Transformers Universe developer Jagex has explained that its combat-heavy MMO leans towards session-based PvP progression, rather than PvE grinding that you see in World of Warcraft and other titles.
In an interview with Game Informer, studio CCO Alex Horton and executive producer Tim Coupe discussed the game at length, covering Transformer customisation, plot and more.
Interestingly, the game will be largely PvP-led, according to Horton, “A traditional RPG setting doesn’t feel right for the Transformers brand, especially with where games are going in general.
“I could see it working as a collaborative/synchronous adventure but we want to do something more multiplayer with a broader reach, where you’re part of a massive, interconnected army that’s fighting wars on multiple battlefronts, facing and dealing wave after wave of attacks.
“Go into the game and do your bit for the faction. There is a strategic element to the game that’s more than your average action game; you’re collecting and maintaining your custom squad of Transformers characters to take into battle, for freedom or tyranny.”
Coupe added, “To add to what Alex has said, we’re an MMO in that we’re persistent and players will be playing together but we’re more aligned to session based, very action orientated PvP games. I think we’re several steps away from MMORPGs, especially in the minute-to-minute gameplay, but we do carry across some of the themes you see in those games.
“We are story driven; player actions will have a direct impact on where our story moves, there are some PvE aspects to the game especially in the early stages as players go through tutorials and familiarize themselves with the game, but at our core I think we’ve really built a game that is different from what’s out there and takes full advantage of the opportunities offered up by the Transformers license.”
Do you agree that PvP is the best way forward for a game about giant robots clobbering each other silly? Let us know below.