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Borderlands genre blend makes it "the only choice", says Pitchford

Borderlands is a unique take on shooter RPG hybrids, which means it doesn't have to compete with rivals - a deliberately established market position, according to Gearbox boss Randy Pitchford.

Speaking at DICE Summit 2013, as reported by GamesIndustry, Pitchford said that forcing gamers to choose between your product and somebody else's can have negative results.

As consumers only have so much money, time and anergy to invest in entertainment products, they have to make a choice - one platform over another, for example - and because they've made a "good" choice, the rejected option becomes a "bad" one, Pitchford said. That's how we end up in console fanboy comment thread wars. It doesn't matter how good both choices are - only that, by default, each side has to be the villain for the other.

The Gearbox boss said developers shouldn't let their games end up in a position like that, and took that mindset into Borderlands.

"We don't like going head-to-head with good things because we don't want to be the loser," he said.

"We blended genres in Borderlands so we were the only choice - we couldn't be the loser among consumers' choice. It's not a Coke or Pepsi decision - it's a yes or no decision."

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Borderlands 2

PS3, Xbox 360, PlayStation Vita, PC, Mac

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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