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Metal Gear Rising: a flash flood of insanity

Tuesday, 19 February 2013 08:02 GMT By Dave Cook

Metal Gear Rising: Revengeance is out today in the States. Does it live up to Kojima Productions’ legacy? Dave Cook slashes his way through it to find out.

I finished Metal Gear Rising: Revengeance at the weekend. It took me just four hours, 52 minutes and 23 seconds to complete on normal mode, minus cut-scenes and deaths. The proof is above.

That’s a photo of my end-game report. I died 21 times during the campaign and still managed to cross the finish line in under five hours. I should be highly critical right now, but I’m not complaining in the slightest.

In fact, I thoroughly enjoyed this game. You will too.

Just like Platinum’s insane shooter Vanquish, I felt that the Revengeance campaign came in at the perfect length. However, I should point out that Brenna’s play-through was around the six-hour mark.

The game starts off with a bang and keeps pinging along at a steady beat, spiking occasionally thanks to mind-boggling set pieces and well-crafted boss battles. It’s hard to get bored with a title that’s this bat-shit mental and fun for the duration.

Nothing feels like filler and no moment is wasted as Raiden battles the Desperado group – a band of cyborg mercenaries trying to kick-start the war economy after the fall of The Patriots in Metal Gear Solid 4.

Although its not as tactical as Platinum’s impeccable brawler Bayonetta, the whole elevator pitch of Metal Gear Rising: Revengeance was to make anyone feel as badass as Raiden looked in this infamous Metal Gear Solid 4 cut-scene:


Thanks to BigBoss712 for the clip.

Platinum Games and Kojima Productions wants you to play this, not just watch it. If that was the goal, then both parties have exceeded expectation. What that means however, is that tactical fighting has been whittled down to spammy show-boating on lower difficulty tiers.

The core of Revengeance is its combat mechanic, and it’s shallow when compared to Bayonetta. Here, you can unleash Raiden’s high-frequency blade by hammering the light attack button, and use a secondary weapon by inputting heavy attack commands.

Secondary weapons are picked up after defeating bosses, such as Monsoon’s tactial Sai blades and Mistral’s L’Etranger polearm – which is my personal favourite due to its superb crowd-control range. The problem is that you can only switch heavy weapons in the mid-stage menu, not during combat.

Those looking for an experience closer to Bayonetta should start on hard mode, because this is where capable parrying and smart strikes become crucial. The parry system is simple, requiring you to press towards an incoming blow and light attack at the same time.

Simple, yes, but it’s brilliantly executed, just like Street Fighter III’s parry system, which requires players to press forward into an attack. The risk-reward mechanic underneath delivers a huge, gratifying pay-off. Fuck up and you get hurt hard, but succeed and you feel accomplished.

Parrying can also open ‘Blade Mode’ windows. Once Raiden’s battery gauge hits a certain level, triggering this mode will see the action slow to a crawl, giving him a chance to slice foes to pieces. Line up a swipe carefully and you can hack open enemies, exposing their electrolyte core.

Raiden can grab these cores and smash them, which tops up his health and battery power in an instant. It’s what the game refers to as ‘Zandatsu’ or, ‘Cut-and-take.’ Swipe wildly and you’ll destroy the core, losing your health boost in the process.

It’s a neat mechanic, however it’s only forced in a few instances. During a battle with hulking boss Sundowner, you have to swipe specific lines through his explosive shield to avoid taking damage. It’s a neat example of Blade Mode put to crucial use, but these moments are fleeting.

I can’t complain about any of the above, because when you take any ten minute section of gameplay, chances are you’ve hurled Metal Gear Gekkos around like toys, ran across a salvo of rockets like a makeshift walkway and carved many men into tiny, bloody chunks. It’s chaos from start to finish.

Play it again, Jack

Does Revengeance feel like a Metal Gear game? Yes, but obviously the pacing is entirely different. The weird thing is, you can play this game using stealth if you want, as Raiden’s Soliton radar maps foes, making it easy to sneak up for a stealth kill using cardboard boxes or oil drums.

There are Codec discussions, hidden posters of Japanese supermodels, alert phases and the classic “!” noise whenever Raiden is exposed. If you’re a fan of the series then you will appreciate Platinum’s nods to Metal Gear Solid 4, but I’m thankful they didn’t shoe-horn too many references in there. It would have felt cheap.

Instead, Revengeance feels like its own game, and tees off what could be a new story arc in its own right. Despite my rapid play-through, the game is full of hidden secrets, and your levelling carries over into subsequent campaigns, meaning you can replay until you’ve unlocked everything. You will feel compelled to do so.

It may not have the tactical combat of Bayonetta or even the Devil May Cry series, but depth was never this game’s objective. Raiden’s combat is all about style and empowerment, and that’s a double-sentiment that come across tangibly throughout.

Anyone who has grinned while slam-dunking missiles onto 50-foot tall mechas in Vanquish will know what I mean within the first ten minutes of playing Revengeance. You’ll be glad to know that the campaign is that one moment, looped over and over for five hours.

If that’s wrong, I don’t know what’s right.

Disclosure: To assist in writing this article, Konami sent Dave a copy of Metal Gear Rising: Revengeance on Xbox 360.

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26 Comments

  1. ps4some

    Is this a deliberate Enter Shikari nod Mr Cook ? If so – Good work :)

    Talking of ES, anyone else notice their Captain Price sample in sssnakepit ?

    #1 2 years ago
  2. Dave Cook

    @1 It wasn’t at first but I did realise after I wrote it :P It’s more a comment on how quickly the campaign is over.

    I need to listen to Sssnakepit again, clearly :D

    #2 2 years ago
  3. ps4some

    I’m pretty sure the ‘a nuclear submarine’ before the first chorus is a CoD sample of Price

    #3 2 years ago
  4. Telepathic.Geometry

    Fuck yeah, as an ardent fan of Vanquish, this game can’t come in through my letterbox fast enough! ^-^ Cheers for the review Dave…

    #4 2 years ago
  5. Dave Cook

    @4 It is short, but as soon as you finish it you’ll restart with all your weapons on a harder tier. I guarantee it.

    #5 2 years ago
  6. OmegaSlayer

    @Dave
    The game takes into account the best times, so the deaths don’t factor in the total playing time.
    It’s the same system offered by Bayonetta.
    Inaba twitted about it

    #6 2 years ago
  7. Dave Cook

    @6 yeah, but it’s still short. It’s not a criticism, as the pacing is perfect. It’s superb for the duration and you will definitely replay it.

    #7 2 years ago
  8. Telepathic.Geometry

    List of short:

    Ico
    Rez
    Portal
    Journey
    My girlfriend
    Aeon Flux shorts
    Vanquish
    Limbo
    Braid

    List of fucking awesome:

    Ico
    Rez
    Portal
    Journey
    My girlfriend
    Aeon Flux shorts
    Vanquish
    Limbo
    Braid

    #8 2 years ago
  9. Ristas

    Something VERY important:

    Platinum’s games aren’t very long. However, they are designed to be played multiple times. For Bayonetta, Kamija stated that you didn’t play through the game as long as you didn’t finish Infinite Climax-Mode. In fact, EVEN THEN there are more extras, playable characters and weapons in there. The strongest enemy in the game, Rodin, doesn’t get unlocked until you played through the game on Infinite Climax. You simply couldn’t completley understand the complex fighting mechanics of Bayonetta in one playthrough, let a lone the normal/hard difficulty.

    I am very confident that the same goes for Metal Gear Rising.

    Still, i think it’s a little unfair to the game to take this time and say “This is how long i took minus this and that”. Including your deaths and cutscenes, it would probably be more along the lines of 6-8 hours. I know that you say this is a) not the full time and b) you did enjoy the game anyway, but all people are going to see is the “4 hours”-mark and make their judgement.

    Also, in your text you write “. I died 21 times during the campaign and still managed to cross the finish line in under five hours. ” which implies that this time includes your 21 deaths, which it doesn’t :/

    #9 2 years ago
  10. Dave Cook

    @9 Did you read the whole piece? I’m not complaining about the length. Read it all, then let me know what you think.

    #10 2 years ago
  11. Hirmetrium

    @10: I think he was reiterating how Platinium design their games (i.e. with multiple difficulties and tiers in mind), rather than critiquing your review.

    Anyway, this pleases me greatly. Vanquish was utterly sublime, and I’ve been pumped for Rising for bringing together two of my great loves (Vanquish’s excellent design and the Metal Gear universe).

    Nice review Dave. Any tidbits about unlockables/extras?

    #11 2 years ago
  12. Ristas

    @Dave

    Yeah i did, I’m not criticising your review, it’s a great piece ;)

    All i’m saying is that you are doing the game a great misservice by putting that picture at the very beginning of it. Because i am 100% sure that it will only take a few hours until that picture will make it’s round in forums – without the text – and people will think “Oh, this game took 4 hours to complete”. They won’t care about the fact that it takes you longer because the time doesn’t show deaths or cutscenes. They will see the “4″ and that’s it. That isn’t really your fault though ;)

    That you imply that the deaths count TOWARDS that time doesn’t really help though :P

    Still, i greatly appreciate that you don’t hold the game’s length against it (you are doing the exact opposite) and i’m just happy that Platinum Games finally get’s the mainstream attention it deserves :)

    #12 2 years ago
  13. mathare92

    About the length, Dave. I know you’re not complaining but for those who might be too quick to judge from that one screenshot, you might want to include a small note about what it doesn’t count: cutscenes, etc.

    You can see Inaba’s entire Twitter clarification on Neogaf:

    http://www.neogaf.com/forum/showthread.php?t=512855

    Edit: Ristas beat me to it. Agree 100% with his argument about the placement of the pic. But then again, if it’s not there, the whole intro changes.

    #13 2 years ago
  14. Dave Cook

    @13 people should learn to read whole articles then ;)

    It’s the same as people skipping straight to review scores. It’s silly.

    But yes, stellar game. I loved it.

    #14 2 years ago
  15. mathare92

    Fair enough. I actually just read that part again, and noticed the phrase “minus cut-scenes and deaths”. Must have missed it for some reason on the first read through.

    #15 2 years ago
  16. frostquake

    Sadly the US economy has caused my life so many financial problems that I am forced into looking at game length. I am the few, that will not go back and play a game the second time. I loved Bayoneta, but once completed, I did not replay. Unless a game can offer me an entirely different story, then I won’t replay. Also, to replay a game again just because it will be tougher, makes no sense to me. I play the game to enjoy the story not the Challenge. In fact, a game that is too Challenging to me, ruins the story. So unless the story mode is different on different levels of how challenging it is, I will always play on easy.
    Now, before you attack me, I want you to know, I am not putting this game down, nor the way others play a game, I am just showing you that there are consumers out there like me, that take the length of a game, because of my style of playing, into consideration. So while I will buy this game, due to the shortness of the single player campaign, and due to the fact I only play through once for the story line, I will wait till it is much cheaper. I know I am in the minority, but that’s just who I am, and how you perceive game play and purchasing is also fine.
    Stay Frosty My Friends.

    #16 2 years ago
  17. mathare92

    ^ +1

    A valid counterpoint, and eloquently delivered. Something we could use more of around these parts.

    #17 2 years ago
  18. Dave Cook

    @16 no one can argue with that mate :) If they do, they’re an idiot.

    #18 2 years ago
  19. Telepathic.Geometry

    @frostquake: I completely agree with you, BUT, some games do lend themselves very well to repeated play-throughs.

    For example, playing Lumines to survive, and playing to get 210 blocks in 3 minutes is totally different.

    Going through Dark Souls as a mage or as a cleric might as well be 2 different games.

    Playing Dishonored as a stealth pacifist or as a bloodthirsty psychopath are completely different.

    I also think that a game like Vanquish – very similar to this game I suspect – plays radically differently on different difficulties. Easy, try to grab lots of trophies, play around with all of the different weapons, and see the story. Difficult, use your knowledge of the enemies’ weaknesses and your accumulated skill to annihilate everything you see quickly and efficiently.

    And challenge is always good. Difficulty – I would argue – is never good. I don’t want to be frustrated by cheapness and shitty detection and loose controls. But if the mistake was my fault AND the game gives me enough feedback on what I did wrong and how I can rectify it, I love it…

    #19 2 years ago
  20. Dave Cook

    @19 the increased challenge demands a different approach to battles too. Parrying becomes key.

    #20 2 years ago
  21. YoungZer0

    I knew the gameplay wouldn’t have much depth. I was able to defeat the Demo Boss even without parrying or blocking on Normal. To be honest though for a game that looks this insane, I don’t mind that at all. I’m in it for the experience. Never had much trouble in Vanquish either (which I didn’t like).

    I will probably rent it this weekend, then decide if it’s worth the real deal.

    Funny how the same people who complained about DmC’s combat rush to buy this game. The same people who called the new Dante ‘faggy’ and ‘emo’, can’t wait to play as a mascara abusing, high heels wearing Cyborg Ninja who has longer fingernails than someone named Lateesha.

    I saw some of the insane footage of the first level and although the action was solid, my initial problems have been confirmed. Confused color palette, PS2-like facial animation and bad, bad 3d models. At least the writing wasn’t as bad as I imagined, although the line “my sword is a tool of justice” is so embarrassingly bad, I nearly felt from my chair.

    Again, won’t hurt my playthrough, but the game really looks fucking terrible for an artistic standpoint. Never been Plantinum’s strongest suit, but I was hoping with some of the KojiPro team on board that would change.

    It didn’t. :/

    #21 2 years ago
  22. ActionGameKing

    Before I finish read this I gotta say Platinum’s first and probably only true mistake with this game was the way they handled the Total Play Time. The game only records your shortest playthrough of each mission, so if you play a section for 2 hours, but finally beat it in 15 mins. The game only records 15 mins to your “Total Play Time”, not the 2 hours. Now reviewers are taking points off and belittling the game’s play time because they’re surprised at the length, even though they KNOW they played it for longer than that.

    Smh, if only reviewers would do their job and research the game before knee-jerking that the game is short when it’s probably PG’s longest game at about 8 hours average.

    Rant over :)

    (EDIT) When I say reviewers I mean IGN and REV3Games

    #22 2 years ago
  23. ActionGameKing

    Just got back to reading this, nicely written Dave! So hyped to get my copy!

    #23 2 years ago
  24. SplatteredHouse

    “It may not have the tactical combat of Bayonetta or even the Devil May Cry series, but depth was never this game’s objective. Raiden’s combat is all about style and empowerment, and that’s a double-sentiment that come across tangibly throughout. ”

    Watching Giant Bomb play this, I just thought it looked one-note. I didn’t doubt that it was very good at playing that note (can’t get much of a tune from that note, though), but it looks fluffy as anything, and I’m not really looking for this/I wouldn’t buy a spectacle game like this, at this point. I don’t see it as having great value for money for my interest, and it’s a prime “wait ’til its on sale” prospect in that regard.

    @22: I can find nothing wrong with Rev3Games’ review: http://www.youtube.com/watch?v=SRGLIE8b6xI&list=UUQXR8pItAoKDAJSbphFxbrg&index=3 says the reviewer – “now, bear in mind that Revengeance is meant to be replayed” after which they detail the various tasks you can play to add further time to your total! One and done-ers, and achievement nuts especially may indeed find MGSR to be lacking in playtime.

    #24 2 years ago
  25. Dave Cook

    @23 thanks man, I appreciate that :)

    #25 2 years ago
  26. Hirmetrium

    I do need to point out that MGS games scream to be replayed. Over and over. I must of repeated MGS1 a million times and its still one of the best games I’ve ever played.

    #26 2 years ago

Comments are now closed on this article.

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    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]