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Resident Evil 6 – Capcom “currently analyzing the cause,” of less-than-expected sales

Friday, 8 February 2013 19:20 GMT By Stephany Nunneley

Capcom has chalked weak Resident Evil 6 sales to various contributing factors: new challenges with development, inadequate organization, and marketing.

In a Q&A response to its Q3 fiscal report, the firm stated it is still analyzing the reason the game didn’t sell over 4.8 million units, which was less-than-expected.

“We are currently analyzing the causes, which involve our internal development operations and sales operations,” reads the statement. “We have not yet reached a clear conclusion. We believe that global sales of 5 million units are proof that this is a popular title. However, we believe that the new challenges we tackled at the development stage were unable to sufficiently appeal to users.

“In addition, we believe there was inadequate organizational collaboration across our entire company with regard to marketing, promotions, the creation of plans and other activities. We will have to examine these results from several perspectives.

“We will reexamine our internal operating frameworks in order to identify areas that need to be improved concerning development as well as sales and administrative operations.”

Resident Evil’s producer Masachika Kawata said last week there’s a possibility for a reboot of the franchise, as long as it preserves “what Resident Evil is and what makes it appealing to fans.”

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29 Comments

  1. Lewis247

    Because it’s a total peice of shit.

    I remember they said before hand they were listening to fans… Did they fuck! I hope revelations HD is alright.

    #1 2 years ago
  2. Gnosis

    Hahahahahahaha… I’m sorry, but…ahahahaha, I just can’t… hahaha!… >_>

    #2 2 years ago
  3. OlderGamer

    Take a break from the franchise. Give it a few years, do something else.

    #3 2 years ago
  4. ArcticMonkey

    I know a ton of Devs/Pubs who would love their games to sell 5m copies… I hate Capcom. It’s so petty of me to say, but their on disc dlc BS… Eh, not gonna rant.

    Remember me looks good tho. I don’t want to give Capcom a dime, but should the Dev be the victim of that? Probably not.

    #4 2 years ago
  5. SlayerGT

    @1 “they were listening to fans”

    I honestly feel like this is one of the biggest issues with the industry. Games becoming less like art and more like products. I liked games more before the internet..

    #5 2 years ago
  6. Stephany Nunneley

    @5 “I liked games more before the internet…”

    I feel that way on occasion myself!

    #6 2 years ago
  7. SameeR_Fisher

    Hey, here is a list:

    - Choose a better releasing window, October is always busy with Assassin’s Creed, go for August or July.

    - Return to Survival Horror, make a grand spectacular game with great graphics to enforce the atmosphere, then make a combat system that doesn’t make the player a bada$$, make the enemies hard to kill and ammo scarce.

    - Get rid off Co-Op forever, want to make friends play together, keep it in MP away from the SP and the Story.

    - Less weapons, RE nowadays got a huge amount of weapons.

    Those are pretty much it.

    #7 2 years ago
  8. Francis O

    The game sucks, the broken up campaigns, the military style shooting with Chris Redfield, the stupid melee system in the game.

    Capcom, Look at Resident Evil Revelations…. thats how you make a Resident Evil game.

    #8 2 years ago
  9. The_Red

    Analyzing the cause? Seriously? It’s like Nintendo making a bloody FPS Mario game that bombs. Will there be any need for analysis? Of course not.

    #9 2 years ago
  10. loveaya

    Why less than expected? because without Mikami Shinji

    #10 2 years ago
  11. Bomba Luigi

    2 Sad Things about that.

    1. What is wrong with that Game is…. well, its obvious.

    2. Calling a Game with almost 5 Million Sales in this Period of Time a failure sounds so Terrible. 5 Million (F I V E Million) People thought that what you done is worth the Money they worked for. Can you even Imagine how many People that are? So please be a bit Thankful here and don’t wining around, because that are good Numbers.

    #11 2 years ago
  12. deadstoned

    I’d say the game itself and the story are pretty poor to be honest. I think Capcom are asking this question, because it did alright in Japan. Which is the case for anything made in Japan simply does better there. Trying to sell a mostly Japanese games to Westerners just doesn’t work any more. The story, the gameplay and the artwork is simply too Japanese. In this case I think RE6 is the result of Japanese trying to make what they think is a western game. Which again doesn’t work. So unless they put a new spin on it by making it hardcore like Dark Souls or very artsy like Ni No Kuni, its not going to get better in Japan.
    .
    The Series needs a break, then give it to some western devs to refresh it.

    #12 2 years ago
  13. sh4dow

    What the hell more do they want? That’s already about 4 million more than this piece of shit should have sold!

    #13 2 years ago
  14. NinjaHart

    The thing that made the RE games populare and buildt their fan base was the horror RPG aspect of the game. Now from what I heard, they removed almost all of that and they don’t understand the problem?

    I’m not a fan of RE, but even I know what their problem is.
    If you take a horror RPG type of game and turns it into a full action game with about no horror, the fans will be dissapointed.

    Everyone should know that.

    #14 2 years ago
  15. Wezzulus

    @7 I’d like the co-op to stay, just not forced co-op. It gives replay value.

    #15 2 years ago
  16. salarta

    Ah Capcom. Of course it can’t be a problem with the content or creative decisions made with the game, the suits know full well that human beings are just stupid, mindless sheep that don’t care one bit about the actual quality of a product so long as it has familiar names and faces slapped on it.

    One annoying thing I regularly see people whine about is fans being “entitled.” The people that say this sort of thing play right into the attitude of the suits at these companies, the idea that fans should accept absolutely anything the company makes. The reality is that fans are consumers. Consumers pay for what they want. If they don’t want something, they don’t have to buy it, and if there’s something they want that the company refuses to make, they also have a right to make the demand known to the supply side. A video game company not giving the fans want they want is like a candy company hearing “We want chocolate bunnies” as the strongest demand, and deciding to turn around and make jawbreakers instead.

    Fans would do this sort of thing regardless, because even if we take it out of the business mindset, a person is going to buy what fits their tastes and interests. However, video game companies invited fans being a lot more expressive and demanding the instant they started hiring CEOs and treating video games like they’re nothing more than interactive Blockbuster movies.

    Someone else suggested that when it comes to video games, the internet has been a bad thing when it comes to fan reaction to games. In reality, I think the internet is one of the few things that might save the industry.

    Before the internet, we had no real way of finding out about what many of these companies were doing, or what their presidents, directors, employees, etc were saying. Would we have ever heard about the conditions at EA that led to ea_spouses without the internet? Even if we did, would it have been dealt with as quickly, or would EA employees and people close to them have suffered for years longer? And video games. Before the internet, there was no chance in hell that hidden gems like God Hand would have been acknowledged and tried out by as many people as today. Would Demon’s Souls have led to the creation of Dark Souls without the internet? For many high-quality games, the internet is their only hope for success because in many cases the companies that release them either underestimate their potential or don’t have the money to get the word out by traditional means.

    This leads into my second thing to note. When the internet wasn’t such a big thing yet, the video game industry was still relatively free of Hollywoodization and business types forcing their way in to treat video games like mere products. When you say “I liked how the video game industry worked out before the internet,” you’re referring to a time period when video game publishers and developers were not primarily run by business and marketing people that eagerly suck the creativity and love out of games to try and make those games fit whatever trends and demographics they think will sell more copies.

    And that’s where the REAL problem lies, and what caused Resident Evil 6 to become a “failure.” Capcom has been notoriously asinine toward both the very video game creators that led Capcom to greatness in the first place, AND the fans that bought those games back then. Why? Because, as Inafune pointed out in his rants before leaving Capcom, money. Money money money. In past generations, such as before the internet, companies made decisions based on their visionary ideas. Making money mattered, but the main goal was to create a great game that fit what they wanted to see in a game; the video game industry wasn’t where you went to try and make billions to buy your next yacht.

    Fans didn’t make “demands” of companies before the internet because before the Hollywoodization of video games, they didn’t HAVE to make demands. Back then, the people running the show at video game companies didn’t let what they thought might sell more copies override what felt right to them for the franchise. Today, fans need to make “demands” because these companies are run by suits that have no fucks to give about quality or respecting source material. Most of these big name companies are now as creatively bankrupt as the film companies that keep making terrible remakes of amazing classic films, remakes that often miss the whole point of the original films. Just like games like Resident Evil 6, DmC, 3rd Birthday and the coming “Tomb Raider” game.

    #16 2 years ago
  17. LuLshuck

    Theres a reason why both DMC and RE6 didnt sell, DMC you treated the hardcore fans like shit and RE6 yous just missed the point about resident evil

    #17 2 years ago
  18. salarta

    I think a fair bit of RE6 failing was also due to a mix of not listening to the fans and not really having any respect for the Resident Evil franchise. Capcom ignored calls for the series to more fully return to survival horror, and they made the up-front decision to completely exclude Jill and Claire in a game that anyone that can actually look at things objectively knows should have included them as major playable characters.

    Capcom expected to sell 6 million copies, they only sold 4.8 million. Speaking solely on the characters aspect, I wouldn’t have been surprised if Jill and Claire wouldn’t have garnered at least 1 million more sales individually. Some of that is me speaking from my personal perspective; I probably would’ve bought the game in spite of bad opinion if it had included both Jill and Claire as was practically a requirement for the lynchpin anniversary tribute game. Leaving them out is like making a Star Wars tribute film supposedly meant to celebrate the original trilogy, and leaving out Princess Leia and R2-D2 to focus entirely on Luke, Han Solo and Lando.

    #18 2 years ago
  19. Zohar

    Resident Evil 4 was a legendary game that re-defined TWO genres simultaneously and still exists in my mind as one of the greatest games ever made.

    Resident Evil 5 played similarly to 4 but they stripped out all of the soul and …. pizzaz that was present in RE4. And they forced you to have a co-op partner the whole time. And the story was way too self-serious which just magnified how kinda… dumb it all is.

    Resident Evil 6 is a bad Gears clone (which is ironic considering the inspiration for Gears of War was Resident Evil 4) with bad characters, a bad story, an overload of bad quicktime events, bad gameplay, a bad UI, no soul or identity whatsoever. It was a stupid action-setpiece theme park game. It was of poor quality. It was made by people with no vision. That is why it is regarded as one of the worst Resident Evil games.

    Shinji Mikami is gone folks…. Resident Evil is dead.

    Oh and I can see how they consider 5 million sales a bad number. They had over THREE HUNDRED people working on this game. You can’t just throw money at a project and assume it’ll be a killer hit. A shitty game is a shitty game no matter how many people shat upon it.

    Case in point: WATERWORLD.

    #19 2 years ago
  20. salarta

    @19: With RE5, I found how seriously they tried to take the story fascinating considering the glaring flaws in several aspects of it. Jill, one of the series’ most important characters, goes through a hell that’s basically a complete slap in the face to everything she ever was and believed in, but Chris’ “suffering” is somehow all that matters? “Bird Lady” turning out to be Jill was obvious from the character’s first reveal, yet Capcom tried to make it out to be some big mystery in trailers. But the thing I found most amusing was Sheva’s reaction of “I THOUGHT SHE WAS WESKER’S PARTNER?!” over what happened to Excella. It was clear in trailers that the team really wanted to pound the “partners” theme down, but in the game absolutely nothing happens to warrant Sheva thinking of Wesker and Excella as partners.

    I also found how they tried to explain away Jill’s physical changes to be fascinating. She’s paler because of lack of sun and her hair bleached to blonde because of the chemicals she was in… right. While those reasons work, it was obvious that the team wanted to make Jill look like some kind of Weskerette, and it would’ve been more powerful for the story if they’d just integrated that into the story. What’s more catching, that Jill’s hair just happened to turn blonde, or that Wesker explicitly made her in his image to make even more of a mockery of her after having already forced her to help him ruin everything she ever worked for?

    But yeah, the people making these decisions at Capcom clearly have their heads up their asses. Over the past few years, they’ve done just about everything they could to treat their fans like crap, then expected that badmouthing their fans and completely ignoring fan input would somehow increase sales. In other industries, it’s normally understood that the install base of consumers needs to be preserved as best as possible, since they’re the people that will most reliably offset any risks and potential losses. Not Capcom though, apparently common business sense is too hard for these business-minded people.

    #20 2 years ago
  21. Kuwabara

    They already know what the problem was. They made a game to appeal to the shooter action nuts. And thy wont do survival horror cause they think it won’t sell. Idiots. They should do a reboot and have it set in a closed environment, a MANSION again, with many rooms and scares, great graphics, lighting, low amo, small inventory, the same composer from resident evil 1, original score, not dual shock directors cut. It could star the same characters but the story and obstacles in the way done better. As long as it’s in a closed setting with a haunting soundtrack that would be perfect.

    #21 2 years ago
  22. Clupula

    No need to reboot it. Just make a smaller story and focus on horror, with limited ammo. Problem solved. Don’t make all the previous RE games worthless with a reboot. I think that’d piss me off more than another Gears of Redfield game.

    #22 2 years ago
  23. Clupula

    And why would anybody want the music to go back to being bad synth music is beyond me.

    #23 2 years ago
  24. salarta

    A reboot is not necessary at all. The series would be just fine either with Capcom remaking RE6 and the ending of RE5 (unlikely), or by using RE7 to get back to the proper atmosphere and gameplay, and to fix the mistakes they made with treatment of the story and characters.

    At bare minimum, if they “had” to reboot it, they should only do so after making RE7 with Jill and Claire as the stars. Their exclusion from RE6 needs to be made up for properly. Besides, we’ve seen what they think makes for a good reboot and how to treat the fans during said reboot with DmC. They don’t seem to have the appreciation and respect toward fans and the source material needed for a reboot. The only company this generation that has done a reboot properly is Netherrealm Studios with Mortal Kombat 9. Personally, what I proposed for RE7 is the only way I’ll start buying Resident Evil games again (with the exception that I’ll be buying Revelations on PS3). If they try to reboot the series without making an RE7 that stars Jill and Claire and treats them right, they’re not getting my money again for future Resident Evil games.

    #24 2 years ago
  25. Kuwabara

    @23 u must have played the shitty version with alternate soundtrack.

    A reboot is necessary. re5 is the best co op game i’ve played. It is one damm fine action game, but not horror. They can’t top it and i don’t think they should bother. It’s time for that classic survival horror feeling again.

    #25 2 years ago
  26. loki

    4.8 million units is very very good result this crap. Capcom bettrer analyzing why the game was so shit.But all that is interested Capcom are sales and more PC ports

    #26 2 years ago
  27. mobiugearskin

    They just need to lower their sales forecast.

    4.8 MILLION UNITS is a huge number.

    People say it missed its target because it was “shit” Blah Blah Blah

    Didn’t review well, still shipped 4.8 million. Probably about 4 times the number that DmC will ship, and DmC genuinely IS a great game which reviewed well.

    Why do you lot have to speak so much shit?

    #27 2 years ago
  28. Unlimax

    @27 Because if people like you still defend this kind of games you Will become an obstacle in the way of the Fanbase and you know why , Because YOU ARE NOT HELPING , Millions and Millions of fans are looking for the best and you are looking for the worst Only you to become an obstacle in the way of anyone who criticizes any game .. Just stopped and thought of the fate of the series, even for once in your life.

    #28 2 years ago
  29. salarta

    @27: The expectation by Capcom originally was that it would sell 7 million copies. The crazy amount of effort Capcom put into marketing and hyping up the game, combined with how eagerly people bought up things like Operation Raccoon City, meant that it was expected that Capcom would manage to sell copies even in excess of their projections.

    Yet in spite of having those things in their favor, Resident Evil 6 still sold worse than past games that had much less marketing and a smaller potential audience behind them. There are only a few possible conclusions. One is that Resident Evil 5 was so bad that it led to people not wanting to play RE6 at all. This is unlikely given the success of Operation Raccoon City. Two is people boycotting Capcom for recent poor behavior. And three is perceived quality of the game either through rentals and watching other people play it, or through reviews and word of mouth.

    Comparing RE6′s sales to DmC’s sales doesn’t work here. First of all, it’s your personal opinion that it’s a great game. Second, I’ve seen terrible games get scores much higher than they deserve, e.g. 3rd Birthday, and the same can be said for great games getting undue low scores. Third, even if we assume that DmC is the best game ever made, DmC isn’t a proper comparison because all the controversy surrounding it is guaranteed to have hurt sales. You’re basically trying to compare Resident Evil 6 with a more unpopular and hated game (and, a game published by the same company), and claiming that just because that hated game got high review scores and you think it’s great, that means a game that sold better than it should be considered a success. It… really doesn’t work that way.

    #29 2 years ago

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    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.