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Project Shield demo shows Borderlands 2 going handheld

Thursday, 7th February 2013 02:27 GMT By Brenna Hillier

A new video of Nvidia’s handheld console, Project Shield, shows a very impressive portable version of Borderlands 2.

Project Shield boasts a Tegra 4 processer, and streams games from your PC. As such you’re probably not going to be able to enjoy triple-A performance like this while you’re on the bus, but bio breaks are certainly feasible.

Announced at CES 2013, Project Shield has not been dated or priced. Developers seem keen.

Thanks, PlayerAttack.

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6 Comments

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  1. Tormenter

    Good lord.. they don’t have it RUNNING on anything… it’s being STREAMED and given the size of the onlive hardware, where’s the big difficulty in making it moblie?

    They’ve added a screen to (the equivalent of) OnLive inards.. Big Whoop.

    #1 1 year ago
  2. Phoenixblight

    @1

    Its not Onlive. Its using the PC to stream it to the hand-held. Its completely different system and will have less lag then that of Onlive or cloud services.

    #2 1 year ago
  3. Tormenter

    DID I CALL IT ONLIVE?

    Did you read what I wrote?

    The fact is that there is virtually no difference in hardware specifications to streaming something from the net and streaming it from a pc and if onlive can make that HW so small then it doesn’t pose a problem to just stick a screen on it.

    Next time READ what I’ve written and I won’t have to break it down for you.

    #3 1 year ago
  4. Phoenixblight

    “Good lord.. they don’t have it RUNNING on anything… it’s being STREAMED and given the size of the onlive hardware, where’s the big difficulty in making it moblie?

    They’ve added a screen to (the equivalent of)OnLive inards.. Big Whoop

    @3

    Also there is a difference between streaming from a local machine and streaming from a server farm within 100+ miles.

    #4 1 year ago
  5. Christopher Jack

    I could use Splashtop to run games (so long as their windowed) onto my Galaxy Note. The software to do this kind of thing has been around for some time. This would be pointless because you’ll need to have your computer running to use this & have access to it so you’ll most likely be at home so you may as well just use your damn PC.

    Now you could access your PC on your Project Shield device to run the games through the internet but it still needs to be running which isn’t wise if your machine chews through a lot of juice & you have to pay for electricity. OnLive for mobile devices make more sense but has a long way to go.

    The biggest bottleneck for OnLive for mobile devices are the network providers & their plans that have a limited download quota at unfeasible prices where if you exceed, you’ll either be throttled &/or charged an extortionate excess fee(particularly where I live, I believe 25 cents per MB but that probably varies between network operators). Then there’s the coverage that is always improving but for the most part, isn’t good enough for heavy streaming in most of the world.

    Other bottlenecks for OnLive for mobile devices would be with the controls. Touch screens suck for most games, there’s no question about it. So what they could do is market an add on controller for iPhone & Android & another larger one for tablets. Perhaps something like this for iPhone http://goo.gl/NxOCg & another thing like that but with adjustable sides for Android phone.

    Actually, now that I think of it, the project shield controller would be nearly perfect for Android phones, just make change the hinge that connects to the screen a strong grip to hold the phone & use bluetooth to connect the controller & phone.

    #5 1 year ago
  6. Tormenter

    Are you being purposefully obtuse?

    Where do I call it ONLIVE.. I make a comparison and SPECIFICALLY STATE “(the equivalent of)”.

    And as for your difference.. it’s certainly not major… and the higher difficulty lies in distance streaming anyway.. so if anything, the hardware (because of lesser needs and lesser needs almost always translating to lesser components) should be even smaller.

    I still don’t see why you are arguing .. except though a need to argue.

    #6 1 year ago