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Bastion dev: ports should be better than their sources

Wednesday, 6th February 2013 23:38 GMT By Brenna Hillier

Lazy, buggy, or even perfect ports aren’t good enough, according to Supergiant Games co-founder Amir Rao.

Speaking at DICE 2013, as reported by GamesIndustry, Rao said developers don’t take much pleasure in porting and platform holders usually aren’t heavily invested in them, so they often end up as quick-and-dirty knock-offs.

“We shouldn’t be surprised when we do things in a cynical and disappointing way, that they produce disappointing results,” he said.

Rao said Supergiant wanted to do better than that with Bastion, and took Plants vs Zombies as inspiration, noting how it was improved in the jump from PC to Xbox Live Arcade. The original game should be like an album, he added, and as the band tours the new material, it refines and developers it at each stop.

“What fans really want is for you to put the same creative energy that went into making the original game into reimagining it,” Rao argued.

Bastion sold 1.7 million copies across all platforms; 90% of purchases occurred after launch month.

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4 Comments

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  1. Kabby

    Interesting comments given that you had to enter a command line parameter (-nofixedstep) on the PC version if you wanted the animations to not run in slowmo at 60Hz.

    Still, I agree with his sentiments.

    #1 1 year ago
  2. DSB

    I wouldn’t know how fast or slow Bastion was supposed to run, but it was broken on PC at launch. It failed to shut the game down once you quit, so the duplicate instances prevented it from launching again.

    I don’t remember how exactly, but I was in contact with Supergiant within an hour or so, and they had a patch out just hours later.

    Definitely better than a lot of others. Some devs get screamed down on their own forums, and they still do nothing.

    #2 1 year ago
  3. Telepathic.Geometry

    Does this mean that a PSN version might be in the works? Or is that completely off the table?

    #3 1 year ago
  4. roadkill

    @2 And that’s why I never buy stuff at launch. :) I waited with Bastion. And when I got it I found the best indie ever. :)

    #4 1 year ago