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Metal Gear Rising: a flash flood of insanity

Tuesday, 19 February 2013 08:02 GMT By Dave Cook

Metal Gear Rising: Revengeance is out today in the States. Does it live up to Kojima Productions’ legacy? Dave Cook slashes his way through it to find out.

I finished Metal Gear Rising: Revengeance at the weekend. It took me just four hours, 52 minutes and 23 seconds to complete on normal mode, minus cut-scenes and deaths. The proof is above.

That’s a photo of my end-game report. I died 21 times during the campaign and still managed to cross the finish line in under five hours. I should be highly critical right now, but I’m not complaining in the slightest.

In fact, I thoroughly enjoyed this game. You will too.

Just like Platinum’s insane shooter Vanquish, I felt that the Revengeance campaign came in at the perfect length. However, I should point out that Brenna’s play-through was around the six-hour mark.

The game starts off with a bang and keeps pinging along at a steady beat, spiking occasionally thanks to mind-boggling set pieces and well-crafted boss battles. It’s hard to get bored with a title that’s this bat-shit mental and fun for the duration.

Nothing feels like filler and no moment is wasted as Raiden battles the Desperado group – a band of cyborg mercenaries trying to kick-start the war economy after the fall of The Patriots in Metal Gear Solid 4.

Although its not as tactical as Platinum’s impeccable brawler Bayonetta, the whole elevator pitch of Metal Gear Rising: Revengeance was to make anyone feel as badass as Raiden looked in this infamous Metal Gear Solid 4 cut-scene:


Thanks to BigBoss712 for the clip.

Platinum Games and Kojima Productions wants you to play this, not just watch it. If that was the goal, then both parties have exceeded expectation. What that means however, is that tactical fighting has been whittled down to spammy show-boating on lower difficulty tiers.

The core of Revengeance is its combat mechanic, and it’s shallow when compared to Bayonetta. Here, you can unleash Raiden’s high-frequency blade by hammering the light attack button, and use a secondary weapon by inputting heavy attack commands.

Secondary weapons are picked up after defeating bosses, such as Monsoon’s tactial Sai blades and Mistral’s L’Etranger polearm – which is my personal favourite due to its superb crowd-control range. The problem is that you can only switch heavy weapons in the mid-stage menu, not during combat.

Those looking for an experience closer to Bayonetta should start on hard mode, because this is where capable parrying and smart strikes become crucial. The parry system is simple, requiring you to press towards an incoming blow and light attack at the same time.

Simple, yes, but it’s brilliantly executed, just like Street Fighter III’s parry system, which requires players to press forward into an attack. The risk-reward mechanic underneath delivers a huge, gratifying pay-off. Fuck up and you get hurt hard, but succeed and you feel accomplished.

Parrying can also open ‘Blade Mode’ windows. Once Raiden’s battery gauge hits a certain level, triggering this mode will see the action slow to a crawl, giving him a chance to slice foes to pieces. Line up a swipe carefully and you can hack open enemies, exposing their electrolyte core.

Raiden can grab these cores and smash them, which tops up his health and battery power in an instant. It’s what the game refers to as ‘Zandatsu’ or, ‘Cut-and-take.’ Swipe wildly and you’ll destroy the core, losing your health boost in the process.

It’s a neat mechanic, however it’s only forced in a few instances. During a battle with hulking boss Sundowner, you have to swipe specific lines through his explosive shield to avoid taking damage. It’s a neat example of Blade Mode put to crucial use, but these moments are fleeting.

I can’t complain about any of the above, because when you take any ten minute section of gameplay, chances are you’ve hurled Metal Gear Gekkos around like toys, ran across a salvo of rockets like a makeshift walkway and carved many men into tiny, bloody chunks. It’s chaos from start to finish.

Play it again, Jack

Does Revengeance feel like a Metal Gear game? Yes, but obviously the pacing is entirely different. The weird thing is, you can play this game using stealth if you want, as Raiden’s Soliton radar maps foes, making it easy to sneak up for a stealth kill using cardboard boxes or oil drums.

There are Codec discussions, hidden posters of Japanese supermodels, alert phases and the classic “!” noise whenever Raiden is exposed. If you’re a fan of the series then you will appreciate Platinum’s nods to Metal Gear Solid 4, but I’m thankful they didn’t shoe-horn too many references in there. It would have felt cheap.

Instead, Revengeance feels like its own game, and tees off what could be a new story arc in its own right. Despite my rapid play-through, the game is full of hidden secrets, and your levelling carries over into subsequent campaigns, meaning you can replay until you’ve unlocked everything. You will feel compelled to do so.

It may not have the tactical combat of Bayonetta or even the Devil May Cry series, but depth was never this game’s objective. Raiden’s combat is all about style and empowerment, and that’s a double-sentiment that come across tangibly throughout.

Anyone who has grinned while slam-dunking missiles onto 50-foot tall mechas in Vanquish will know what I mean within the first ten minutes of playing Revengeance. You’ll be glad to know that the campaign is that one moment, looped over and over for five hours.

If that’s wrong, I don’t know what’s right.

Disclosure: To assist in writing this article, Konami sent Dave a copy of Metal Gear Rising: Revengeance on Xbox 360.

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26 Comments

  1. ps4some

    Is this a deliberate Enter Shikari nod Mr Cook ? If so – Good work :)

    Talking of ES, anyone else notice their Captain Price sample in sssnakepit ?

    #1 2 years ago
  2. Dave Cook

    @1 It wasn’t at first but I did realise after I wrote it :P It’s more a comment on how quickly the campaign is over.

    I need to listen to Sssnakepit again, clearly :D

    #2 2 years ago
  3. ps4some

    I’m pretty sure the ‘a nuclear submarine’ before the first chorus is a CoD sample of Price

    #3 2 years ago
  4. Telepathic.Geometry

    Fuck yeah, as an ardent fan of Vanquish, this game can’t come in through my letterbox fast enough! ^-^ Cheers for the review Dave…

    #4 2 years ago
  5. Dave Cook

    @4 It is short, but as soon as you finish it you’ll restart with all your weapons on a harder tier. I guarantee it.

    #5 2 years ago
  6. OmegaSlayer

    @Dave
    The game takes into account the best times, so the deaths don’t factor in the total playing time.
    It’s the same system offered by Bayonetta.
    Inaba twitted about it

    #6 2 years ago
  7. Dave Cook

    @6 yeah, but it’s still short. It’s not a criticism, as the pacing is perfect. It’s superb for the duration and you will definitely replay it.

    #7 2 years ago
  8. Telepathic.Geometry

    List of short:

    Ico
    Rez
    Portal
    Journey
    My girlfriend
    Aeon Flux shorts
    Vanquish
    Limbo
    Braid

    List of fucking awesome:

    Ico
    Rez
    Portal
    Journey
    My girlfriend
    Aeon Flux shorts
    Vanquish
    Limbo
    Braid

    #8 2 years ago
  9. Ristas

    Something VERY important:

    Platinum’s games aren’t very long. However, they are designed to be played multiple times. For Bayonetta, Kamija stated that you didn’t play through the game as long as you didn’t finish Infinite Climax-Mode. In fact, EVEN THEN there are more extras, playable characters and weapons in there. The strongest enemy in the game, Rodin, doesn’t get unlocked until you played through the game on Infinite Climax. You simply couldn’t completley understand the complex fighting mechanics of Bayonetta in one playthrough, let a lone the normal/hard difficulty.

    I am very confident that the same goes for Metal Gear Rising.

    Still, i think it’s a little unfair to the game to take this time and say “This is how long i took minus this and that”. Including your deaths and cutscenes, it would probably be more along the lines of 6-8 hours. I know that you say this is a) not the full time and b) you did enjoy the game anyway, but all people are going to see is the “4 hours”-mark and make their judgement.

    Also, in your text you write “. I died 21 times during the campaign and still managed to cross the finish line in under five hours. ” which implies that this time includes your 21 deaths, which it doesn’t :/

    #9 2 years ago
  10. Dave Cook

    @9 Did you read the whole piece? I’m not complaining about the length. Read it all, then let me know what you think.

    #10 2 years ago
  11. Hirmetrium

    @10: I think he was reiterating how Platinium design their games (i.e. with multiple difficulties and tiers in mind), rather than critiquing your review.

    Anyway, this pleases me greatly. Vanquish was utterly sublime, and I’ve been pumped for Rising for bringing together two of my great loves (Vanquish’s excellent design and the Metal Gear universe).

    Nice review Dave. Any tidbits about unlockables/extras?

    #11 2 years ago
  12. Ristas

    @Dave

    Yeah i did, I’m not criticising your review, it’s a great piece ;)

    All i’m saying is that you are doing the game a great misservice by putting that picture at the very beginning of it. Because i am 100% sure that it will only take a few hours until that picture will make it’s round in forums – without the text – and people will think “Oh, this game took 4 hours to complete”. They won’t care about the fact that it takes you longer because the time doesn’t show deaths or cutscenes. They will see the “4″ and that’s it. That isn’t really your fault though ;)

    That you imply that the deaths count TOWARDS that time doesn’t really help though :P

    Still, i greatly appreciate that you don’t hold the game’s length against it (you are doing the exact opposite) and i’m just happy that Platinum Games finally get’s the mainstream attention it deserves :)

    #12 2 years ago
  13. mathare92

    About the length, Dave. I know you’re not complaining but for those who might be too quick to judge from that one screenshot, you might want to include a small note about what it doesn’t count: cutscenes, etc.

    You can see Inaba’s entire Twitter clarification on Neogaf:

    http://www.neogaf.com/forum/showthread.php?t=512855

    Edit: Ristas beat me to it. Agree 100% with his argument about the placement of the pic. But then again, if it’s not there, the whole intro changes.

    #13 2 years ago
  14. Dave Cook

    @13 people should learn to read whole articles then ;)

    It’s the same as people skipping straight to review scores. It’s silly.

    But yes, stellar game. I loved it.

    #14 2 years ago
  15. mathare92

    Fair enough. I actually just read that part again, and noticed the phrase “minus cut-scenes and deaths”. Must have missed it for some reason on the first read through.

    #15 2 years ago
  16. frostquake

    Sadly the US economy has caused my life so many financial problems that I am forced into looking at game length. I am the few, that will not go back and play a game the second time. I loved Bayoneta, but once completed, I did not replay. Unless a game can offer me an entirely different story, then I won’t replay. Also, to replay a game again just because it will be tougher, makes no sense to me. I play the game to enjoy the story not the Challenge. In fact, a game that is too Challenging to me, ruins the story. So unless the story mode is different on different levels of how challenging it is, I will always play on easy.
    Now, before you attack me, I want you to know, I am not putting this game down, nor the way others play a game, I am just showing you that there are consumers out there like me, that take the length of a game, because of my style of playing, into consideration. So while I will buy this game, due to the shortness of the single player campaign, and due to the fact I only play through once for the story line, I will wait till it is much cheaper. I know I am in the minority, but that’s just who I am, and how you perceive game play and purchasing is also fine.
    Stay Frosty My Friends.

    #16 2 years ago
  17. mathare92

    ^ +1

    A valid counterpoint, and eloquently delivered. Something we could use more of around these parts.

    #17 2 years ago
  18. Dave Cook

    @16 no one can argue with that mate :) If they do, they’re an idiot.

    #18 2 years ago
  19. Telepathic.Geometry

    @frostquake: I completely agree with you, BUT, some games do lend themselves very well to repeated play-throughs.

    For example, playing Lumines to survive, and playing to get 210 blocks in 3 minutes is totally different.

    Going through Dark Souls as a mage or as a cleric might as well be 2 different games.

    Playing Dishonored as a stealth pacifist or as a bloodthirsty psychopath are completely different.

    I also think that a game like Vanquish – very similar to this game I suspect – plays radically differently on different difficulties. Easy, try to grab lots of trophies, play around with all of the different weapons, and see the story. Difficult, use your knowledge of the enemies’ weaknesses and your accumulated skill to annihilate everything you see quickly and efficiently.

    And challenge is always good. Difficulty – I would argue – is never good. I don’t want to be frustrated by cheapness and shitty detection and loose controls. But if the mistake was my fault AND the game gives me enough feedback on what I did wrong and how I can rectify it, I love it…

    #19 2 years ago
  20. Dave Cook

    @19 the increased challenge demands a different approach to battles too. Parrying becomes key.

    #20 2 years ago
  21. YoungZer0

    I knew the gameplay wouldn’t have much depth. I was able to defeat the Demo Boss even without parrying or blocking on Normal. To be honest though for a game that looks this insane, I don’t mind that at all. I’m in it for the experience. Never had much trouble in Vanquish either (which I didn’t like).

    I will probably rent it this weekend, then decide if it’s worth the real deal.

    Funny how the same people who complained about DmC’s combat rush to buy this game. The same people who called the new Dante ‘faggy’ and ‘emo’, can’t wait to play as a mascara abusing, high heels wearing Cyborg Ninja who has longer fingernails than someone named Lateesha.

    I saw some of the insane footage of the first level and although the action was solid, my initial problems have been confirmed. Confused color palette, PS2-like facial animation and bad, bad 3d models. At least the writing wasn’t as bad as I imagined, although the line “my sword is a tool of justice” is so embarrassingly bad, I nearly felt from my chair.

    Again, won’t hurt my playthrough, but the game really looks fucking terrible for an artistic standpoint. Never been Plantinum’s strongest suit, but I was hoping with some of the KojiPro team on board that would change.

    It didn’t. :/

    #21 2 years ago
  22. ActionGameKing

    Before I finish read this I gotta say Platinum’s first and probably only true mistake with this game was the way they handled the Total Play Time. The game only records your shortest playthrough of each mission, so if you play a section for 2 hours, but finally beat it in 15 mins. The game only records 15 mins to your “Total Play Time”, not the 2 hours. Now reviewers are taking points off and belittling the game’s play time because they’re surprised at the length, even though they KNOW they played it for longer than that.

    Smh, if only reviewers would do their job and research the game before knee-jerking that the game is short when it’s probably PG’s longest game at about 8 hours average.

    Rant over :)

    (EDIT) When I say reviewers I mean IGN and REV3Games

    #22 2 years ago
  23. ActionGameKing

    Just got back to reading this, nicely written Dave! So hyped to get my copy!

    #23 2 years ago
  24. SplatteredHouse

    “It may not have the tactical combat of Bayonetta or even the Devil May Cry series, but depth was never this game’s objective. Raiden’s combat is all about style and empowerment, and that’s a double-sentiment that come across tangibly throughout. ”

    Watching Giant Bomb play this, I just thought it looked one-note. I didn’t doubt that it was very good at playing that note (can’t get much of a tune from that note, though), but it looks fluffy as anything, and I’m not really looking for this/I wouldn’t buy a spectacle game like this, at this point. I don’t see it as having great value for money for my interest, and it’s a prime “wait ’til its on sale” prospect in that regard.

    @22: I can find nothing wrong with Rev3Games’ review: http://www.youtube.com/watch?v=SRGLIE8b6xI&list=UUQXR8pItAoKDAJSbphFxbrg&index=3 says the reviewer – “now, bear in mind that Revengeance is meant to be replayed” after which they detail the various tasks you can play to add further time to your total! One and done-ers, and achievement nuts especially may indeed find MGSR to be lacking in playtime.

    #24 2 years ago
  25. Dave Cook

    @23 thanks man, I appreciate that :)

    #25 2 years ago
  26. Hirmetrium

    I do need to point out that MGS games scream to be replayed. Over and over. I must of repeated MGS1 a million times and its still one of the best games I’ve ever played.

    #26 2 years ago

Comments are now closed on this article.

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    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]