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PS4 support added to Enlighten, new tech demo looks great – part 2 out now

Tuesday, 19th March 2013 11:54 GMT By Staff

Geomerics has announced PlayStation 4 support for its next-gen lighting engine, Enlighten. Check out a spectacular tech demo through the break.

Enlighten claims to be the world’s first real-time global illumination technology, and is used in Battlefield 3, Need for Speed: The Run, EVE Online, Medal of Honor: Warfighter and Dragon Age 3. The tech is said to allow for the addition of “cinematographic film practices to dynamic immersive worlds”, and PlayStation 4 is its first supported next-gen platform.

“We are delighted to be working on PlayStation 4. The hardware is everything we were hoping for in a next generation console, and a huge step forward from the current generation,” Geomerics founder Chris Doran said.

“Real-time global illumination was a big deal for games running on the current generation of hardware, but it required developers to make some compromises. With PlayStation 4, those days are behind us. We can finally unleash the full power of Enlighten, and allow game developers working on PlayStation 4 games to bring far deeper levels of dynamism and quality to game lighting. We cannot wait to see what developers produce with Enlighten.”

Interestingly, sales vice president Rob Precious said that developer interest in the PlayStation 4 has been “huge”.

Enlighten is just one of a number of middle-ware suites which have announced PS4 support; Develop reports Morpheme 4, xaitControl, PhysX, Apex, SpeedTree, Substance, Havok, FaceFX and Bitsquid are all on board, in addition to the one engine to real them all, Unreal 4.

Expect many, if not all, of these companies to support Durango when Microsoft finally reveals its worst-kept secret.

Part two of the video demo has dropped. Here it is:

Thanks, EdNorton.

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8 Comments

  1. mkotechno

    Meh… not very impressive.

    #1 2 years ago
  2. Phoenixblight

    Its a lighting engine and it is pretty impressive especially for developers that don’t want to use UE4 which has it is own global illumination. Plus this aimed for average joes that buy games this is for the developers.

    #2 2 years ago
  3. EdNorton

    Part 2 here Brenna – http://www.youtube.com/watch?v=0JvDbyZrlHA

    #3 2 years ago
  4. Erthazus

    Nothing spectacular.

    PC did this in 2008-2009 already. You can see 3D MARK videos.

    #4 2 years ago
  5. MadFingerz

    I agree that it looks great. The reflection on different materials depending on light source and moment of the day are probably the best I’ve ever seen.

    #5 2 years ago
  6. Crussong

    @#1 & #4: You are so spoiled.. So what soes it take to impress you more? Geez… “gamers” nowadays.

    #6 2 years ago
  7. Samoan Spider

    Happy days, looks good. What some people above seem to have missed (you know who you are) is that tech like this is usually scalable to the nth degree. So I will comfortably wait and see what happens when your gaming rig starts to creak under the strain of all of this at MasterRace setting ;). Whilst as a PC gamer I will happily admit, this is good looking tech!

    #7 2 years ago
  8. LordSkyline

    @4
    You missed the target so hard you shot in the air and hit the guy behind you.
    Yes in “synthetic” benchmarks it was possible. But asides from that check the list to do this, the only game not using Frost Byte Engine that could do this so far was EvE, reason of course being that most devs didn’t feel the need to spend the extra time to add this to their console ports(ported to the PC), with the new consoles that can also do this all in real time and in a real Gamesetting, we are looking at this becoming the standard for most games.
    I a PC gamer myself find this awesome.
    Also just shows how far the current consoles have been blocking us in this particular Area.

    #8 2 years ago

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