Mon, Feb 11, 2013 | 21:59 GMT
Releasing a game demo can cut your sales in half, warns Schell
Schell games CEO and industry analyst Jesse Schell has warned that releasing a demo of your game before launch can kill your sales. Schell argues his case against releasing a demo at DICE Summit 2013 last week, and he had the stats to back up his claim too.
Above: EA recently confirmed that the Dead Space 3 demo was downloaded over 2 million times.
PCGamesN reports that Schell stated, “You mean we spent all this money making a demo and getting it out there, and it cut our sales in half? Yes, that’s exactly what happened to you.”
He cautioned developers that without a demo to test, gamers will have to buy a game in order to see if it’s any good or not, while demo downloads will often deter players from picking up the full release, rather than encouraging a purchase.
Schell also explained that the games selling most were those that built up expectations by not releasing a demo, while teaser trailers and other marketing ploys worked more effectively than a demo to raise interest in titles.
Here’s Schells presentation in full. PCGamesN points out that he makes the above points around the ten-minute mark.
What do you think? Would you be sad to see demo downloads disappear? Have they ever put you off buying a game? Let us know below.