the other IP that came with it. They didn’t buy Bioware, they bought all of the contracts allowing use of Lucasarts property.

    #24 2 years ago
  25. No_PUDding

    I made it readily apparent it was my opinion.

    But yeah, I’d say it’s as bad as there being a Need for Speed each year.

    The difference is, the NFS series and the developer that creates it, is driven by business as opposed to creativity.

    And when Stainless/Ex-VP-of-EA has 3.5 mil to spare, it’s a shame (to me) it gets wasted on something so tired and unprogressive.

    #25 2 years ago

Comments are now closed on this article.

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    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]