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Wii U features “really hard to get across”, says ZombiU dev

Wednesday, 6th February 2013 23:29 GMT By Brenna Hillier

The Wii U’s potential for interesting new gameplay is difficult to message, according to Ubisoft’s Xavier Poix.

Poix, the managing director of Ubisoft’s Annecy, Montpellier and Paris studios, told Gamespot that ZombiU’s middling reception may have been caused by its failure to communicate the game’s core ideas ahead of launch.

“ZombiU was designed to be a game for core players launching with a new Nintendo console,” he said.

“We should have communicated better in this respect to let people know what kind of experience to expect. It wasn’t obvious enough that there would be a new controller and new gameplay and a new skill set to develop.”

Thios problem applies to the Wii U in general, he added.

“The depth of what you can do with that console is really hard to get across unless you play with it,” he said.

“It’s different from the Wii, where seeing was believing. With the Wii U, people really need to experience it. The whole idea of the asymmetrical gameplay and using two screens to do two very different things is not simple to explain to people.”

Nevertheless, Poix said new consoles are an exciting thing for developers, and the current state of the industry, with games breaking into the mainstream, only adds to that.

Thanks, GamePolitics.

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2 Comments

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  1. JimFear-666

    Its ubisoft, they are a bunch of scumbags. The only reason the game was announced the way the did is to sell more copies.

    #1 1 year ago
  2. grrbl4h

    I don’t feel like a lot of people just didnt get it. In one review I read before I played it they slammed the cricket bat for being hard to use, but it’s a survival horror game. If they made the default weapon easy to use it’d be to easy. Like how in Castlevania how that whip had that pause and how in the early Resident Evil games the knife was not a weapon you wanted to use. I know that’s just one of example though.

    #2 1 year ago