Sections

Is it too early for Assassin’s Creed 4?

Monday, 4 March 2013 13:02 GMT By Dave Cook

Assassin’s Creed 4: Black Flag has now been officially announced, but is the yearly cycle model a good fit for the brand? VG247′s Dave Cook argues for and against the move.

Assassin’s Creed 4: Black Flag

You can see Sam’s video interview with Ubisoft here, in which they talk about Black Flag’s open world, upgrading Kenway’s ship and much, much more.

Stace saw Black Flags running last week and has written a huge and rather brilliant preview based on everything from combat to exploration. The game sounds massive.

We’ve got a big gallery of Black Flag screens right here, showing off dual-sword combat, free-running and whales.

There have been two Black Flag trailers released so far. You can watch the reveal trailer here, and a second clip that sets up Kenway’s character.

I really disliked Assassin’s Creed 3.

When I wrote my appraisal of Ubisoft Montreal’s open world romp, I struggled to find positive things to say about it. To me it embodied everything wrong with modern gaming today. The developer had somehow managed to take the dense geography of colonial America and make it feel like a dull corridor devoid of choice and features.

Personally, I think they dropped the ball. Combat was whittled down to contextual, singular button presses, the plot was a confused mess and the free-running mechanic had become too clever for its own good, frequently battling against the increasingly intricate terrain. Running in a straight line became a chore, the code was rife with glitches, and the sign-posting was overbearing to the point of annoyance.

You simply cannot take a huge open world, litter it with a stack of uninspired, rudimentary side-quests and call it worthwhile content. I completed the whole game without spending a single penny of in-game currency on new gear, or through hunting. Don’t get me started on the insulting micro-payment model either.

Ubisoft knows it fucked up hard, that’s why special attention is being drawn to Assassin’s Creed 4: Black Flag’s naval exploration, seeing as it is the one positive element of Assassin’s Creed 3 that most critics agreed on.

Can it atone for the sins of Assassin’s Creed 3? Well, if our first impressions are anything to go by, then yes it might. But I’m cautiously optimistic about the publisher’s ability to steer the ship around, despite claims that the team is fighting hard to combat previous short-comings.

The game follows Edward Kenway, a pirate rogue who sails the Caribbean in search of loot and adventure, as well as the odd drink or three. Ubisoft’s big pitch is the idea that Kenway will be able to sail a seamless open world full of islands, undersea treasure and port towns waiting to be explored. It sounds a lot like The Legend of Zelda: Wind Waker, but with interracial pirate three-ways.

There’s definitely a darker edge on show in the official reveal trailer, but a few things still aren’t sitting right. We see Kenway’s quad-revolver and dual-blade combat at work (expect ‘quad-revolver’ to become a mainstay of the game’s marketing-speak), but I’m still concerned that his combos will be executed simply by tapping one button. Assassin’s Creed 3′s combat didn’t feel like you were really in control of what was happening. It felt boring and uninvolved.

There’s also a feeling that Black Flag is simply a response to the positive reaction to naval sections scattered throughout Assassin’s Creed 3. Granted, development will have started over a year ago, but it’s as if Ubisoft knew that its ship gameplay would shine brightest. My worry here is that the whole game will place great emphasis on sea-faring and not enough on the elements that made the early games – Assassin’s Creed 2 in particular – so enjoyable.

Assassin’s Creed 2 delivered a dense world teeming with character, tangible side distractions, and an intriguing modern day story. With Desmond out of the frame and replaced by a faceless Abstergo employee trying to uncover Kenway’s mysteries, Ubisoft is missing out on giving us strong modern day lead. At least they won’t be another also-ran that receives immense scorn from gamers and critics alike.

Here’s a wild stretch: make the hero female Sure, a woman controlling a male ancestor like Kenway might be a stretch, but he seems like a total philandering bastard. The character clashes would make for intriguing plot points. You’d grow to hate and love Kenway in equal measure.

After all of this my key concern is that the open world will still feel sparse. Assassin’s Creed 3′s colonial hubs were often pretty to look at but offered little in the way of interaction or added value. Seeing as Ubisoft failed to create an involving play-space first time around, you can understand why I’m wary when approaching Black Flag’s increased scope.

Seamless open worlds aren’t easy to craft and to keep interesting. Far Cry 3 succeeded with gusto, as you actually felt compelled to wander off the beaten patch and explore every shack and cave you came across. Assassin’s Creed 3 didn’t have an inch of Far Cry 3′s intrigue. Ubisoft needs to capture that essence in Black Flag or it will stumble.

On paper the concept of an open world connected by Kenway’s ship is ambitious but rather incredible. I genuinely hope Ubisoft pulls it off as it could be epic in scope, and because I sunk many, many hours into the Ezio trilogy, I’d like a reason to come back after feeling burned by Assassin’s Creed 3.

This isn’t an impossible feat. It can be done, but I’m worried that this yearly cycle will stunt development. Call of Duty gets away with it, but that’s because it’s a linear corridor shooter. Open worlds take time, consideration and a strong attention to detail. That’s why Red Dead Redemption’s old west took some five years to develop.

Rushing Black Flag out the gate could be costly for Ubisoft, but I hope for their sake they know what they’re doing. I’ll follow this one with keen, but cautious interest from now on. How about you?

Latest

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console exclusive to Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

50 Comments

  1. bitsnark

    “Ubisoft knows it fucked up hard, that’s why Assassin’s Creed 4: Black Flag exists.”

    Didn’t development on Black Flag begin in Summer 2011? Do you contend then Dave, that because of the perception that AC3 wasn’t up to scratch, that Ubisoft hurried development on Black Flag and that we otherwise wouldn’t have gotten an AC game this year at all?

    Bearing in mind that when it releases in October, it would have nearly two and half years of development time attributed to it.

    #1 2 years ago
  2. Dave Cook

    @1 Yeah we’ve heard that they realised it wasn’t up to scratch mid-development and set out to improve on certain areas in AC4. That said, I’ve edited that bit to make it clearer. Cheers for the heads up :)

    #2 2 years ago
  3. bitsnark

    @2 No worries bud! Great article though; I’m sure there are many that share your trepidation.

    #3 2 years ago
  4. DSB

    I just can’t do it. I feel like I really should play Assassins Creed 3 because I paid for it and all, but goddamn… That game is boring!

    If there was such a thing as digital reselling, that game would be long gone.

    #4 2 years ago
  5. freedoms_stain

    I reckon they already botched the series.

    Brotherhood and Revalation should never have happened, or they should have taken the modern day out of the equation for those games, because they’ve killed off any interest people had in the over-arching plot by stretching it out.

    At this point they’re never going to change the combat. If you complain the combat is ridiculously easy (on reddit for example) you’ll get a ton of upvotes, but you’ll also get a ton of replies from people along the lines of “oh, but I like feeling like a badass!”. Which makes me feel kind of depressed about the direction the industry is headed. I see a future where I’m not going to be able to play the majority of big budget games any more because they’re all mind-numbingly simple.

    #5 2 years ago
  6. wlodi

    Dave, you didn’t read the info about modern day gameplay, which seems to indicate there’s no modern-day hero – instead, “the player is a hero” hired by Abstergo to research Edward’s life – which might have a lot in common with Ubisoft’s Initiates project (which is now under NDA), possibly bringing social gameplay features to AC4 – think similar to Watch Dogs is hinting at. A very interesting concept for me, but I think I’m going to miss having a modern day character.

    #6 2 years ago
  7. Sylrissa

    I do feel as if Assassin’s creed has become Ubisofts Call of Duty, but I can’t help but feel that black flag does look really interesting and might turn out to be really good.

    By taking what was many peoples favorite part of AC3 and building the next game around it (hopefully)

    #7 2 years ago
  8. alimokrane

    I have given up on the franchise since Brotherhood. Didnt buy Revelations or AC3..They have messed up the whole premise of the game since its conception, no wonder Desilets (the creator of the franchise, let’s face it, it was his idea) left the company.

    Yearly cycles have ended up producing empty and shallow open world games.

    They need to give the granchise a long break and try and do something exceptional on the new hardware and release something in late 2014 at the earliest but here we AC4 is being released this year.

    Dont also get me started on Watch Dogs. the game uses the exact same formula and it will do Ubisoft no favours.

    #8 2 years ago
  9. Dave Cook

    @6 I did read it, I just didn’t like the concept. I think having a strong modern day character would be much better than someone faceless, or really weak. It’s a strange direction.

    What sort of character would you like to see?

    Thanks for reading :)

    Dave

    #9 2 years ago
  10. manamana

    Another great read, Dave. I admit that I only played AC1. And I always wanted to get the next iterations but somehow I lost interest. What I also admit, is that I love to be in anticipation of something. And the AC series has this yearly CoD/NBA/Madden vibe to it, which I simply find hard to get exited about. Stopped playing Cod with MW2 btw.

    #10 2 years ago
  11. wlodi

    @9 Haha, fair enough. It’s a great read, Dave. I like the concept, but it’s all in the execution, and yes, it sounds very risky.

    #11 2 years ago
  12. xXNapsterManXx

    I liked AC3 but my favorite is still AC2 can’t wait for AC4

    #12 2 years ago
  13. Dave Cook

    @11 Thanks again :) Yeah it could work out really well depending on how they play it, but based on Desmond and the other modern day characters – don’t get me started on Danny Wallace’s character – I’m not sure at the moment.

    Past games seriously made me feel like I was tagging along with the cast of some modern Scooby Doo reboot.

    #13 2 years ago
  14. YoungZer0

    Yeah, I think I’m done with the series. Russian Revolution is not going to happen any time soon. Nor are we going to get any Ninjas or Industrial London. Imagine a plot about Jack the Ripper being not one but many killers and the prostitutes he killed were assassins.

    Or something like that. The potential for the stories are unlimited.

    AC3 was a disaster, the game was simply not fun to play, I forced myself through it. From story, to character (Ugh, Connor), to gameplay, to missions, to sidemissions, to full synch. All, except one thing didn’t work.

    I expected to hate the Naval missions, mostly because I thought they didn’t fit into the whole scenario, but I loved them. They were the best part about it. I literally cheered “FUCK YEAH!” after my I destroyed my first Man-o-War. There was a Rush while playing it, ruined by full synch, but anyway, it was good while it lasted.

    The new AC is a mixed bag. I’m glad I’m going to have more Naval missions in a fitting scenario, yet still, how far is that away from Assassin’s Creed original premise? I generally think that the series has lost its soul, what it was all about. They keep stuffing useless shit into it that barely fits and it’s barely about assassinating people anymore. Remember when the main missions were actually fun? Were you’d prepare yourself before killing the target? Where you WANTED to kill the target in a specific way?

    I don’t know about you, but that stopped in AC3. I stopped caring about the perfect hit, mostly because the game would continue to interfere. The missions were linear, broken up by many cutscenes, most of the time THE GAME would force you to kill the target in one way and one way only.

    Oh, I see you prepared for the mission very well, so here’s a cutscene in which Connor gets spotted and has to fight his way out, later you ride on a horse back only to conclude the whole thing in a fight.

    And if that wasn’t enough the full synch would make it worse. It would force ONLY ONE way to complete the mission and it would fuck up the narrative COMPLETELY!

    I shot most of my targets in the back, because I was so fucking annoyed by the broken gameplay mechanics, the forced, linear gameplay or the bugs. I had to literally (!) restart the last mission over 40 times, because A.) Full Synch wouldn’t allow me to be touched by people or by fire and I could only be max. 25 m away from the target. B.) The way wasn’t clear enough, so I would run into fire and die. C.) A bug would throw Charles through the floor and the mission would abort, because he would be too far away.

    At the end, I had the way memorized so well, that I was actually AHEAD of Charles, but don’t you dare to think that the game would allow me to kill him, no-no sir. I had to wait for him to catch up, so the scripted events would open up the paths.

    We had to fight on a burning ship, only for him to escape.

    As I said, a total disaster.

    #14 2 years ago
  15. OlderGamer

    For the most part, imo, the franchise formula is used way too much and way too often. Over saturation and over exposure leaves a lot of gamers looking else where for something to play. It doesn’t matter who you are or what you play, at some point you are going to have had enough.

    ACIII, for me, was the first game in the franchise I played. I liked the setting and it drew me in. For the most part, I enjoyed it. It didn’t grab me to the point of wanting to play another one.

    Besides where is the gaurentee that AC4 will be any better then ACIII? Like most companies, when a game in a franchise dips, instead of putting it on the shelf for a bit, they quickly produce another one. Seems backwards to me.

    #15 2 years ago
  16. DSB

    I should’ve been smart enough to leave it be. I got Brotherhood with a graphics card (never really played it) and I got Assassins Creed II on a fire sale.

    I just think the American revolution is really interesting, so I figured that whatever they did, it would somehow interest me. Clearly not so…

    @13 Haha, spot on man. That’s exactly how it feels.

    … And what the hell for? Personally I think a lot of those settings are genuinely interesting (ancient middle east, how often have we been there?) but the games insist on never letting you actually be there, and regularly pulling you out.

    It’s just ass backwards, somehow.

    #16 2 years ago
  17. TheWulf

    I haven’t bought an Assassin’s Creed game in forever, not since the first. I was thinking about giving III a go, it was somewhat tempting due to the setting, but the reviews convinced me otherwise. It was just more of the same, really. But more of the same of the parts I liked least.

    I honestly wish they’d just drop Assassin’s Creed at this point and either create a new IP or revisit some long-neglected older ones. Doing a good job of a proper Beyond Good & Evil sequel would be brilliant, but I can’t see them doing that. They have plenty of other IPs though, regardless, and they could pen a new one too. It just seems like a waste. They’ve become pretty much ‘The Assassin’s Creed Developer’ and nothing more. The most intriguing thing they’ve done recently is a 2D Rayman game, and that’s… kind of sad.

    There have been a few points in history where the Ubisoft logo meant new, exciting, and interesting things. But this particular point isn’t one of them. Damn shame. Damn shame.

    #17 2 years ago
  18. Erthazus

    “Is it too early for Assassin’s Creed 4?”

    Nope. It’s not. Assassins Creed 3 sold for 12 million units and it was a horrible game but still it sold gajillion of copies.

    If I was Ubisoft I would release the damn thing every 6 month with DLC for every week. Milk it boys. It’s easy to make money out of console consumers.

    #18 2 years ago
  19. ps3fanboy

    i played the first game on the pc. played half way though it then gave up the whole game series. never touched a ac game since…. this game have the most boring story ever.

    #19 2 years ago
  20. polygem

    well, it´s not my franchise. i played the first one half way through and got bored, tried the second one but was instantly bored again, never touched the third and probably wont touch the fourth or any other. the franchise is just shit imho. it´s a lazy excuse for a blockbuster videogame. no passion. no fun. just soso games with full blown marketing. there are so many great alternatives out there… i don´t understand what people see in these games. i wish they would just let it die so we can get more games that are actually good and not just mediocore.

    #20 2 years ago
  21. Edo

    I’am excited for this game,but unfortunately for all the wrong reasons as I wanted an open world Pirate game with naval battles since forever.When back in 2010 Disney canceled Pirates of the Carribean:Armada of The Damned,the game that looked really promising I gave up all hope that something like that might actually happen.
    Then AC III showed up with it’s exciting naval battles that were the only pleasant surprise in this game and as YoungZero said they were thrilling from the very first battle at sea.Sure,some of the later ones were a bit frustrating and a tad repetitive,but there is just something incredibly satisfying about defeating not only enemies ship(s) but also the treacherous sea that constantly preys on your fragile vessel.
    Now,don’t get me wrong like most of the other people I started to play this series because of the potential it was showing both in gameplay and story department but I am afraid that ship has sailed and it’s long gone now…so as I said I’m in it for the adventures at sea and why not,if the pirate life brings is it…even the inevitable debauchery :P .

    #21 2 years ago
  22. M. K.

    Definitely not to early. Like Erth said, it’s too easy to make money with AC.

    For me the series died after the second game, which was great imho, but now? They can release as many games as they want, I don’t care.

    #22 2 years ago
  23. Dave Cook

    @22 In a business light it makes sense, but should consumers settle for pumped-out sub-par experiences? I think this all goes back to a debate we had on here recently where I said I happily buy CoD games each year as I enjoy them, despite people saying they’re poor quality.

    Apples and oranges I guess.

    I’d like to see AC4 do well as I’ve put serious time into the franchise. AC3 was the only one I really disliked.

    #23 2 years ago
  24. sonny

    @10 +1
    It just went too fast and some people never had the chance to catch up.
    I simply don’t feel that it’s something special anymore when they release it every year.
    That’s why I stopped playing AC, COD, NFS…

    #24 2 years ago
  25. SameeR_Fisher

    well Dave I agree with you on the modern character thing, a really bad choice.

    But for ACIII I will respectfully disagree, Connor was simply the best character, I loved him and related to him more than Ezio, heck I am having headaches cause the new guy seems like another Ezio-Clone, meeeeeh.

    As for the combat, well this is kinda strange, I fail to remember any time where AC offered challenge through combat, ACIII may have mainstreamed it even more, but the game was as easy as any other AC game, except for ACI cause it had more balance, AC combat was never complex, hard, or challenging, at least ACIII offers some variety. -but I agree lacking the challenge is really bad-

    Climbing and Running, I never had a problem with them in ACIII, and again neither were any AC complicated with the mechanics, the modern times weren’t as cool as I hoped for, but Connor made up for it, there were ALOT of technical stuff, but that is a thing I am welling to forgive due to how big and awesome ACIII.

    Regarding AC4:BF, it is way too early, this should have been something like Brotherhood/Revelation, not a sequel, I mean there is no continuation to the modern setting, and we are kinda in a prequel, how can this be a sequel !!!!

    Also AC focusing on Naval Battles ?!, WTF is that, they are cool and amazing, as Side Quests, not the focus of the game, Naval Battles are not the reason why I would play an AC game.

    I wanted more Connor to be honest, nothing big like Brotherhood or Revelation, just like 12hrs or something after the events of ACIII to see how he was like after all of that.

    I have put 36hrs & 25min in ACIII, and I can say it is my most enjoyable AC title.

    #25 2 years ago
  26. M. K.

    @23: Only because me, you and some other guys on the internet think, the expirience is “pumped-out” it doesn’t mean that the “not-so-hardcore” crowd doesn’t enjoy them.

    I mean, I know a lot of people who only play shooters and buy only one action adventure annualy, I think you know which game they buy every year ;)

    #26 2 years ago
  27. Sadismek

    Assassin’s Creed is my only guilty pleasure in gaming, but this is going too far. It’s sad to see something I like butchered in this way, when it still holds so much potential.

    This will be the last AC I’ll buy at launch, and if it fails, then you can kiss goodbye from a fan, Ubi.

    #27 2 years ago
  28. Zarckan

    No it’s not too early.

    Connor was shit! end of.

    #28 2 years ago
  29. Mus42

    I’ve never played an AC game – I always thought they looked cool but I never took the plunge. However if they make a decent game out of this new one then I will be making a purchase. As others have said, the world definitely needs a quality Pirate game. So fingers crossed this is the one!

    #29 2 years ago
  30. heroes159

    Thanks Dave. Great article :)

    #30 2 years ago
  31. Dave Cook

    @30 Many thanks :)

    #31 2 years ago
  32. mehdidante

    never is soon for another AC’s game . i just cant get board of this game .

    #32 2 years ago
  33. Moonwalker1982

    To be really honest…i disliked the first AC, except for its mechanics. ACII was awesome, with Brotherhood things started to drag, to become boring and feel unnessecary and Revelations was just a big let down for me. When they announced ACIII and said it had been in development for many years i got excited again and expected a true difference but that’s not what we got.

    Problem with annual releases is, there’s no time to truly innovate it, bring real new stuff that feels different and truly improve on things. With improve i don’t mean making things more casual. At this moment not looking forward to this one at all.

    #33 2 years ago
  34. Lengendaryboss

    Great article Dave. in all honesty there is a point when this will get boring (Assassin’s Creed 3) and Sales and Quality will decrease. Of course from the business perspective i can see why Ubisoft are bleeding this cow dry and with sales showing no sign of decreasing yet it is not early for another Assassin’s Creed game .

    #34 2 years ago
  35. Eddie Rodrigues

    People now compare AC games to CoD due to yearly releases, that simply doesn’t justify the comparison: CoD has two main studios, one works at a game for a certain year (Infinity Ward), the other for the next year release (Treyarch), although they feel like a 6 month development game. AC games have multiple studios and begin years before for that the next sequel may launch year after year, but the game feels like a 2-3 year project (as @1 said, Summer 2011).

    Call of Duty’s campaign is dull and quick, the multi is fun most times, AC makes the great equilibrium of those two aspects and AC3 being my top favourite.

    FOR THOSE SAYING AC:III IS BORING: After you beat an Assassin’s Creed main campaign most elements on it gets boring. AC:II left me with a ‘meh’ while I continuously and aimless explored Venice after clearing the missions. AC:III, or should I say, every AC game since Brotherhood, made me feel free and happy to play them as they had tons of diverse side quests and a multiplayer mode, which is fun if you know how to play. Even though Brotherhood and Revelations were expansion packs IMHO, AC:III felt new and different, and finally had DLC content that actually made me feel proud to buy a Season Pass (which I personally hate these).

    #35 2 years ago
  36. nollie4545

    If you find it boring, don’t buy it! For every numbskull that does not buy into the AC franchise, I hope they get given a free Cock of Duty and Butthurtfilled game instead to play until their moronic minds are satisfied.

    Nothing wrong with the AC story or single player, far more ‘story’ in them than all the COD/BLOPS/BF lot combined.

    #36 2 years ago
  37. Eddie Rodrigues

    @36 This is the comment that made my day :D

    #37 2 years ago
  38. nollie4545

    Seriously, I can actually predict the story line and overall play for the first 5 missions of the next big box shooter from either camp right now, watch this, here we go.

    Mission 1: enter game, attend training camp. Move and practice shoot stuff. Cutscene: exit level.

    Mission 2: Cutscene: Arrive in level via vehicle. Move and shoot stuff.

    Mission 3: Cutscene: some boss guy telling the player what to do. Move in and shoot stuff. To make it even harder to move and shoot stuff, they throw in some moving stuff you aren’t allowed to shoot. Cut scene: boss guy saying good job but the real bad guy is in location X.

    Mission 4: Cutscene: repel down rope or swim into level. Move and shoot shut. Deactivate bomb after stuff is shot. Cut scene: boss telling player what to do next.

    Mission 5: Cutscene vehicle entering level. For the reasons of variety the player is now sat in a vehicle so only has to shoot stuff, without moving.

    Can we see a pattern here?

    #38 2 years ago
  39. vicrysty

    Personally I think is the best franchise. From my point of view is never too early for a new game Assassin’s Creed. Come on Assassin’s Creed 3 was not that bad. I continue to occur each year about a new game Assassin’s Creed. No female character. I would like to see Assassin’s Creed in ,,ww2″ or in the ,,future”. Bad idea
    I liked all Assassin’s Creed, including Assassin’s Creed 3.

    #39 2 years ago
  40. nollie4545

    Assassins Creed set in WW2 or even WW1 would be truly epic. It is just dying to be done. All the ingredients are already there. It could be epic.

    The thing I like about AC is that it has picked up where Hitman left off.

    #40 2 years ago
  41. Diingo

    YES.

    #41 2 years ago
  42. Lewis247

    “Assassins creeds 3 has been in development for years so it’s ok…. Oh yeah and assassins creeds 4 has been as well. ACCEPT IT EVERYONE. ITS TOTALLY JUSTIFIED”

    #42 2 years ago
  43. Moonwalker1982

    @36

    So you are not afraid that Ubi is slowly destroying their franchise? Cause i sure am. You are right about CoD, i feel the exact same way. Used to love the games, now i’m just beyond tired of it. I can see that happening with AC as well if they keep this on. You simply can’t inovate enough in only a year or so, you need time to make it special and not just milk that goddamn cow. Sadly the latter seems to be happening. I said it before, Ubi should take a lesson from Take Two. What Take Two’s Strauss Zelnick said about annual releases like CoD. The man is spot on there.

    #43 2 years ago
  44. DSB

    It doesn’t really matter if you use 50 different studios and put them to work for 10 years.

    If all they can do is these halfbaked reruns, then I honestly couldn’t give less of a fuck about the working conditions they were made under.

    #44 2 years ago
  45. gkenobi

    i may be in the minority, but i enjoyed ACIII and can not wait for this.

    #45 2 years ago
  46. nollie4545

    I’ll be getting AC4 as soon as I can justify it. It won’t be at launch because I haven’t even got AC3 yet but I have played it and I did enjoy it.

    Seriously, if you are a true fan of any gaming franchise, you would never complain of a sequel being released ‘too soon’. So long as it isn’t cronked or half baked, does it matter if it comes out 6 months later?

    Rather be blown away by too much content than screwed by devs resting on their laurels and doing nothing like HL3. And in the end, the developers will make more money and have a bigger fan base if they are seen to release more titles rather than less.

    #46 2 years ago
  47. Kuwabara

    Dave your a damm noob. Ac 3 is the best in the series.The sheer joy of the stealth kills possible only in this game due to the frontier/outdoor terrain is enough to make it the best. I really liked the Ai and ability to certain terrain and leap through trees, which again was useful in combat or stealth situations. Add to that the naval missions which was enjoyable for the most part and was amazing at times and the discovery of 2 or 3 islands. I enjoyed the story but there could have been more better missions. Still very good game, and improved on the last few games in almost every regard.

    #47 2 years ago
  48. Digital Bamboo

    Interesting article. It’s a tough question. I was definitely surprised when ACIV was announced, and thought it was, perhaps, premature; then I watched the trailer and thought ‘well, that looks pretty cool’.
    For me, personally, it’s not too soon, as I generally don’t play games until years after they’ve released anyhow, so it makes little difference to me when they come out. For Assassin’s Creed super-fans I imagine it’s not too soon. For Ubisoft’s short-term profits, I don’t think it’s too soon. They’re making boatloads of money now, so why change course?
    But is it too soon for the long-term health of the series? Tough call. Would the series be better off (in terms of quality & innovation) if the teams behind ACIII & IV had worked together to make one game, instead of two? We’ll never know. Does Ubisoft even care, as long as they’re making a shit-ton now? I doubt it.
    I haven’t yet played III, so I can’t speak to it’s quality (or lack thereof). I was planning on buying it some day, but this article/thread has given me pause. Really like the look of IV so far, so I do hope it turns out great.

    Nitpick: I don’t think the firearms Kenway is wielding are revolvers, but rather pistols (hence the necessity to carry 4, as they only offer a single shot).

    #48 2 years ago
  49. Ali

    The idea of this series turning into a yearly release pattern isn’t just made purely for the money but rather to avoid situations that Ubisoft would face without their millions seller.

    The thing is, there are more than 300 guys working on this franchise, the building of the studio is the biggest yet in gaming industry. Ubisoft keeps spending millions on it and on the other hand gives the green light from time to time to unusual and special projects with which they can afford the risk.

    This series isn’t just there for the sake of it being there, Ubisoft is reaching a point where it just can’t operate without it, but they ain’t gonna admit it nor imply it.

    To their own merits, they succeeded into planting what makes the series justifiable for the yearly release. They sat up a story that’s milkable and not confined to a certain timeline. It is interesting enough to get a huge number of fans that would be following the series yearly yet on the same time.

    Now for a gamer who hasn’t been following the series, it is not likely he bough every yearly installment. I believe many skipped AC3 (Conner was shitty enough to throw me away( Native Americans are much more interesting than that) and are looking at AC4 as just their way of getting in again.

    Eventually, they will find themselves looking for alternatives… finding another series to fill in with AC turning it into a two year series (U think they haven’t tried that with PoP ?) No luck so far…. eyes are rolling over Watch Dogs though..

    #49 2 years ago
  50. photomaven

    good article over all though a couple of facts are wrong:

    1. the game has been in development for over 2 1/2 years.
    2. the far cry 3 team is working on the open world aspect of this game.
    3. you dont play as a faceless abstergo employee, the employee is you!

    great article, cant wait for this game!

    #50 2 years ago

Comments are now closed on this article.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]