Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Bastion dev: ports should be better than their sources

Lazy, buggy, or even perfect ports aren't good enough, according to Supergiant Games co-founder Amir Rao.

Speaking at DICE 2013, as reported by GamesIndustry, Rao said developers don't take much pleasure in porting and platform holders usually aren't heavily invested in them, so they often end up as quick-and-dirty knock-offs.

"We shouldn't be surprised when we do things in a cynical and disappointing way, that they produce disappointing results," he said.

Rao said Supergiant wanted to do better than that with Bastion, and took Plants vs Zombies as inspiration, noting how it was improved in the jump from PC to Xbox Live Arcade. The original game should be like an album, he added, and as the band tours the new material, it refines and developers it at each stop.

"What fans really want is for you to put the same creative energy that went into making the original game into reimagining it," Rao argued.

Bastion sold 1.7 million copies across all platforms; 90% of purchases occurred after launch month.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments