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Wasteland 2: inXile addresses camera and dialogue concerns

Monday, 25th February 2013 16:41 GMT By Dave Cook

Wasteland 2′s camera and dialogue mechanics have supposedly caused developer inXile to suffer a big pile of backlash recently. The studio has now attempted to scoop up the steaming mess using a plastic bag made of practical examples and words in a new Kickstarter blog post.

Over on its Kickstarter campaign page, inXile posted the sizeable entry that went into great detail on both dialogue and camera concerns.

It’s a huge post, covering conversational keywords earned through exploring the game world, camera zoom settings and more. It’s a beast, so I’ll just leave the link here for you to check out.

Thanks RPS.

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4 Comments

  1. BULArmy

    Heh, I just wathced Total Biscuit explain why he don’t take request from fans. He said that when he make one request everybody will want their request to be fulfilled and when something is not doen they get butthurt. But on YouTube videos are free. And Wastland is not.

    The situation with Wasteland 2 is in a way the same. You can’t satisfy everyone’s wants. And this is why for me Kickstarter games will fail, mostly the big ones.

    Too much supporters that think, that because they put money early, they have all the saying on what must be done. Ok, when fans have really valid critisism it is OK(most of the time it is not), but never everybody will be satisfied and some developers will try to do that and in the end things will be messed up.

    #1 1 year ago
  2. Noodlemanny

    @BULArmy
    You got to remember these are professional developers with a large array of experience. They will, like any developer, take feedback and make adjustments accordingly but at the same time they’ll know they have boundaries. Perhaps they’ll miss them, deadlines and the such, but when there’s several million dollars involved, no ones going to take it lightly.

    #2 1 year ago
  3. DSB

    Some people are never happy, but you can do a hell of a lot with community feedback.

    I didn’t expect that at all going into the Krater beta, but Fatshark were on that community like a bunch of hawks, seriously considering the input, and getting back to people in person.

    That’s not an experience I have ever gotten from buying a mainstream release.

    And that’s really all you can ask. People have to be smart enough to realize that funding games is a charity, it’s not a business relationship.

    #3 1 year ago
  4. TheWulf

    A major problem is that people are actually really bad at balancing and game designing. The vast majority, in fact, are. This is something that takes years of experience in a particular field to come to understand. What bothers me is when gamers think they know better than project leads.

    When gamers demand for X or Y to be put into something, if the developer folds, it’s usually going to make it worse. This is because until the gamer sees their designs in action, they don’t realise why they’re really bad. They lack the imagination to visually realise within their own imagination what these changes would do. And then you have some people who are convinced that their balance mod is the best thing ever, after playing it themselves… but no.

    Very, very, very few balance mods for each game that can be modded that do anything beneficial for the game in question. The vast majority of them are detrimental because they betray the creator’s inability to understand the game they’re modifying and the metagame involved within it. That’s an important factor: To perceive the metagame. If you can’t do that, the balance mod feels awkward, bolted on, and not at all related to the flow of the game being played.

    Gamers aren’t game designers any more than they are architects. We live in houses, but we damn well don’t know how to build one. So this backseat developing is actually a huge problem for the industry if you ask me. Feedback is not always a good thing when you’re taking feedback from people who don’t have the first clue about what they’re offering feedback on.

    Unless it’s on ethical grounds or something, I’m at the point where I’m wishing developers would take less feedback. I’m still pissed off over the bashing BioWare got because the endings went over the heads of so many gamers who expected ME3 to just have a ‘I GUD GUY KIL BAD GUY GET CEREMONY HO HO HO’ ending, rather than something actually more nuanced and clever.

    #4 1 year ago

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