Mon, Mar 04, 2013 | 03:26 GMT

Why iPad is worth buying as a games machine

Is iPad just for light gamers and kids? Patrick Garratt reckons it’s for everyone, and if you haven’t already you should be seriously considering blasting off to planet iOS.

Apple sent me an iPad on loan. The whole iOS thing was getting kind of ridiculous. I didn’t own an iOS device (my phone’s Android) and the world of iGaming was passing me by. I bought an iPad Mini for my wife for Christmas and thought that would do for testing games. I’m sure it would, but I barely get to touch it. Fiona never puts it down.

I’ve been playing with it for a few weeks now, and there are a few clear take-homes. Firstly, if you’re passionate about games you should own an HD tablet. Secondly, if you have children, you should own an HD tablet. Thirdly, you should own an HD tablet.

My iPad gaming habit has already entered a second phase. At first I grabbed some well-reviewed games and off I went. I lost a few days to the gimmick before calming down and playing less. From my experience with the App Store so far, the games (the good ones, anyway) tend to be easy to get into and are the sort of thing you play for 20 minutes then put down and will probably boot again when you’re bored or travelling. There are exceptions, but generally iPad gaming it’s like an ADHD party on a beautiful piece of hardware interspersed with Twitter, Facebook and Reddit. I play games on it every day.

Here’s what I’ve installed so far. You can take a look at fuller collections here. I should note that I’ve spent more on iOS content in a few weeks than I have on Android in nearly two years. The system for buying anything from the App Store is flawless to the extent that I love hitting buttons with prices on them just so I can marvel at how slick it all is. Paying for games is a good thing, people.

  • Fruit Ninja HD: Obviously. My kids love this. I’ve had it installed on my phone for almost two years, and the iOS version’s as great as you’d expect. The main difference was that I happily paid for it on iPad.
  • Heroes of Might & Magic: Clash of Heroes: This is expensive by App Store standards, but in my view indicates just how immersive touch-screen games can be if they’re properly constructed for the interface. Clash of Heroes is a Ubisoft RPG with a brilliant turn-based battle system. I’ve already dropped 35 hours on it, and I don’t regret a second. You know how people reckon Fire Emblem’s a good enough reason alone to get a 3DS? This is the iPad equivalent. I love it.
  • The Room: Ingenious puzzle game in which you open boxes. I don’t want to spoil this in any way, but I can wholeheartedly recommend it.
  • Cordy 2: This is a platformer and highlights probably the biggest problem with iOS games, from what I can see: touch-games that use emulated physical controls. It’s great and all, but it uses virtual buttons instead of swipes. As there’s no feedback from the screen it can be a frustrating. I’m glad I was allowed to try before deciding whether or not to buy, put it that way.
  • Hackycat: This is a really simple thing that costs pennies and will amuse your children forever. You kick the cats, collect the burgers, unlock stuff. You can play it with one finger. Stupid. Awesome.
  • Temple Run 2: You should own this. It’s free and it’s surprising how often I go back to it, despite its simplicity. You run forwards, dodging obstacles by swiping the screen or tilting the pad. Can be maddening, but it’s a lot of fun.
  • Infinity Blade: I picked this up for free on promo. Didn’t quite hook me in the way I thought it might, but I’m sure I’ll go back the next time I’m on a train. It’s good, no question, but maybe I’m missing something. Might get the second one.
  • Kairo: Kairo’s a 3D puzzle game in which you walk around surrealist landscapes solving spatial problems. I haven’t spent long enough with it to say whether or not it’s going to work out, but it’s had good reviews. I’m a bit stuck, to be honest.
  • Harbor Master: This is from Imangi, the same studio behind Temple Run. I have Flight Control on my phone, which is a similar deal. You have a map and boats sail onto it. You have to draw lines to guide the boats to various docks depending on the colour of their cargo. Once they’re unloaded you draw them off the screen. If two boats collide it’s over. Perfect mobile fodder, and, again, it costs peanuts.
  • Plants Vs Zombies HD: I’ve played this through on PC, but the iOS version was free on promo so I started again. Already re-addicted. PopCap’s classic’s perfect for touch. You should definitely get this, regardless of whether or not you have to pay.
  • Azkend 2 HD: I played this for the first time on a press trip to Finland a few years ago. It’s a find-the-matches puzzler, of which there are many, but what attracts me is the 20,000 Leagues Under the Sea aesthetic. Azkend 2 has lovely presentation and gets bloody hard. Innocent, taxing fun.
  • RAD Soldiers: Splash Damage’s first shot at mobile gaming is, essentially, free-to-play XCOM: Enemy Unknown. You can play single-player challenges or online, with turn-based multiplayer acting similarly to Words With Friends. I’ve only skimmed the top of it thus far, but there’s plenty to look at here. It’s free, so you have no excuse.
  • LEGO 4+: Free app which lets your kids put together basic LEGO models and drive them over basic landscapes. Kept my children occupied for half an hour. Cost nothing, so I’m not complaining.

On the theme of the LEGO game, I want to put in a clear note on how good iPad is for playing games with children. I have twin sons aged four and a six year-old daughter, and the only games they can play are based on touch. Anything else – PC, 360, whatever – is simply them sitting next to me while I play the game. iPad’s been a revelation for us in terms of playing as a family.

My kids love CBeebies games from the official site – they’re usually no more complex than dressing a robot up, or swiping away paint to reveal a number – and things like Fruit Ninja and Hackycat work really well as the only thing you have to do is touch the screen. I doubt it would work so well with the Mini, but on a 10-inch screen it’s brilliant. Stuff like LEGO 4+ is completely free and, again, involves nothing more than simple swipes to build models and single presses to jump or move. A four year-old using an adult mouse doesn’t work. Touching something and making it squeak or run around definitely does. It means your kids can actually play rather than watching. They’re involved. You can take a look at a selection of kids’ games here.

This article isn’t supposed to be a definitive look at iPad gaming, but in a few weeks my iPad has become very much used as a gaming device by myself and my children. The App Store’s ludicrously easy to use, and contains something for everyone. It’s going to be part of our household’s gaming habit from here on out.

Disclosure: Apple supplied an iPad on loan for playtesting. All games were bought by VG247.

66 comments

#51

ManuOtaku
01/03/13, 8:43 pm

call me old school, but i wont get non dedicated gaming devices, i will support consoles and handhelds, the most i can, until they become another things entirely, like alwyas connected, on the cloud, all digital etc, thats one of the reasons i have always supported consoles and handhelds, and nto PC or devices like this one, sorry i know there are good games on them, and people that like it, but it is the way iam.

#52

tatsujin
01/03/13, 11:52 pm

@40 No. You’re just as terrible as this article. Fucking terribad in this terriposts. Congrats on getting your promotion, terribad!

#53

Digital Bamboo
02/03/13, 4:14 am

I have to disagree, on almost every point. iPads cost too much to justify buying one for gaming, given the depth of the software, and lack of physical controls.

My wife got an iPad for free from her work, so I decided to give Zenonia a try, as I heard it was a quality 2D Zelda-clone. Unfortunately, as good as the game looked, I found it to be a frustrating experience between struggling with the damned touch controls, the 2 screen sizes (too big for the lap, or too small to see things past my hands!), and having it freeze the very first time I played it, so I never went back.

Though I am loathe to use the expression, ‘hardcore gamers’ need the deeper games and superior controls offered by dedicated gaming consoles and PCs.

Though, there is a bit of a catch 22 when trying to label gamers as light or hardcore, because I don’t think anyone that would drop 5 bills on an iPad to play games could be called a ‘light gamer’, however, that’s the only kind of games that are to be had on the platform.

Personally, I don’t think iPad’s are even good for kids, as they are much too easily breakable. It’s basically a piece of glass with an expensive wafer-thin computer behind it–probably the last thing I would give to a child to play with. But that’s just me.

The one thing I do agree on is that Clash of Heroes is an excellent game. But I’ll stick to playing it on my DS.

#54

Chockster
02/03/13, 11:03 am

Haven’t been reading VG247 in depth for a month or so after starting a new job and being busy with the family. Nice to see that you commenters are still a surly bunch of miserable motherfuckers.

Cheer up people!

#55

Superfrog
02/03/13, 11:27 am

I don’t get the hate in many comments. It’s not about iOS gaming replacing “classic” consoles or handhelds but adding to them. On iPad alone, there are several excellent games that don’t use virtual d-pads or avoid using even two directional arrows and thus don’t require you to hold the rather heavy device in your hands while playing. Strangely, none of them is included in Pat’s list – just to name a few: New Star Soccer, Uplink, all Cave shmups (and several other shmups), Superbrothers: Sword & Sorcery, Waking Mars, Anomaly: Warzone Earth, Incoboto, Perfect Cell, Aquaria, Battleheart, Machinarium, Hunters 2, Battle of the Bulge, World of Goo.

#56

bitsnark
02/03/13, 12:17 pm

“I don’t get the hate in many comments. It’s not about iOS gaming replacing “classic” consoles or handhelds but adding to them.”

Hammer meet nail, meet head.

This is completely right.

The people who say that iOS gaming is going to ‘kill’ console/home gaming are as tragically short-sighted as the deluded fools who decry iOS gaming as just ‘Angry Birds’ or ‘Cut the Rope’.

#57

Telepathic.Geometry
02/03/13, 1:16 pm

@54: It was like this a month ago too mate, it’s incredible the number of posters who can’t disagree without being absolute miserable fucking cunts. It’s like they want to be disliked. Is it a badge of honor on the internet to be a rude and unpleasant cunt?

#58

Sadismek
02/03/13, 1:43 pm

@52 You just called DSB “terribad”! *boom*

#59

DSB
02/03/13, 1:57 pm

That’s pretty much the worst thing anyone has ever said to me :(

@55 To a pretty large extent, iOS games are classic games. I don’t know about anyone else, but I’m old enough to remember playing games like that and being blown away.

Maybe that makes a difference, I dunno. 23 years ago, that was core gaming.

#60

frostquake
02/03/13, 4:14 pm

While I disagree with this article, I get the Enthusiasm Pat has at this early point with the Tablet. When my Wife and I, each got an Asus Transformer Tablet as gifts, we were blown away.

Many of the Games Pat listed are on Android, or will soon becoming.

Control Schemes with just Tablet controls are Atrocious. The game Zombie Driver THD, is the same game on the Consoles. I bought it on the Tablet during the 75% off sale. This game is almost non-playable without a blu-tooth controller. Yes you can Emulate the PS3 controller, but it is still not supported for all games.

Games like Zen Pinball, and the new Star Wars Pinball, are Impressive, and control just as good if not better on my Tablet, and are cheaper, even Anomaly HD and Anomaly Korea control very well.

But then again games like Dead Trigger, Call of Duty Black OPs Zombies, Predators, Dead Space, Dark Meadow, Shadow Gun, Horn, and Wild Blood, which I consider more the type of games you find on Consoles, are Horrible on Tablets without a great Controller like the Xbox Controller.

While I really enjoy my Tablet, there is just something about kicking back with a Controller in hand and playing a Game on a Big TV screen, something you will never do with a Tablet. While my Tablet is HD and Gorgeous, it is still like playing a game on an Awesome 19 inch TV, which really gets tedious after a while.

Tablet gaming will continue to evolve, but I never seeing it replacing the Consoles, but I will predict something wild here and now..

“I see Sony and Microsoft releasing their own tablets, that will let you take their console games on the go with you, whether on the go to the bed, or in the car, or somewhere else.”

So Tablet and Consoles will be married to one another, just each working together, while offering something different.

Stay Frosty my Friends.

#61

broomburgo
03/03/13, 12:44 am

There’s a wrong assumption about the physical controls: the fact that they’re needed. The way we control a game is just an abstraction between a certain gesture that we perform and a certain event happening in the game, and a gamepad, a keyboard or a mouse are specific devices created to solve particular problems of interaction, and their use in a game in not mandatory at all. But the idea of “simulating” them on a touch screen is flawed at start, it’ll never work properly, as much as a virtual keyboard will always work worse than the physical counterpart: it was created physical with certain characteristics, and being physical means that with some practice you don’t need to watch it while typing, because you will feel what’s under your fingers.

IOS is a perfectly good developing platform for games, one of the best actually, very accessible and easy to program for, but it has still many problems: about the specific issue of controls, a lot of games try to emulate physical controls because they’re familiar, but that’s just unimaginative and uncomfortable, and there are A LOT of games that successfully experimented with alternative control schemes, taking real advantage of the touch screen: you just need to forget about the classic tropes, like the dual analog stick control, which is great if you have dual sticks (you don’t say) but just WRONG on a touch screen,

There’s value in taking advantage of mobile platforms, apart from the obvious economical reasons: touch controls are the future, because a person can just take his tablet and start gaming, without the need of practicing a clunky gamepad, memorizing all the buttons and becoming proficient with the analog stick abstraction. For example, a touch screen is actually MORE precise than an analog stick: it’s similar to a mouse, if you map position in game to position on the touch screen (and not velocity in game to position of the analog stock, like happens on consoles): one good example is the game Arc Squadron, which actually maps RELATIVE position on the touch screen from the beginning of the gesture to position in game, exactly like a mouse… it’s better than a gamepad.

#62

ps4some
03/03/13, 7:37 am

Pat – you should play the lego games with your kids on a console – really great introduction and you get to play with them.

I had an iphone for years and now android and I’ve yet to find a game I enjoy on any of them past 10 minutes – I want full on twitch gaming and you only get that from consoles.

The same casual gamers who bought a ps2 then bought a wii and now own an ipad. That’s why the ps3 and 360 have sold the same as the first playstation and so will the 720 and ps4. Stop trying to get casuals back console makers. They’re not coming back and you’re diluting my chances of a decent 60fps arcade racer. Mind you, now even Criterion have given up on 60 fps I’m probably screwed anyway.

#63

monkees19
03/03/13, 10:24 am

Sorry, I play my portable gaming on my 3DS. I’ll be DAMNED if I’m paying over $500 for a gaming device. It wouldn’t serve me any purpose otherwise. It’s just a giant iPhone…

#64

DarkElfa
03/03/13, 12:46 pm

I’m an android person and both my wife and I use Android phones. That said, we bought an iPad first Gen when it first came out since she wanted to try one and I’m a geek.

My wife still uses it to read between the times my 9 year old is using it for sims and my 10 year old mentally handicapped son is using it for angry birds and plants and zombies.

That’s the real huge things here. My son can play games, unassisted on the thing. He can’t do hardly a thing unassisted, but he can operate the iPad and it gives us hope.

#65

manamana
03/03/13, 1:21 pm

^ thats actually a beautiful story. No matter which hardware or what not. Cheers!

#66

redwood
03/03/13, 2:03 pm

Ipad is a gooood gaming machine.. the problem are the games theselves.. i enjoy my iGamingg sessions but they just don’t leave me with enough memories to cherish honestly.. and i always love those small moments that console/pc games give me.. so in short the design is the problem other wise with the current toolsets (unity, unrealMobile,) and the horsepower the latest iOs devices have, you can make great games on Ipad too.. touchscreen is a problem really but I am sure not to a good designer..

Leave a Reply