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League of Legends update 3.04 places further restrictions on ‘toxic’ players, patch notes inside

Tuesday, 19th March 2013 10:51 GMT By Dave Cook

League of Legends developer Riot Games has slapped further penalties on ‘toxic’ players who make life a little bit crap for other players. The restrictions come as part of the game’s 3.04 update. We’ve got the patch notes here.

The developer explained these new restrictions in a blog post, and said, “In an effort to encourage active reform and shield players from toxicity, we’ve implemented a new account restriction that limits in-game chat for toxic players”.

PCGamesN explains that said players will only be allowed to send a few in-game messages, and will have limited access to chat.

They can ease the restriction by completing several matchmaking game without issue. Well, at least annoying players can have a shot at redemption instead of being banned without appeal.

Here are the patch notes in full:

Elise

Elise has been rewarded too well for playing safely, so we shifted some of her power to her spider form to increase the reward for taking risks.

Neurotoxin

  • Cast range reduced to 625 from 650
  • Damage reduced to 40/80/120/160/200 from 50/95/140/185/230

Venomous Bite

  • Damage increased to 60/110/160/210/260 from 50/95/140/185/230

Janna

Howling Gale

  • Fixed a bug where the knockup duration was not increasing based on charge time
  • Knockup duration when fully charged increased to 1 second from 0.75 seconds

Jarvan IV

Jarvan has been bringing too much utility to his team, so we’ve removed the armor component of Demacian Standard’s aura.

Golden Aegis

  • Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40
  • Mana cost reduced to 45/50/55/60/65 from 65

Demacian Standard

  • Active no longer grants bonus Armor

Nami

Tidecaller’s Blessing

  • Added new visual effects to better communicate the amount of charges left
  • Duration increased to 6 seconds from 5

Singed

Singed is intended to be incredibly durable and to gradually burn down his opponents in team fights. By making disables more effective against him and reducing his initial burst damage, Singed’s opponents now have more time and ways to deal with him in these situations.

Fling

  • Damage reduced to 80/125/170/215/260 from 100/150/200/250/300
  • Ability Power ratio reduced to 0.75 from 1.0

Insanity Potion

  • No longer reduces the duration of disables

Taric

Last patch’s changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric’s lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.

Shatter

  • Damage reduced to 50/90/130/170/210 from 60/105/150/190/240
  • Armor damage ratio reduced to 20% from 30%

Dazzle

  • Stun duration adjusted to 1.2/1.3/1.4/1.5/1.6 seconds from 1.5 at all ranks

Items

Blade of the Ruined King – Hotfixed 3/5

  • Attack Damage reduced to 25 from 30
  • Combine cost increased to 1000 gold from 650 (total cost increased to 3200 gold from 2850)
  • Maximum damage dealt to minions and monsters reduced to 60 from 90
  • Active heal amount is now reduced by the target’s Armor

Aegis of the Legion

  • Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

Runic Bulwark

  • Combine cost reduced to 400 gold from 650 (total cost reduced to 2950 gold from 3200)
  • Health reduced to 300 from 400
  • Magic Resist aura reduced to 25 from 30
  • Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

Locket of the Iron Solari

  • Locket of the Iron Solari is mainly picked up by junglers and supports, roles that most frequently earn less gold than others, for the team-wide active. We’ve reduced both the cost and personal stats on the item to lessen its gold impact while preserving its team utility.
  • Combine cost reduced to 520 gold from 670 (total cost reduced to 1850 gold from 2000)
  • Health reduced to 300 from 400

Runaan’s Hurricane

  • Secondary target radius increased to 375 from 300
  • Fixed a bug where Hurricane could target invisible enemies

Sheen

  • Combine cost reduced to 365 gold from 425 (total cost reduced to 1200 gold from 1260)

Trinity Force

  • Total cost reduced to 3843 gold from 3903 gold

Lich Bane

  • Combine cost increased to 940 gold from 880 (total cost unchanged)

Iceborn Gauntlet

  • We’ve noticed that, in general, champions who buy Iceborn Gauntlet are front-line champions with more emphasis on surviving than dealing AP burst damage. We’ve adjusted Iceborn Gauntlet’s stats to accommodate this play case.
  • Combine cost increased to 700 gold from 640 (total cost unchanged)
  • Armor increased to 70 from 60
  • Ability Power reduced to 30 from 40

Ravenous Hydra

  • Combine cost reduced to 200 gold from 400 (total cost reduced to 3300 gold from 3500)
  • Life Steal increased to 12% from 10%

Zephyr

  • Recipe changed: Stinger + Pickaxe + 725 gold = 2850 gold (total cost unchanged)
  • Attack Damage increased to 25 from 20

Warden’s Mail

  • Attack Speed reduction reduced to 15% from 20%

Randuin’s Omen

  • Attack Speed reduction reduced to 15% from 20%

Seeker’s Armguard

  • Ability Power reduced to 20 from 25

Runes

Continuing our efforts from Patch 3.02 to standardize cooldown reduction, we’ve slightly buffed Cooldown Reduction runes to provide less awkward stat amounts. For example, nine Tier-3 Scaling Glyphs of Cooldown Reduction previously provided 8.62% cooldown reduction at level 18, but will now provide an even 10%.

  • Cooldown Reduction and Cooldown Reduction per Level runes have been increased at all Tiers (varying from 2-35% increase)

Spectator Mode

Fixed a bug that would cause the spectator client to crash when using chat commands (ex: /joke, /taunt)

Restricted Chat Mode

In an effort to encourage active reform and shield players from toxicity, we’ve implemented a new account restriction that limits in-game chat for toxic players.

  • Certain players (identified by Tribunal and by Player Support) will have a limited number of in-game messages available and limited access to [All] Chat.
  • Restricted players that successfully complete matchmade games will earn their chat privileges back.

General

  • Ready checks no longer return players to the PvP.Net landing page
  • “Random” has been moved to the top of champion select
  • Chat notifications in the bottom right-hand corner of the client now wait to appear until players have closed the AFK popup dialogue first
  • Battle Training bots no longer acquire unavailable items
  • Dragon, Baron, Towers and Inhibitors now show assists

Latest

4 Comments

  1. TheWulf

    It’s seeming like they’re getting to a point where they’re going to want to interview people before allowing them chat access. Though that would actually work out really well for the game, if they could pull it off. I wish more games would do that, to be honest. I feel that the multiplayer of far too many games is overly toxic, which is why I only play multiplayer games with a specific group of friends, and not randoms.

    This actually seems to be a fight against human nature on many levels, though. There’s a sliding gauge for every person between sociopathy and empathy, and you’ll have people who can rest anywhere on that gauge, even right in the middle of it. The biggest problem is those who embrace their own sociopathy when gaming and are “in it to win it.” The couple of times I did try playing with randoms in Mass Effect 3, there were always one or two team mates who’d act against the good of the team. Those people would usually also cuss a lot and end up with terrible scores.

    I think humanity is still trying to figure out where it wants to go in regards to future evolution and the sociopathy-empathy slider. To be honest, I’m hoping we’ll veer more towards empathy. That’s something that should be ingrained from a young age. I’m still more than a bit depressed that we teach ‘religious’ classes to kids, but we don’t teach them philosophy or ethics. That could be a lot of the problem right there.

    #1 1 year ago
  2. LuLshuck

    jesus wtf are you on about

    #2 1 year ago
  3. AJacks92

    @1

    They just reached 5 million players. Assuming a very small fraction of those players are still that toxic, do you really think they’ll interview all of them? Be real.

    And although a lot of toxic players are found in other games, they’re never as detrimental as in games like League of Legends. You can literally be stuck with the same people for an hour by force of will. That’s why it’s imperative to have non-toxic players in a game especially like League. One player can literally “throw” the game by “feeding” the enemy team kills and, therefore, wasting an hour of your life. With other games, yeah players can bitch and stuff, but they don’t have much effect on your gameplay and, therefore, your ability to win.

    In regards to your tangent topic, uhh sure. Lol

    #3 1 year ago
  4. roadkill

    Free speech!? No!

    #4 1 year ago

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