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Monster Hunter: Capcom “trying to make it work” in the west

Wednesday, 13th March 2013 00:50 GMT By Brenna Hillier

Monster Hunter is phenomenally popular in Japan but despite its rock-solid hardcore action and multiplayer push it’s never done quite as well overseas. Capcom is hoping to change that.

“Capcom is very dedicated to the brand, obviously in Japan being as huge as it is. But, the team is also dedicated to trying to make it work here in the US,” product manager Laili Bosma told Joystiq.

“It’s not magical, it’s not going to happen overnight. My goal here is to try to get as many people to experience it first-hand, and for us to answer those questions.”

Capcom took Monster Hunter 3 Ultimate to SXSW and is hosting as many hands-on events as it can over the next few months.

“We have a full on booth – a Monster Hunter dedicated booth – at PAX, we have a Monster Hunter dedicated booth at Wondercon, we’re also going to be attending C2E2 in Chicago, we have events that we’re planning on doing at Capcom’s offices in the near future,” Bosma said.

“We’re also looking to hopefully do a summer tour with Monster Hunter across the country.”

Monster Hunter 3 Ultimate is the last release of the ridiculously popular third entry in the series, which began on the Wii but has visited many other platforms on it re-release journey. It hits Wii U and 3DS in North America on March 19 and Europe on March 22, with cross-save.

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12 Comments

  1. ps3fanboy

    why don’t you release it for the ps3/x360 and vita then?… you idiots at crapcom released it for the wii-u/3ds. your not making an effort at all to make it in the west.

    #1 1 year ago
  2. lexph3re

    Yes capcom… because releasing it on a handheld where you may get 500k users west and a console you may get 200k for will make it work. Not like 2 consoles with a combined 150 million users or tablets and smartphones…. yup… release it to a audience who has no interest in it

    #2 1 year ago
  3. YoungZer0

    Agreed. If you want our attention don’t waste it on handheld devices.

    #3 1 year ago
  4. ManuOtaku

    @1 i agree with you that the more the merrier, and that games should come to all consoles, but i think they have some games for a group of consoles and other games for others, like dragon dogma being in ps3/360 and this one on nintendo consoles, i think is not that bad, there something for everybody and keeps some consoles with some unique catalog, i think they might had another reasons as well for this, but i understand that this sucks for ps3 or 360 only owners, though.

    #4 1 year ago
  5. byakutora

    @1,2,3, and 4

    http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29790617/monster-hunter-and-sony

    Your questions answered there

    annnnnnd more importantly here

    http://www.playstationlifestyle.net/2011/08/21/sony-stalls-monster-hunter-portable-3rd-hd-localization-for-europe-and-north-america/

    #5 1 year ago
  6. Dragon246

    @5,
    Really? It only shows how lazy Capcom were. They didn’t want online play, no trophies, and wanted Sony to introduce new infrastructure for a game that never sold well in the West. No wonder Sony didn’t approve it.

    And Capcom has a deal with Ninty. Why otherwise would Ninty reveal they have MH coming in their financial press conference?
    Not that it matters. Ninty paid for exclusivity, I see nothing wrong in that. Same goes for Bayonetta 2.

    As for MH being successful in the West, we will see.

    @YZ,
    MH is a handheld seller and a game tailor made for handhelds. Just see by how many units handheld versions have outsold the console ones.

    #6 1 year ago
  7. Clupula

    Yeah, seriously, it wouldn’t have been hard for Capcom to just add trophies to the damn thing for PS3.

    #7 1 year ago
  8. DrDamn

    If Capcom want better acceptance of the series in the West they need to look at the game and not just the platforms too. I’ve got a WiiU and this was on my reasons to buy the machine in the first place but the demo put me off massively. It’s not just that the demo is poor in structure and what it asks you to do – it’s a demo for fans not people new to the game – but the controls, camera is so obviously from a Japanese game which hasn’t adapted well over the years. Stuck in a particular control mechanic because it’s the way it’s always been done (see also Resident Evil and MGS). It’s esoteric and archaic.

    It’s frustrating for me because there is lots and lots I would love about the game, but I can’t get past the set in it’s ways controls.

    #8 1 year ago
  9. dreamcastnews

    Because if gamers call them ‘Crapcom’ they’ve got every incentive to release it for your favourite console…. Right…?

    On a side note, just buy it for 3DS? Nintendo aren’t that scary guys, honestly, it wouldn’t sell any better for Vita, the Wii U needs the game currently, I don’t think it’d sell on the other two at this point in time.

    #9 1 year ago
  10. vOL

    Well..I think the cultural differences between US and Japan is the major factor the game is not working here. People here is more inclined to play indoor and single player all the way for a game like MH. Multiplayer shooters-yes, but multiplayer action adventures-not so much.

    It just me, but I’m grew tired when playing the game..don’t like grinding like hell to get enough monster parts to create good armor/weapon. Lack of leveling/experience system also put me off for good.

    #10 1 year ago
  11. DrDamn

    @10
    I disagree. Japanese games shouldn’t Westernise themselves in design to appeal – I don’t think that’s ever been a problem. Some series do need to learn from control advances that Western devs have embraced though. I don’t want to play Western games made by Japanese studios, I want to play Japanese games but ones which control nicely :D.

    #11 1 year ago
  12. Blue Oni

    If they seriously want to try to make it work in the west they should do these 5 things:

    -Make an open seamless world with dynamic weather and environments.
    -Develop for the most powerful consoles (and PC).
    -Stop being cheap and make a huge update in graphics.
    -Have a solid online system.
    -Market the shit out of it.

    #12 1 year ago

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