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The Last of Us: Naughty Dog owns stealth survival horror

Monday, 4 February 2013 08:06 GMT By Phil Owen

The Last of Us has finally appeared in playable form. What exactly is it? Is it any good? Phil Owen has pleasing answers both these questions.

Naughty Dog’s Latest

The Last of Us is the first new property from Naughty Dog since Uncharted, and the first it has had in active rotation while the previous franchise is yet to be retired.

Set in a post-apocalyptic world characterised by zombie-like victims of a fungal plague. Other survivors are perhaps a worse threat.

An E3 2012 demo of the PlayStation 3 exclusive was well-received but shocked some viewers with its raw, confronting violence.

A release date of May 7 has been confirmed.

For the first time last week, Naughty Dog gave us the chance to get our hands on The Last of Us and see exactly what kind of game we will be getting in May. We’ve seen hands-off demos before, but watching does not at all match the experience of playing it for ourselves. I can attest that seeing someone who is intimately familiar with how the game works play it will not adequately prepare you for facing the horrors of The Last of Us.

Before we played, creative director Neil Druckmann gave us some background on the section we would see, which takes place relatively early in the game. Hero Joel and his friend Tess live in a quarantine zone in Boston twenty years after a fungal infection ripped the United States apart. They are smugglers who bring things into and out of the zone, and they are tasked with taking a girl named Ellie out from this safe area to a group of men they will meet at the state capitol building some ways away.

The demo picked up as the three are making their way through the city, which is completely mucked up, as the military had dropped bombs on the city to try to contain the zombie-like infection. The early part of this journey involves a lot of climbing over and under things as rain falls on our protagonists’ heads. Eventually, we enter a skyscraper that no long stands up straight, and the experience of exploring it is a bit disorienting.

But, of course, The Last of Us is about more than just walking around. After a while, Joel, Tess and Ellie encounter some of the infected denizens of the city, whom they must take down.

Combat in The Last of Us is stealth oriented, but Naughty Dog have created combat systems that are unique. There are three stages of the fungal infection, and in the demo we faced two of them, the Runners (stage one) and the Clickers (stage three). The important thing to remember about these enemies is that Runners can’t see too well, and so their vision is based on movement, like a tyrannosaur, and the Clickers can’t see at all and must use echolocation in order to get around.

If you try to approach The Last of Us the way you would any other stealth game, like I did, you will be beating your head against a wall.

So if you try to approach The Last of Us the way you would any other stealth game, like I did, you will be beating your head against a wall. In the first serious encounter with these enemies — an area that contained five or six Runners and one Clicker, I died over and over again without making significant headway. I became immensely frustrated, and I started to worry that the game might be unbalanced and far too difficult.

Thankfully, though, a Naughty Dog staffer had been watching me play, and he pointed out to me that I can walk right up to a Clicker without him noticing me if he’s not making noises. This was an important note, because Clickers are horrifying once they hear you — when a Clicker detects you and gets within arm’s reach, he will one-hit kill you. Meanwhile, you can brawl with the Runners, and so once the Clicker was dealt with I was able to take down the other enemies efficiently with my lead pipe.

I should note that the learning curve was high because I was playing a section in the middle of the game that takes place after the tutorial sections that we must assume exist, given Naughty Dog’s development history this generation. Players coming into the full game will likely have a better grasp of how the stealth combat works at this point in the game than I did.

Indeed, there was another section later in the demo in which you must face off with an additional bunched collection of enemies, this one containing half a dozen Clickers and a couple Runners. Now that I had a handle on how to play the game, I was able to pass through that section without serious frustration. Yes, I still died a few times, but I felt like I was making progress with each attempt. It did not feel overwhelming.

Special editions

The Last of Us has spawned dour special editions, complete with DLC and collectibles.

In Europe, collectors can choose between the Joel and Ellie packages.

While US denizens take their pick from the Survival and Post-Pandemic bundles.

By that point, too, I had learned the value of crafting, which is a necessity in surviving The Last of Us. As you explore, you’ll collect a variety of seeming pointless items like scissors and tape and glass bottles. With the crafting system Naughty Dog has built, you will use those items to put together useful things like Molotov cocktails and shivs, and they also allow you to upgrade our weapons. A pipe is nice on its own, as it will allow you to take down a Runner twice as quickly as if you are just using your fists, but if you combine your pipe with blades from scissors, you can kill them with one hit. Upgrading will also allow your improvised weapons to last longer, as they can only stand a limited number of hits before breaking.

As a stealth game, The Last of Us is also unique in that the player character, Joel, is not alone in his adventures. Indeed, in the demo I played, he is accompanied by two other people. In the first major combat section, Tess and Ellie stayed back while I cleared the room, but in the next one they followed me around as I tried to quietly take down enemies. As I played, I could not tell if in those situations that stealth was broken if it was me or my companions who did it, but what I found most interesting is that they would notice that stealth was broken before I did. On those occasions, I would realize I had alerted more enemies when Tess opened fire. The AI seemes effective at helping out when this happens; Tess even took out a Clicker once all on her own.

Given that having companions follow you around in a stealth game is a new wrinkle for the genre, I couldn’t help but ask Naughty Dog co-president Evan Wells about why they chose to go that route and how it works from a technical standpoint.

“It’s a struggle,” he told me, “but it’s so important for us to tell the story to have- well, the story is entirely around Joel and Ellie. When we set out to make this game, we knew that was a challenge that we had to tackle. The rewards are huge, because you can tell a much better story when you have other characters to play off of, so you’re not just having an inner monologue or talking to yourself. To have that dynamic and build that bond between characters across the course of an entire game is really interesting to us.”

In terms of building a game with a stealth system that needs to account for multiple protagonists presented Naughty Dog with serious obstacles that needed to be addressed, and Wells discussed those with me.

A lot of work goes into The Last Of Us’s cutscenes,
which so far look just as good – if not better – than
the Uncharted franchise’s.

“Do you ever allow your companion to break stealth?” Wells commented.

“If you’re staying hidden, will the player feel completely cheated if, for reasons they’re not responsible for, stealth is broken? We thought yes, that is the case, and so now we have to make sure that somehow we keep the allied NPC out of the line of sight of our enemies. It took a huge AI challenge to– it sort of works both ways: they have to be smart about where the enemies are, but the enemies have to be smart about where the allied NPC is, and we make sure that they will intentionally not look in their direction if they happen to be exposed at the right time. It’s kind of a give and take.”

So Wells put to rest my fear that Ellie or Tess could be a liability, and he also noted that they can be quite handy in a fight, as I mentioned above. Joel’s lady friends are quite dangerous when they need to be.

“Although we had all those challenges in trying to figure out how to deal with the stealth game,” Wells remarked, “now you reap all those rewards when you have an ally when combat opens up — you all of a sudden think [Ellie is] the coolest person ever when she can rescue you.”

Due to the stealthy nature of the game, you won’t find the kind of epic set pieces we’ve come to expect from Naughty Dog thanks to what they’ve done with the Uncharted series. It’s just not that kind of game, as you might have realized from my descriptions of the gameplay above. But they did design the game with a similar philosophy to their other current generation games in that they have had some idea of the type of sensory experience they wanted to craft before building the story.

“You develop the story, and that will bring to light some moments in the game that really create some awesome gameplay,” Wells told me.

“Sometimes, it’s the story that drives us to say, ‘OK, we need to create this environment and this kind of gameplay,’ and other times it’s like, ‘OK, is is the experience we want to create — how do we get the story to pass rough that?’”

“You’ll have an idea, for instance, we just thought it would be really cool to have an environment where you’re going through a subway that’s been flooded out, and you’re in a building that is completely collapsed in on itself, and so you’ve got this familiar environment that people might go through on their daily commutes, but it’s completely turned on its head and becomes unfamiliar because you’ve got these creatures dwelling in it and it’s been neglected for twenty years and you can see what nature has done to it.

“That was just a moment we wanted to experience. We wanted to see what it would be like to go through a creepy environment like that in the dark, with this antagonism on you. So, then, you just feed that into the story — well, how do you get them into that scenario?”

Wells summed up the whole design philosophy as so: “Sometimes, it’s the story that drives us to say, ‘OK, we need to create this environment and this kind of gameplay,’ and other times it’s like, ‘OK, is is the experience we want to create — how do we get the story to pass rough that?’”

From what I played of The Last of Us, I feel as if that philosophy is working, but only the full game will be able to tell us if that feeling is accurate. You’ll be able to pick up Naughty Dog’s latest and decide for yourself on May 7 in both North America and Europe.

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25 Comments

  1. Mike W

    My God, I haven’t been to forest hills in years, I wonder does it look like that? (I’m from Boston people) ;)

    Staying on topic, this game is going to be nuts.

    #1 2 years ago
  2. Patrick Garratt

    Must-buy. Can’t wait.

    #2 2 years ago
  3. Dragon246

    First game that I will play till completion on consoles this year. Probably the strongest contender for GOTY for me along with GTA5 and GOW.
    This just sounds more awesome the more I hear about it.
    This game also shows how things like crafting etc. doesn’t really require a second screen to be effective, judging from the previews.
    @Phil,
    Are clickers stage 2 or 3? IGN reports them as stage 2. Are you sure that they are stage 3?
    Also, did sony release any sort of videos to accompany this reveal. I would have LOVED to see the beautiful graphics again.

    #3 2 years ago
  4. Telepathic.Geometry

    Hi Phil Owen, I’m an annoying grammar nazi who points out insignificant typos: “answers TO both these questions” Now, I’m gonna read this article. I’ve been looking forward to The Last of Us for a while now, seems like it might be The Walking Dead meets Uncharted. Sorry for being a pain…

    #4 2 years ago
  5. chaoszage

    Game Title should be Silent Hill:Last of Us :P

    #5 2 years ago
  6. KAP

    I love that this is completely different to uncharted. Less about set pieces more about tention. This is what we all have been hungry for since resi evil turned into gears of war.

    Glad to see the video on IGN of the gameplay, looked so tense…. wow.

    #6 2 years ago
  7. Get_crazy

    If you want to see new gameplay footage with those clickers (it’s stage 3, stage 2, as I understood, is a transition between runners and clickers but ND didn’t want to share any further at the moment). Anyway, there goes the new gameplay footage:

    http://www.youtube.com/watch?v=v6jIK_cHF5c

    #7 2 years ago
  8. DrDamn

    Really looking forward to this one too.

    @3
    Plenty of games have effective crafting systems, but it’s not simply about being effective. It’s about this sort of thing being enhanced by a second screen.

    #8 2 years ago
  9. manamana

    Pre-order is already out but damn, that sounds and looks right up my alley. The video is just what I hoped it would be like. Great stuff coming!

    #9 2 years ago
  10. daytripper

    They have nailed the atmosphere, the clickers create tension knowing one screw up and it’s game over. Day one

    #10 2 years ago
  11. Dragon246

    @8,
    Its personal choice then, I believe second screen adds nothing in this regard. You believe otherwise.

    #11 2 years ago
  12. polygem

    i am looking forward to this as well…@Get_crazy: thanks for the link, haven´t seen that footage yet. intense stuff.
    it really looks great. i was disapointed with zombiu. not that it´s a bad game but i just cannot get into it somehow. i crave a creepy, intense and atmospheric game with an immersive story. here it comes i hope.

    @dragon: a second screen would enhance these kind of games for sure…let´s see what you think about that when sony goes that road ;)

    #12 2 years ago
  13. lexph3re

    This year is such a great year of gaming to me. I choose not to look at ALL of my must haves this year so I don’t spoil my urge to play them. Dead Space 3 comes out tomorrow and all I watched was the very first trailer and the kinect trailer. I just don’t want to feel like I played the game before actually playing it anymore. A lot of experiences were ruined because of that for me.

    This game looks bloody epic and so does Ascension. Such a great year for gaming for me

    #13 2 years ago
  14. Erthazus

    They don’t own it. Pat.

    You never played Metro 2033 or Amnesia: The dark Descent. Just try out Metro: The Last Light this year at least or Amnesia: Machine for Pigs.

    I want the game and will probably try it but I don’t see a single thing that said it is a horror. So far it was a survival action game.

    The biggest thing about this game is that it has inventory and you can actually Craft things. Shooting mechanics were nice, animations, graphics (for a console that is limited as F.) but at the same time everything what I saw was SCRIPTED.

    If it is Scripted it will be easy as hell.

    P.S. this game would be much better next gen. It looks just meh in 2013 already. Look at any PC multiplatform these days with Anti-Aliasing and tesselation. Look at the Crysis 3 PC videos where everything looks sharp and then look at the TLOU screens. ND is very talented studio, but PS3 limited their ability to do things better.

    #14 2 years ago
  15. DrDamn

    @11
    Of course it comes down to personal opinion, but when presented with some valid points do you have anything to counter them with other than “No, I don’t think so”.

    For example a touch screen is quicker and easier to use to select and manage inventory as you might need in a crafting system. That’s a fairly reasonable assertion that most people would agree with. A d-pad controller cursor selection method is a work around, functional, but a work around.

    Or in a survival horror game making the player look away from the screen at the pad to perform certain actions also helps with atmosphere as it re-enforces the actions the character is doing. I.e. taking their attention away from what is around them and putting their focus elsewhere.

    These are enhancements. Not something which makes these things possible, but which enhances the functionality.

    #15 2 years ago
  16. Dragon246

    @15,
    There is a 4th wall, I am not Joel. I want to see him doing those things, and I certainly know the backpack is behind me, and its not a touchscreen. And I certainly want to marvel at screen during these times.
    Again, this is not a survival horror game, at least devs don’t believe it so. Its just so good that it transcends multiple genres.
    Its a perfectly good method to do stuff like crafting without needing an extra peripheral.
    These are also valid points/opinions, and I am not forcing it on anyone.

    #16 2 years ago
  17. DrDamn

    @16
    “Its a perfectly good method to do stuff like crafting without needing an extra peripheral.”

    That’s not the point though. No one is saying you can’t do it without it, no one is saying it’s needed for these things. We are just saying a second touch screen can enhance these things.

    #17 2 years ago
  18. Dragon246

    @17,
    And I don’t see any enhancements. I listed my reasons, feel free to disagree.
    Move is supposedly the best motion controller from FPSes (ask Ken or Guerrilla), do I agree, no. I don’t like Duck Hunt style shooting. Keyboard and Mouse are the best controllers for fpses. Just sayin’

    #18 2 years ago
  19. Kabby

    Oh, zombies.

    #19 2 years ago
  20. killersense

    man survival horror isn’t my cup of tea :( but i love naughty dog games especially uncharted and the way they tell a story so i am definitely gonna pick this up. worse case scenario is i probably put this is on easy just to run through and experience the story.

    #20 2 years ago
  21. PEYJ

    For me most emotional games are about the immersion with the environment and the characters, not the technology. Having a second screen prevents 100 % focus from the story and its players and instead provides you with another tool/toy. Fair enough if people like that but a game like is not for that.

    I tried ZombieU (NOT to be compaired to The Last of Us) and ultimately I found the second screen use annoying. However, thats a question of taste looking at how the game is presented and how little the story means.

    #21 2 years ago
  22. nhowell14

    This game is terrifying, simply because it’s actually plausible….

    This game could very easily be the new Resident Evil / I Am Legend fix I’ve been absolutely craving for. Thankfully it’s an exclusive PS3 game, that way it’ll be worth the time to play. No more cross-plat titles for me. They just never seem to hold up to what Sony’s first party studios put out.

    #22 2 years ago
  23. Erthazus

    ^ I hope this game will be a new Resident Evil in both sales and metacritic.

    I so hope for that. crapcom should just go away with their stupid reboots.

    #23 2 years ago
  24. Dragon246

    @PEYJ,
    +1

    #24 2 years ago
  25. Telepathic.Geometry

    Yay, Peyj is back! ^-^

    #25 2 years ago

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  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]