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Nvidia posts record financials, $4.28 billion revenue in 2013

Nvidia has won big in the current fiscal year, posting record revenue of $4.28 billion. The company's Q4 revenue sits at $1.1 billion, and is indicative of an increase across almost entire the board.

In the company's financial report for the fiscal year ending January 27th 2013, Nvidia's Q4 revenue of $1.1 billion signified a 16.1% year-on-year increase for the period.

Nvidia's net income jolted up by 50% hitting $174 million, when compared to $116 million for the same period last year. All of this accounted for total revenue of $4.28 billion, a 7.1% year-on-year increase.

The only dip came from net income, which slumped 3.2% to $562 million.

Nvidia won big with its line of Tegra processors, as the division brought in $764 million in revenue, while the company's GPU arm accounted for $3.25 billion of the total revenue figure. That's a full-year increase of 2% for the GPU arm, and 29.3% for the Tegra division, and a 7.1% and a 89.8% increase for Q4 year-on-year respectively.

In the report, Nvidia chief executive officer Jen-Hsun Huang said of the numbers, "This year we did the best work in our company's history. We grew our GPU and Tegra Processor businesses.

"We are sampling production silicon of the Tegra 4 platform which includes our 4G LTE modem. And we created new pillars for long term growth with Project Shield and Nvidia Grid -- first-of-their-kind devices that will extend our leadership in visual computing into mobile and the cloud."

Nvidia's next venture is in to the console market with its Project Shield handheld, which has been gaining great traction among the gaming press and within the development community for its open-platform approach to publishing and developers.

The company is now seeking a UK distributor for Project Shield, and recently showed off its graphical clout in a recent Real Boxing live demo. Watch it here.

Thanks GI.biz

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Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.
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