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Fuse is finally starting to make sense

Thursday, 14 February 2013 14:01 GMT By Dave Cook

Fuse has a real fight on its hands as a new IP in a sea of franchises. Developer Insomniac talks tells us about its approach while Dave Cook has a blast playing the all-new Echelon mode.

Fuse

Originally announced as Overstrike at E3 2011, the game was later re-named ‘Fuse’ in August 2012.

Teamwork is Insomniac Games’ key hook. The studio’s most recent trailer shows plenty of it in action.

Fuse’s horde survival mode ‘Echelon’ was announced in December, along with a new trailer featuring plenty of gunplay.

I first played Fuse in October, and wasn’t overly impressed. Read my first impressions here.

I first played Fuse back in October. It felt like a functional and polished cover shooter at its core, but it suffered from a severe lack of ‘spark’.

Developers need their games to have a bankable identity now more than ever. You’re never going to pay top dollar for something that feels average or uninteresting, that’s just plain common sense. With cheaper alternatives on PC and mobile formats, console studios need to work harder than ever to arrest your attention.

After revisiting Fuse last month, I’m slowly beginning to understand its appeal. Most of this new-found enthusiasm comes from Echelon mode and yes, it’s another take on ‘Horde’. What really rattles my cage is that so many studios seem to be taking a half-assed approach to survival modes, as if they’ve been knocked together in a lunch hour. It simply doesn’t fly.

But Echelon feels like a proper attempt at shaking up the format. It’s still a round-based survival game contained on a single map, but rather than gunning down waves of enemies until your fingers bleed, Fuse hurls a barrage of quick-fire objectives at the team. It’s like a hybrid of Wario Ware and Gears of War’s Horde, if such a notion can be conceived.

It works too, turning what could have been a faceless co-op mode into something that feels exciting, engaging and utterly insane. My hands-on session took place at a facility in Pakistan, littered with chain-link fences, elevated platforms and metallic walls. It sounds dull, but it certainly wasn’t without colour.

The round began with a Raven gun ship flying in to dispense troops below. Its mini-gun peppered us with suppressing fire while we unloaded on the rappelling troops, sending several bodies tumbling down to the ground. We learned that you can even take down the chopper too if you’re fast enough, but we were shit if I’m being honest.

“OK, yep, so we just kill these bozos and then it’s on to the next round, right?” That’s what I was thinking in my bullish, critical head. But no, the next round saw an ordnance drop fly in from above and our task was to fight a huge pack of riot shield Raven troops for control of the supplies.

If you’re too slow they’ll destroy the cache and you get nothing. Succeed and you get a big weapon boost. It’s all to play for. Round three was sadistic, throwing one of the game’s mid-bosses and a big wave of footsoldiers at us. The giant, bastard-hard ape mech flattened our whole team in seconds.

With pride swallowed and our expectations re-aligned, our group of critics hit the restart button and tackled the mode again, but this time in a less-sceptical light. Echelon mode – as it happens – is insanely good fun and, well, just plain insane.

The aesthetic quality on show makes each wave feel like a war in its own right. Fuse particles spray everywhere, bullets ping off surfaces and the din of gun-fire erupts all around you. It’s even possible to engage in a bit of Uncharted-style climbing to create ad hoc cover.

I spent a whole round shimmying around the edge of a wall, emerging to shoot over it with my free hand whenever an opportunity arose. When you mix this with the possibilities of Fuse weapons to place impenetrable shields or to inflict area-of-effect damage, you can start to see the game’s appeal a little more clearly.

I’m still not convinced that the Fuse chaining mechanic is a marquee feature – basically because I need more time with it – but yes, it did make more sense as I got into the habit of propping up shields to plug gaps in cover, giving my squad a chance to raise hell in safety.

We also scrambled over money bags that spawn in as a reward for good performance. They spew coins all over the shop and feel like they belong in a Smash Bros. game, giving you currency to spend on new abilities and upgrades. It’s a daft, playful touch.

I also played a campaign mission set in Jodhpur that threw up some new tricks. What struck me is how much more aggressive the enemy AI felt when compared to my October playtest. They really don’t fuck about as they hound you with relentless fire and push forward for the kill.

At one point a stealth cloaked enemy troop grabbed one of my squad-mates like a human shield and forced us to shoot around them for the kill. Between that and the crushing difficulty of our courtyard skirmish, we all felt the pressure brought on by these relentless bastards. Only a weak and tacked-on platforming section felt out of place. The rest felt surprisingly solid.

Drying off my sweaty palms, I turned to Insomniac CEO Ted Price for a quick chat about the game, particularly Echelon’s crushing difficulty. “We’re not afraid to make a game that challenges players, at all”, he said. “With a four-player game, you do have to throw some pretty tough challenges at players to keep them on their toes so it doesn’t get old.”

Echelon mode certain does keep players on their toes, as complacency will see you downed in moments. Price explained one of Echelon’s six sub-modes ‘Countdown’, as an example of focused teamwork at play.

“In Countdown you’re taking a Fuse canister to a specific spot as it counts down to critical mass,” he explained, “so you have to get it there in time. But if you stand on the spot, within proximity of the canister, your Fuse weapons are always powered up, which gives you incentive to help protect whoever’s carrying it.”

There are many of these little mechanics at play to enforce teamwork in both Echelon mode and the campaign, but I still feel like it resonates stronger in the former. For example, when facing a mini-boss in ‘High-Value Target’ rounds, Price explained that failure to take down the threat quickly will see it calling in endless waves of re-enforcements.

You’re always under pressure and it ramps up excitement apace. When jetpack, stealth and riot shield troops enter the arena however, you need to be ready for a rough ride. I asked Price if this visible attempt to do new things with the Horde archetype was a key goal of Insomniac’s.

“It’s easy to become complacent as a player of round-based games” he explained. “So it was important for us to make sure that every battle felt a little different. We can do that by randomising the way sub-objectives appear in Echelon.”

The same goes for platforming sections in the campaign. Although the clambering I experienced felt asinine, Price assured me that it was just a taster of what’s in store. “It’s important for us to break up combat and it’s important to not create a one-note game where you’re always fighting.

“Those are our moments to tell some of the backstory in real-time, and create conversations between characters that help flesh out their personalities and tell more of their story during those traversal moments.”

Whether or not that story will help support the crazy gunplay at the beating heart of Fuse remains to be seen. I’m now keeping a cautious eye on the game’s development moving forward, just in case my renewed hope is justified. It could end up surprising everyone come launch day, and besides, new IP is what we need more of, right?

Disclosure: To write this interview, Dave attended a recent EA showcase event in London. All travel and food was paid for by VG247. Catering at the event was offered but not accepted. No code, merchandise or advertising was accepted.

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26 Comments

  1. deathm00n

    I can’t read the whole article now, but I stopped in the part that echelon mode is a horde mode with objectives. This sounds like what we already have in uncharted 3.

    #1 2 years ago
  2. Dave Cook

    @1 Shame, because Echelon is actually decent. I’m as surprised as the next man. Can’t comment on the campaign yet, as what I’ve played hasn’t set my world on fire yet.

    #2 2 years ago
  3. Gheritt White

    I know those screens have been touched up in Photoshop, but still… WOW.

    #3 2 years ago
  4. Dave Cook

    @3 Yep. I was surprised when I played it. I’m not usually cynical when approaching games – because hey, I freaking love games – but with Fuse I wasn’t initially taken by it. Echelon is a riot though. Hope the campaign stacks up.

    #4 2 years ago
  5. deathm00n

    @2 No Dave, you misunderstand my point, not that I’m saying it’s bad, I love the mode I mentioned from Uncharted.

    I’ve just read it to the end and now I see it’s got potential, the bosses in the middle of the waves sounds good.

    But I’m cynical about it, I fear it will be another TPS in the sea of clones. Hope not, but lets see.

    #5 2 years ago
  6. Dave Cook

    @5 Ah, then you will indeed enjoy Echelon :)

    Yeah the bosses are good, but bloody terrifying as they aren’t easy, especially with troops swarming around it.

    I’m cautious too, I hope any new IP does well, but it remains to be seen.

    #6 2 years ago
  7. absolutezero

    I wanted a wonderful follow up to No One Lives Forever.

    Monolith are a Warner factory more or less so no one else is going to make it. Even the name now fills me with apathy.

    #7 2 years ago
  8. SameeR_Fisher

    Great read Dave, I was interested in reading your thoughts cause personally I am super worried.

    Echelon mode seems to be quite fun, and friends will have a blast in it, though I wonder about the SP missions, the length, the story, the variety, will they be worth it ?!, I know you only got your hand on a small part and it didn’t set your world on fire, hence why I am still worried about SP, at least Echelon so far is different from traditional horde mode.

    And yes we are in great need of new IPs, I really hope Insomniac can succeed in making something amazing, after all Resistance is one of my fav. games.

    It is refreshing, between this, The Last of Us & Remember Me, we are getting more and more new IPs.

    #8 2 years ago
  9. ps3fanboy

    this is just a mediocre game and that much we know already… is it gonna be a bad game like aliens colonial marines, nope. is it gonna be a bargain bin buy?… most likely, yes.

    #9 2 years ago
  10. Dave Cook

    @9 because you’ve played it, clearly.

    #10 2 years ago
  11. deathm00n

    Looking at it now, the screenshot with the palm trees really reminds me of Bulletstorm. If it turns out to be better than Bulleststorm it’s already something. Because Bulletstorm didn’t live to my expectations :(

    #11 2 years ago
  12. daytripper

    @9 Grow up soft arse

    #12 2 years ago
  13. Dave Cook

    @11 it’s quite different to Bulletstorm, but yeah I think the colour palette and effects feel the same now you mention it.

    #13 2 years ago
  14. splashofartstudios

    Idk Dave…you loved the new DMC…so I take what you say as a serious grain of salt lol. It does look rather mediocre… yet another shooter oh..joy…

    #14 2 years ago
  15. TheBlackHole

    “Catering at the event was offered but not accepted.”

    This is absolutely insane. No-one thinks you write nice reviews because you eat their food.

    Christ.

    #15 2 years ago
  16. splashofartstudios

    ^^Lol

    #16 2 years ago
  17. deathm00n

    @15 You must not know about what happened last year right? Long story short: Dave entered (and I think he won) a giveway made by a developer and this generated a lot of hate and questioning about double standards in today game journalism. To end any suspicions people here no longer accept anything besides games from the developers, to show they are not bought by them.

    #17 2 years ago
  18. splashofartstudios

    ^^ I dont think that was the point he was trying to make death… He was saying, why talk about food and how the company is trying to “woo” him over..talk about the game..not food catering for their special little “guest”

    #18 2 years ago
  19. TheBlackHole

    @17

    I know what happened, I just think journos have gone a little OTT with their self-regulating.

    Freebies etc I get, but food? Dude’s gotta eat, right?

    #19 2 years ago
  20. SameeR_Fisher

    @17: wait that happened to Dave ?!, I thought it was Geoff with the picture or something that generated all that buzz.

    #20 2 years ago
  21. The_Red

    @20
    It didn’t stop there. Doritos pope or something was the beginning. Things got ugly as some journalists were named in the original EG article that started this which lead to even more discussions.

    #21 2 years ago
  22. SameeR_Fisher

    @21: wow, to be honest I kinda skipped over that time, didn’t give the matter much thought.

    #22 2 years ago
  23. TheBlackHole

    @22

    Neither did anyone else. That’s why the whole thing is so ridiculous. Pat made the longest post about it, some of which I got, other bits I thought he’s missed the point a little.

    Still, all it means now is that underpaid writers have to also pay for their own transport, food and other normal things when not at all necessary, just in case they are seen as being bias.

    #23 2 years ago
  24. LuLshuck

    Basically its mass effects 3s multiplayer? which is good because me3 is god awful

    #24 2 years ago
  25. viralshag

    I have to agree with TheBlackHole, not eating offered food is a little OTT and actually mentioning it is a little OTT. If anything I find it a little unbelievable you would stand there and NOT eat or drink anything.

    Perhaps you could also get a signed note from an EA employee just to confirm you didn’t eat anything? Just so we know for sure…

    #25 2 years ago
  26. DSB

    If I was an EA PR, I’d cater with nothing but Doritos. Then I’d stand by the food cart and watch whoever went to get some, and then I’d point at whoever it was and say “Haaa!”. Every time it happened.

    I wouldn’t even promote the game, they could fire me after that if they wanted to, I’d just become a games journo.

    @23 There’s hardly anything wrong with journalists paying for their own transportation. It’s a pretty logical assumption that if a business pays 1000 dollars for you to look at a game of theirs, they might expect something in return.

    The fact that they’re underpaid doesn’t mean they should save on ethics.

    In the case of snacks I’d say that assumption becomes pretty far fetched, though.

    #26 2 years ago

Comments are now closed on this article.

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    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]