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Releasing a game demo can cut your sales in half, warns Schell

Schell games CEO and industry analyst Jesse Schell has warned that releasing a demo of your game before launch can kill your sales. Schell argues his case against releasing a demo at DICE Summit 2013 last week, and he had the stats to back up his claim too.

Above: EA recently confirmed that the Dead Space 3 demo was downloaded over 2 million times.

PCGamesN reports that Schell stated, "You mean we spent all this money making a demo and getting it out there, and it cut our sales in half? Yes, that’s exactly what happened to you."

He cautioned developers that without a demo to test, gamers will have to buy a game in order to see if it's any good or not, while demo downloads will often deter players from picking up the full release, rather than encouraging a purchase.

Schell also explained that the games selling most were those that built up expectations by not releasing a demo, while teaser trailers and other marketing ploys worked more effectively than a demo to raise interest in titles.

Here's Schells presentation in full. PCGamesN points out that he makes the above points around the ten-minute mark.

Watch on YouTube

What do you think? Would you be sad to see demo downloads disappear? Have they ever put you off buying a game? Let us know below.

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Dave Cook avatar

Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.
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