Fri, Feb 22, 2013 | 14:36 GMT
Ubisoft: Watch Dogs multiplayer “is all about hyperconnectivity”
Watch Dogs may have received an impressive single-player demo at Wednesday’s PS4 reveal, but Ubisoft has been particularly quiet about the game’s multiplayer. Creative director Jonathan Morin decided to shed some light in a recent interview.
Speaking to Kotaku, Morin suggested the title will feature extensive online connectivity.
“Watch Dogs is all about hyperconnectivity,” he said. “To me, that has to mean all the time and anywhere. So yes, other people are out there all the time, when you don’t expect it. Whether you’re playing single-player or multiplayer, it’s happening. You’re saying asynchronous but it’s much more real-time than that…”
Does this mean players can help Aiden’s progression? It seems the scope for multiplayer is huge in this one.
“We’ll let players do pretty much what they want on those terms. And I think that what’s interesting is that since we’re creating a fantasy that you can progressively control all of Chicago and monitor everything… if you can do that… you need to ask yourself if Aiden Pearce can do all of this, can anybody else out there do the same thing? And the answer is absolutely yes.”
What would you like to see in Watch Dogs’ multiplayer?