Witcher 3 dev looks to Skyrim for inspiration

Monday, 18th February 2013 01:36 GMT By Brenna Hillier

The Witcher 3: Wild Hunt draws inspiration from the gorgeous open-world of The Elder Scrolls V: Skyrim, but CD Projekt aims to top the Bethesda RPG’s “generic” quests and characters.

Director Konrad Tomaszkiewicz wasn’t just trying to start a flame war; he said CD Projekt Red “for sure” has a lot to learn from Bethesda, especially how to make open worlds with huge vistas with ambience and adventures, but that Skyrim missed an opportunity to be immersive.

“Thinking of the lesson were learned on Skyrim is that you need to care about immersion with the game all the time,” he told GameInformer in a video interview.

“You can’t show that you got some generic solutions or generic stuff in the game and Skyrim – it was generic. You could make the same quest a few times, and every time, an NPC didn’t spot that you made it for him previously.”

Tomaszkiewicz said that in order to maintain immersion, every quest has to be designed in such a way that NPCs react to what the player is doing. He said that in The Witcher 3, players will see evidence oif every choice they make in the world around them – NPCs will talk about things the player has done, and react with anger or approval.

By combining Skyrim’s beautiful open world with CD Projekt’s emphasis on consequence in the game world, Tomaszkiewicz said, he hopes The Witcher 3 will be the “perfect RPG”.

CD Projekt has already made it clear it wants to outdo Skyrim and other RPG rivals with The Witcher 3, which is the first in the series to go open-world.

The Witcher 3: Wild Hunt is expected in 2014, likely on next-generation consoles and PC, although platforms have not been officially confirmed.

Thanks, Kotaku.



  1. Well Oops

    The last thing Witcher needs to do is look to Skyrim for any cues. Good lord. Maybe it should look to Dark Souls for gameplay fluidity instead.

    #1 2 years ago
  2. noamlol2

    that’s a bold claim

    skyrim was fucking huge. and try to mimick that with full voice overs, amazing graphics, shit load of quests, new weapons and weapon types

    and much more

    if this is true, then they’ll have to work their asses everday, for 2 full years, and it will take a lot of bug testing

    they were so many in skyrim, imagine they have to iron out all the bugs aswell as polishing the game to be the very best

    if they pull it off, i really hope their game sell, and i’m sure this game will sale, advartasing this game will be a snap

    #2 2 years ago
  3. Zohar

    He’s right about Skyrim being generic. It was very explicitly designed to allow the player to take whatever path he/she wanted but the downside was that it always resulted in the world being pretty much unchanged by your actions.

    -Potential Skyrim SPOILERS below-

    On the same character you can be:

    Archmage of the College
    Leader of the Thieves Guild
    Leader of the Companions
    The greatest assassin that ever lived
    Legendary savior of the world and killer of Alduin

    And nothing in the game world changes other than some sideways comments you get from a guard every now and then. These massive, seemingly important quest lines exist almost in a self-contained vacuum because the countless permutations of player actions -should- effect various aspects of the world in various ways. The simple truth is though that there isn’t an unlimited resource of time, people and money for Bethesda to devote to altering the gameworld to react to any combination of player actions, so the solution is for everything to be generic and self-contained.

    Even the civil war quest has no discernible outcome on the world other than the guards being replaced in a city. If you replay the civil war quest on the opposite side you will see that the game plays -identically- either way. It is literally copy and paste, only the side your on and the forts you attack change. That Stormcloak mission where you meet Ralof and ambush the Imperial supply caravan? Yeah that plays out the same way if you choose the Imperial side, only you’re with Advar and you’re ambushing a Stormcloak supply caravan.

    You assassinate the Emperor of Tamriel in the Dark Brotherhood quest and this has no effect on the civil war or the rest of the world.

    It is a game of countless choices but virtually zero consequence.

    Don’t get me wrong, I love Skyrim and have played close to 300 hours of it, but the story and the consistency of the world falls apart under scrutiny.

    #3 2 years ago
  4. YoungZer0

    @1: Lawl. Have you played Witcher 2? Besides the point that they actually WERE inspired by the Souls games (Difficulty) the last things the Souls games are is fluid.

    @3: SPOILER:

    Yep, that pissed me off too. You could be the Archmage of the College and not even be a magician. At the end of my first playthrough I was all of it and also a Werewolf.

    Restrictions would’ve motivated me to play multiple characters. Now I have to restrict myself.

    I also had a lot of problems with the Lore of Skyrim. It was pretty much a carbon copy of North Mythology with little work from them.

    The writers of Bethesda really need to get their shit together. They are bloody awful. They should let Obsidian do the next Elders Scrolls.

    #4 2 years ago
  5. Hussar

    When I finished the boring adventure of Skyrim, I felt like the game was oriented for quantity, not quality. Fucking huge open-world isn’t a solution. After a while it starts to feel repetitive as well as quests player is given. Skyrim = good this-gen RPG? Yes. But that doesn’t make it revolutionary or anything else.

    #5 2 years ago
  6. roadkill

    Oh Please Don’t!!

    #6 2 years ago
  7. kaffikjelen

    Skyrim is a decent game, but it is very repetitive and clunky. Hopefully, CD Projekt take inspiration from the good, but avoid many of Skyrim’s mistakes.

    #7 2 years ago
  8. Hybridpsycho

    It’s nice to see that CD Project knows what was wrong with Skyrim. Even though I loved the game it could’ve used alot of improvement :p

    #8 2 years ago

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