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Camelot Unchained dev refuses to take the safe route

Camelot Unchained's developers are willing to alienate the mass market if it results in a better game for a niche audience. In a developer blog, City State Entertainment's Mark Jacobs said he's willing to embrace features which appeal only to hardcore players, like slow levelling and a day-night cycle - things publishers wouldn't take a risk on - and cited Dark Age of Camelot and Warhammer Online's bold approach to new and interesting experimental features. The MMO is to be crowdfunded.

Thanks, Massively.

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Camelot Unchained

PC

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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