Thu, Feb 21, 2013 | 11:49 GMT
PlayStation 4 coming Holiday 2013: all the info from NYC
PlayStation 4 was announced in New York today, and is due by the end of the year. Get all the details and the scoop on next-gen games.
Live video for mobile from Ustream
PS4: All the details
149 third-parties are onboard.
SCEE Japan’s Knack announced for PS4.
Killzone: Shadow Fall announced for PS4.
DriveClub is Evolution’s Studios new “dream” racer for PS4; it has to be seen to be believed.
InFamous: Second Son coming to PS4. Check out the trailer.
Jonathan Blow’s The Witness will be console-exclusive to the PS4.
Quantic Dream has developed a new engine for PS4.
Media Molecule is working on Move-powered creative tools.
Capcom has a new game codenamed Deep Down headed to PS4.
A new Final Fantasy will be shown at E3 2013.
Watch Dogs is coming to PS4. Check it out in action.
Diablo 3 is coming to PS3 and PS4.
Destiny is coming to PS3 and PS4, with exclusive content. We even saw some gameplay.
The presentation began in the usual way, with flashing lights and a slick marketing video declaring that “PlayStation wants to win” the war, using imagination as a weapon. A montage of curent and past PlayStation titles like Gran Turismo, God of War and LittleBigPlanet heralded Sony’s declaration that it grew up “different” and a “renegade”
Sony boss Andrew House then took the stage. “The stakes are high for what we’re going to show you,” he said, saying Sony’s making a “bold leap” by strengthening the PlayStation ecosystem with hardware, software and network interfacing.
The living room is no longer the centre of entertainment, House said – the gamer is. He talked up connectivity between devices and social aspects, and promised Sony will continue to unlock the Vita’s potential, as well as expand to smartphones and other mobile devices – with details to come later this year.
PS4 hardware
All this was leading into the news we all knew was coming: PlayStation 4. It’s real.
Mike Cerny, lead system architect on PlayStation, then took the stage, confirming that development started five years ago.
Cerny said that Sony is very proud of the Cell architecture the PS3 used, but with the PS4 it wanted to ensure nothing came between the gamer and the game. It spoke to developers and used their feedback to construct a new system which would enable development, not complicate it, using familiar components.
The new console will be PC-like to develop for, with 8GB of RAM and almost two teraflops of power. An Unreal Engine 4 demo was shown.
He then showed off the Dual Shock 4, also produced in conjunction with developer feedback. The controller has improved triggers, sticks and rumble; reduced latency; and a headphone jack. As rumoured, it includes a touch pad and motion sensor, and partners with a camera.
Cerby said the new console has a lower power state which can be initiated or cancelled with a single button press. It can be triggered in-game, with play state preserved in RAM.
Steph is on-site in New York and will have a full report in the morning. No pricing details were given. PS4 is said to be launching at £300, according to documents that leaked over the weekend.
PS4 Network
Cerny said digital games can be played even as they are being downloaded, and some clever video tech means seamless upload of gameplay recording using share button.
Players can spectate others’ play over a network – and even take over gameplay from them to assist in difficult sections. Developers will be able too implement systems where players can donate items to others.
A new friends system will be based on social networks, enhancing connections between “real-world” acquaintances. Facebook and Ustream were mentioned.
The network will also learn from the player, using metrics to determine what kind of games you might be keen on. “Our long term goal is to reduce download times to zero,” Cerny said.
Gaikai CEO Dave Perry was next to present, saying that Gaikai and Sony’s long term goal is to make all games available instantly from the PlayStation Store.
“Try it for free, share it if you like it, and pay only for the games you fall in love with,” he said.
Perry also announced Vita Remote Play for the PS4. Like the Wii U’s Game Pad, the console will be able to stream games directly to the handheld, allowing you to play while your TV is busy elsewhere. Sony said its long term goal is to make every title compatible.
The PS4 will support existing SEN services such as Music Unlimited, and Sony’s working to bring companies like Netflix onboard.
Perry said Sony has fully greenlit a project to make every PlayStation 1, 2, 3 games playable via PlayStation Cloud, a service accessible from all PlayStation devices. It will be rolled out in phases.
In a hype reel, Sony talked up its ambition to eliminate update, download and install times – something the PS3′s detractors will be pleased to note.
PS4 games
Early in the presentation, Sony said all game demos were “live”, suggesting they’re running off a PlayStation 4, not pre-rendered footage.
The first PS4 game shown was called Knack, a new effort from Sony Japan with impressive, Pixar-like cartoon graphics.
Later, we got a look at Killzone: Shadow Fall. The first-person perspective video showed an incredibly detailed future city which looked like something out of a cutscene, but Steph confirmed she could see a player controlling the demo, and it quickly transitioned into a shooting section. There were some beautiful light and dust effects, and character animations were remarkably lifelike.
I was already having a little cry of joy when Sony brought out Matt Southern from Evolution Studios to show off the game the studio has “always wanted to make”. DriveClub was trademarked nine years ago – “we’ve literally waited for the technology to become available”, Southern said.
DriveClub is all about working in teams – collaborative driving. Players form real clubs, and battle others in asynchronous and real-time multiplayer. It connects to mobile devices so players can issue challenges and win glory for their clubs. “Weekend long, thousand-player tournaments” are on the cards, apparently.
Southern said Evolution has worked with the best car manufacturers in the work to recreate the cars in “loving obsession” with custom built photo-metric apparatus. “We’ve gone borderline insane,” Southern said, detailing how every layer of paint; the microfibres of interior trim; and the amount of wax on headlights have been recreated. The fabric even looks different depending on which way the material has been brushed, he claimed.
Sucker Punch’s Nate Fox introduced his team’s new game – InFamous: Second Son. The new game explores post-9/11 security measures taken to their extreme – it seemed quite Orwellian – and features a new superhero, Delsin Rowe.
Next, Sony reaffirmed its commitment to the indie scene by introducing Braid creator Jonathan Blow, whose next game, The Witness, will be console exclusive to PlayStation 4; a PC version is probably still on the cards, though. Blow boasted that the open-world puzzler has 25 hours of gameplay and “no filler”. Detractors of adorable side-scrolling indies will be delighted to learn the first-person view showed full 3D graphics.
Quantic Dream’s David Cage followed, saying that all he wants from next-gen hardware is the opportunity to convey emotion and get players involved with games. He said that the PS4 has brought games to the point where it can finally live up to films for emotive potential. The developer has created a new engine for the console.
Characters in Heavy Rain were a couple of thousand polygons; the Kara tech demo characters had 20,000; Beyond: Two Souls will have about 30,000, Cage said. He didn’t give a figure for PS4, instead showing a render of an old man’s face, but said there are no more limitations besides imagination. Cage did not announce a new game, obliquely referencing “future titles”.
Media Molecule turned up next, ready to unveil its “mystery”. Alex Evans said the developer wants to help people create, and to “cut through all the crap”, and allow users to “record their dreams”. Wanting to escape the “tyranny of the polygon”, the team spent years working on ways to allow users to create digitally using technology like motion capture.
In the end, Media Molecule chose the Move controller, noting that it hadn’t like it at first. “Dear Move controller, I’m sorry it took us so long,” Evans said, showing off real-time 3D sculpting. “You just hold your controller and click to create your dream,” he added.
As well as sculpting and collage, the tool allows users to control characters, giving performances which are then recorded. Four Media Molecule staffers were shown controlling characters playing drums, keyboard, and guitar, and dancing, to result in a short film. No title was given for the tech demo; it’s not clear if it will evolve into a commercial release.
“Virtually every major third-party partner” in the world will support the PlayStation 4, Andrew House said, introducing Yoshinori Ono.
“It feels good to finally be able to talk about this stuff,” Ono said, giving a brief history of how PlayStation and Capcom have enjoyed a mutually beneficial relationship. The publisher has a new engine for next-gen, the Panta Rhei, and Ono introduced a new property – Deep Down.
The demo showed medieval-style characters engaged in combat with some kind of draconic beastie, which breathed some lovely fire. The characters were overwhelmed and the screen cut to Yoshi Ono sending a request for help over the SEN.
Square Enix sent its chief technology officer to present the Agni’s Philosophy Luminous Engine demo; it’s not a game, and we’ve seen it before, but this time it was demonstrated running on the PS4, not high-end development PCs.
There were grumblings from the peanut gallery but Square Enix then announced a new Final Fantasy title to debut at E3 2013.
Ubisoft was next, showcasing Watch Dogs which, as expected, is set to arrive on PlayStation 4 at system launch. The publisher reiterated the game’s smartphone connectivity – players will be able to view maps to tap into traffic controls and other services – before moving onto a demo, again played live on stage by a demonstrator, but this time on a PC.
Protagonist Aiden was seen using his phone to access information about NPCs as he wandered the open world before becoming embroiled in a fire fight and fleeing police. The city’s security camera network was used to locate him, showing the two-edged sword of surveillance.
Blizzard owes me a new monitor, because by turning up on a console stage it caused me to do an amusingly extravagant spit take. Chris Metzen confirmed Sony and Blizzard have entered into a strategic partnership through which it will “take over the world”. Diablo 3 is coming to PS3 and PS4, he confirmed.
The console version isn’t just a port; it has a new control method whereby players are directly in control of a character’s actions rather than triggering abilities from hotkeys, and will have a four-player, full-screen co-op mode.
One final publisher turned up to the party – Activision. CEO Eric Hirshberg promised full support for the PS4 with “multiple titles” from its “best developers during the launch window”. More information was promised later this year, hinting at a Call of Duty reveal, but while Infinity Ward wasn’t ready to show anything, Bungie is: Destiny. The sizzle reel shown included some brief snippets of in-engine footage.
Bungie staff said they’re very excited to expand to a larger audience now that it’s no longer Microsoft-owned, and confirmed the shared worlds shooter is coming to both PS3 and PS4, and will have exclusive content specifically for the PS4.





















444 comments
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#201
absolutezero
20/02/13, 11:19 pm
Oh God that poor pad.
#202
MadFingerz
20/02/13, 11:19 pm
Stream is working fine for me.
DS4 looks like leaked pics.
#203
CyberMarco
20/02/13, 11:19 pm
8gigas of ram!!!! ding-ding-ding-ding *roll-eyes*
#204
manamana
20/02/13, 11:19 pm
8Gigs mothersuckers!
#205
Beta
20/02/13, 11:20 pm
Missing everything. Where has the ability to change your stream quality gone?
#206
Beta
20/02/13, 11:24 pm
And now it’s off air.
#207
MadFingerz
20/02/13, 11:25 pm
Silly looking game but graphics looked really nice.
edit: Live streaming of friends’ playing confirmed
#208
absolutezero
20/02/13, 11:25 pm
Knack looks… well its a thing I guess.
#209
theevilaires
20/02/13, 11:25 pm
streams not working for me
#210
Dragon246
20/02/13, 11:27 pm
Really? Did Sony not foresee this traffic?
#211
Cort
20/02/13, 11:27 pm
I fricking love this guy. Who is he?
#212
CyberMarco
20/02/13, 11:27 pm
The video works fine, vg24/7 is taking long to refresh…
#213
Beta
20/02/13, 11:28 pm
Mine went down while Andrew was waffling on and has been gone ever since.
No point now since I’ve missed the reveal. Will this be available to view after it’s finished or should I kill myself now?
#214
MadFingerz
20/02/13, 11:31 pm
Gaikai next..
#215
Monk
20/02/13, 11:32 pm
http://www.gametrailers.com/netstorage/psmeeting/live.html
try this one guys, it`s working.
#216
absolutezero
20/02/13, 11:32 pm
Open the pod bay doors PS4!!!
Here are some games we thought you would like so we went ahead and downloaded them already because we are the bunny boilers of consoles.
#217
theevilaires
20/02/13, 11:34 pm
i cant see anything
enjoy the show guys hope someone uploads this to youtube later
#218
absolutezero
20/02/13, 11:35 pm
Thats really fucking nice.
Gaikai demos.
#219
MadFingerz
20/02/13, 11:35 pm
Oh…am I hearing right…will the test every game before buying be a thing?!
#220
theevilaires
20/02/13, 11:36 pm
im on gametrailers i can see again,
#221
Cort
20/02/13, 11:37 pm
@220
#222
TheBlackHole
20/02/13, 11:37 pm
All about Gametrailers. That stream is silky smooth.
In other news, this event = so far, so average.
#223
The Dude
20/02/13, 11:38 pm
Gaika on PS4 doesn’t sound too bad actually! Liking the sound of the spectating stuff and taking control of others’ games.
#224
TheBlackHole
20/02/13, 11:40 pm
Remote play… that requires a PS Vita.
Nice try Sony, but no thanks.
#225
TheBlackHole
20/02/13, 11:43 pm
Lol – backward compatibility….
‘Sometime in the future, because we don’t have it yet.’
‘Will be released in phases, with no news today’.
Poor show.
#226
absolutezero
20/02/13, 11:43 pm
The grand liar Pitchford
His words are poison!
#227
freedoms_stain
20/02/13, 11:43 pm
@224, there were a variety of device silhouettes when they talked about remote play. Jumping the gun.
#228
absolutezero
20/02/13, 11:45 pm
I just want to see what has come out newly that week. I just want to see whats new.
Not what Sony thinks I want to see. I just want to see everything.
#229
The Dude
20/02/13, 11:46 pm
Randy Pitchford boooo!
#230
absolutezero
20/02/13, 11:49 pm
Thats just going to be an avalanche of shit.
Unleashed a never ending stream of 5 second long videos labelled “Test”. No one is going to watch videos, no one watches videos on Steam, and they very rarely look at screenshots.
Twitch works because it has the cult of personality behind it, you are also nearly always watching someone play as part of a group, communicating and reacting to the gameplay. Why would I just want to spy on one of my friends?
#231
dizzygear
20/02/13, 11:51 pm
Those guys seem doomed to make killzone games for the rest of their career.
#232
theevilaires
20/02/13, 11:51 pm
omg KZ4 !
#233
MadFingerz
20/02/13, 11:52 pm
I’m having an eyegasm, sooooooo pretty!
#234
absolutezero
20/02/13, 11:52 pm
Walk after this man
This man is talking
You are playing a shooty FPS
He will open a door for you
#235
theevilaires
20/02/13, 11:53 pm
looks very good
#236
Beta
20/02/13, 11:54 pm
How long is this show? I’m going to watch from the beginning once it’s over since I’ve missed everything important so far.
No point in joining halfway through.
#237
dtyk
20/02/13, 11:56 pm
Holy fuck this killzone looks incredible. I’m sold.
#238
absolutezero
20/02/13, 11:58 pm
God this looks fucking boring.
#239
YoungZer0
20/02/13, 11:58 pm
Another missed opportunity. Was hoping to finally play as the Helghast. But the concept about the wall and all seems interesting enough.
#240
absolutezero
20/02/13, 11:59 pm
GET HYPED ITS CARS
DRIVING CARS
#241
Hcw87
21/02/13, 12:00 am
Good graphics on KZ, but by god that AI is horrible. I had hoped they could have taken it further AI wise in the next gen.
#242
YoungZer0
21/02/13, 12:00 am
Are you just here to be cynical?
#243
TheBlackHole
21/02/13, 12:00 am
Well, Killzone looked like more of the same. Disappointed.
#244
theevilaires
21/02/13, 12:02 am
im happy i can get to work on making that photoshop controller now
#245
Gheritt White
21/02/13, 12:02 am
Is *no-one* here slightly disappointed the graphics aren’t much, much better? This is certainly *not* the jump from PS2 to PS3 all over again – it’s more like PS3.5.
Probs be at least three years before we get eye-shocking, brain-melting GFX from next-gen consoles.
#246
absolutezero
21/02/13, 12:03 am
Not at all.
I was looking forward to hearing some nice Helghast British accents but all I got were grunts and dull scripted events with animations worse than Battlefield 3. Same corridors, same walking segments.
Same pulling C4 out of your ass.
#247
Gnosis
21/02/13, 12:03 am
They way that dude talks about getting into a virtual car is creepy.
#248
absolutezero
21/02/13, 12:03 am
You think it might stop people crying about the WiiU?
First Person Car.
I am the car.
#249
theevilaires
21/02/13, 12:04 am
drive club is SONY’s forza lol
#250
Clupula
21/02/13, 12:05 am
This guy’s getting a little too excited about entering an imaginary car.
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