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The Last of Us: Naughty Dog owns stealth survival horror

Monday, 4 February 2013 08:06 GMT By Phil Owen

The Last of Us has finally appeared in playable form. What exactly is it? Is it any good? Phil Owen has pleasing answers both these questions.

Naughty Dog’s Latest

The Last of Us is the first new property from Naughty Dog since Uncharted, and the first it has had in active rotation while the previous franchise is yet to be retired.

Set in a post-apocalyptic world characterised by zombie-like victims of a fungal plague. Other survivors are perhaps a worse threat.

An E3 2012 demo of the PlayStation 3 exclusive was well-received but shocked some viewers with its raw, confronting violence.

A release date of May 7 has been confirmed.

For the first time last week, Naughty Dog gave us the chance to get our hands on The Last of Us and see exactly what kind of game we will be getting in May. We’ve seen hands-off demos before, but watching does not at all match the experience of playing it for ourselves. I can attest that seeing someone who is intimately familiar with how the game works play it will not adequately prepare you for facing the horrors of The Last of Us.

Before we played, creative director Neil Druckmann gave us some background on the section we would see, which takes place relatively early in the game. Hero Joel and his friend Tess live in a quarantine zone in Boston twenty years after a fungal infection ripped the United States apart. They are smugglers who bring things into and out of the zone, and they are tasked with taking a girl named Ellie out from this safe area to a group of men they will meet at the state capitol building some ways away.

The demo picked up as the three are making their way through the city, which is completely mucked up, as the military had dropped bombs on the city to try to contain the zombie-like infection. The early part of this journey involves a lot of climbing over and under things as rain falls on our protagonists’ heads. Eventually, we enter a skyscraper that no long stands up straight, and the experience of exploring it is a bit disorienting.

But, of course, The Last of Us is about more than just walking around. After a while, Joel, Tess and Ellie encounter some of the infected denizens of the city, whom they must take down.

Combat in The Last of Us is stealth oriented, but Naughty Dog have created combat systems that are unique. There are three stages of the fungal infection, and in the demo we faced two of them, the Runners (stage one) and the Clickers (stage three). The important thing to remember about these enemies is that Runners can’t see too well, and so their vision is based on movement, like a tyrannosaur, and the Clickers can’t see at all and must use echolocation in order to get around.

If you try to approach The Last of Us the way you would any other stealth game, like I did, you will be beating your head against a wall.

So if you try to approach The Last of Us the way you would any other stealth game, like I did, you will be beating your head against a wall. In the first serious encounter with these enemies — an area that contained five or six Runners and one Clicker, I died over and over again without making significant headway. I became immensely frustrated, and I started to worry that the game might be unbalanced and far too difficult.

Thankfully, though, a Naughty Dog staffer had been watching me play, and he pointed out to me that I can walk right up to a Clicker without him noticing me if he’s not making noises. This was an important note, because Clickers are horrifying once they hear you — when a Clicker detects you and gets within arm’s reach, he will one-hit kill you. Meanwhile, you can brawl with the Runners, and so once the Clicker was dealt with I was able to take down the other enemies efficiently with my lead pipe.

I should note that the learning curve was high because I was playing a section in the middle of the game that takes place after the tutorial sections that we must assume exist, given Naughty Dog’s development history this generation. Players coming into the full game will likely have a better grasp of how the stealth combat works at this point in the game than I did.

Indeed, there was another section later in the demo in which you must face off with an additional bunched collection of enemies, this one containing half a dozen Clickers and a couple Runners. Now that I had a handle on how to play the game, I was able to pass through that section without serious frustration. Yes, I still died a few times, but I felt like I was making progress with each attempt. It did not feel overwhelming.

Special editions

The Last of Us has spawned dour special editions, complete with DLC and collectibles.

In Europe, collectors can choose between the Joel and Ellie packages.

While US denizens take their pick from the Survival and Post-Pandemic bundles.

By that point, too, I had learned the value of crafting, which is a necessity in surviving The Last of Us. As you explore, you’ll collect a variety of seeming pointless items like scissors and tape and glass bottles. With the crafting system Naughty Dog has built, you will use those items to put together useful things like Molotov cocktails and shivs, and they also allow you to upgrade our weapons. A pipe is nice on its own, as it will allow you to take down a Runner twice as quickly as if you are just using your fists, but if you combine your pipe with blades from scissors, you can kill them with one hit. Upgrading will also allow your improvised weapons to last longer, as they can only stand a limited number of hits before breaking.

As a stealth game, The Last of Us is also unique in that the player character, Joel, is not alone in his adventures. Indeed, in the demo I played, he is accompanied by two other people. In the first major combat section, Tess and Ellie stayed back while I cleared the room, but in the next one they followed me around as I tried to quietly take down enemies. As I played, I could not tell if in those situations that stealth was broken if it was me or my companions who did it, but what I found most interesting is that they would notice that stealth was broken before I did. On those occasions, I would realize I had alerted more enemies when Tess opened fire. The AI seemes effective at helping out when this happens; Tess even took out a Clicker once all on her own.

Given that having companions follow you around in a stealth game is a new wrinkle for the genre, I couldn’t help but ask Naughty Dog co-president Evan Wells about why they chose to go that route and how it works from a technical standpoint.

“It’s a struggle,” he told me, “but it’s so important for us to tell the story to have- well, the story is entirely around Joel and Ellie. When we set out to make this game, we knew that was a challenge that we had to tackle. The rewards are huge, because you can tell a much better story when you have other characters to play off of, so you’re not just having an inner monologue or talking to yourself. To have that dynamic and build that bond between characters across the course of an entire game is really interesting to us.”

In terms of building a game with a stealth system that needs to account for multiple protagonists presented Naughty Dog with serious obstacles that needed to be addressed, and Wells discussed those with me.

A lot of work goes into The Last Of Us’s cutscenes,
which so far look just as good – if not better – than
the Uncharted franchise’s.

“Do you ever allow your companion to break stealth?” Wells commented.

“If you’re staying hidden, will the player feel completely cheated if, for reasons they’re not responsible for, stealth is broken? We thought yes, that is the case, and so now we have to make sure that somehow we keep the allied NPC out of the line of sight of our enemies. It took a huge AI challenge to– it sort of works both ways: they have to be smart about where the enemies are, but the enemies have to be smart about where the allied NPC is, and we make sure that they will intentionally not look in their direction if they happen to be exposed at the right time. It’s kind of a give and take.”

So Wells put to rest my fear that Ellie or Tess could be a liability, and he also noted that they can be quite handy in a fight, as I mentioned above. Joel’s lady friends are quite dangerous when they need to be.

“Although we had all those challenges in trying to figure out how to deal with the stealth game,” Wells remarked, “now you reap all those rewards when you have an ally when combat opens up — you all of a sudden think [Ellie is] the coolest person ever when she can rescue you.”

Due to the stealthy nature of the game, you won’t find the kind of epic set pieces we’ve come to expect from Naughty Dog thanks to what they’ve done with the Uncharted series. It’s just not that kind of game, as you might have realized from my descriptions of the gameplay above. But they did design the game with a similar philosophy to their other current generation games in that they have had some idea of the type of sensory experience they wanted to craft before building the story.

“You develop the story, and that will bring to light some moments in the game that really create some awesome gameplay,” Wells told me.

“Sometimes, it’s the story that drives us to say, ‘OK, we need to create this environment and this kind of gameplay,’ and other times it’s like, ‘OK, is is the experience we want to create — how do we get the story to pass rough that?’”

“You’ll have an idea, for instance, we just thought it would be really cool to have an environment where you’re going through a subway that’s been flooded out, and you’re in a building that is completely collapsed in on itself, and so you’ve got this familiar environment that people might go through on their daily commutes, but it’s completely turned on its head and becomes unfamiliar because you’ve got these creatures dwelling in it and it’s been neglected for twenty years and you can see what nature has done to it.

“That was just a moment we wanted to experience. We wanted to see what it would be like to go through a creepy environment like that in the dark, with this antagonism on you. So, then, you just feed that into the story — well, how do you get them into that scenario?”

Wells summed up the whole design philosophy as so: “Sometimes, it’s the story that drives us to say, ‘OK, we need to create this environment and this kind of gameplay,’ and other times it’s like, ‘OK, is is the experience we want to create — how do we get the story to pass rough that?’”

From what I played of The Last of Us, I feel as if that philosophy is working, but only the full game will be able to tell us if that feeling is accurate. You’ll be able to pick up Naughty Dog’s latest and decide for yourself on May 7 in both North America and Europe.

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25 Comments

  1. Mike W

    My God, I haven’t been to forest hills in years, I wonder does it look like that? (I’m from Boston people) ;)

    Staying on topic, this game is going to be nuts.

    #1 2 years ago
  2. Patrick Garratt

    Must-buy. Can’t wait.

    #2 2 years ago
  3. Dragon246

    First game that I will play till completion on consoles this year. Probably the strongest contender for GOTY for me along with GTA5 and GOW.
    This just sounds more awesome the more I hear about it.
    This game also shows how things like crafting etc. doesn’t really require a second screen to be effective, judging from the previews.
    @Phil,
    Are clickers stage 2 or 3? IGN reports them as stage 2. Are you sure that they are stage 3?
    Also, did sony release any sort of videos to accompany this reveal. I would have LOVED to see the beautiful graphics again.

    #3 2 years ago
  4. Telepathic.Geometry

    Hi Phil Owen, I’m an annoying grammar nazi who points out insignificant typos: “answers TO both these questions” Now, I’m gonna read this article. I’ve been looking forward to The Last of Us for a while now, seems like it might be The Walking Dead meets Uncharted. Sorry for being a pain…

    #4 2 years ago
  5. chaoszage

    Game Title should be Silent Hill:Last of Us :P

    #5 2 years ago
  6. KAP

    I love that this is completely different to uncharted. Less about set pieces more about tention. This is what we all have been hungry for since resi evil turned into gears of war.

    Glad to see the video on IGN of the gameplay, looked so tense…. wow.

    #6 2 years ago
  7. Get_crazy

    If you want to see new gameplay footage with those clickers (it’s stage 3, stage 2, as I understood, is a transition between runners and clickers but ND didn’t want to share any further at the moment). Anyway, there goes the new gameplay footage:

    http://www.youtube.com/watch?v=v6jIK_cHF5c

    #7 2 years ago
  8. DrDamn

    Really looking forward to this one too.

    @3
    Plenty of games have effective crafting systems, but it’s not simply about being effective. It’s about this sort of thing being enhanced by a second screen.

    #8 2 years ago
  9. manamana

    Pre-order is already out but damn, that sounds and looks right up my alley. The video is just what I hoped it would be like. Great stuff coming!

    #9 2 years ago
  10. daytripper

    They have nailed the atmosphere, the clickers create tension knowing one screw up and it’s game over. Day one

    #10 2 years ago
  11. Dragon246

    @8,
    Its personal choice then, I believe second screen adds nothing in this regard. You believe otherwise.

    #11 2 years ago
  12. polygem

    i am looking forward to this as well…@Get_crazy: thanks for the link, haven´t seen that footage yet. intense stuff.
    it really looks great. i was disapointed with zombiu. not that it´s a bad game but i just cannot get into it somehow. i crave a creepy, intense and atmospheric game with an immersive story. here it comes i hope.

    @dragon: a second screen would enhance these kind of games for sure…let´s see what you think about that when sony goes that road ;)

    #12 2 years ago
  13. lexph3re

    This year is such a great year of gaming to me. I choose not to look at ALL of my must haves this year so I don’t spoil my urge to play them. Dead Space 3 comes out tomorrow and all I watched was the very first trailer and the kinect trailer. I just don’t want to feel like I played the game before actually playing it anymore. A lot of experiences were ruined because of that for me.

    This game looks bloody epic and so does Ascension. Such a great year for gaming for me

    #13 2 years ago
  14. Erthazus

    They don’t own it. Pat.

    You never played Metro 2033 or Amnesia: The dark Descent. Just try out Metro: The Last Light this year at least or Amnesia: Machine for Pigs.

    I want the game and will probably try it but I don’t see a single thing that said it is a horror. So far it was a survival action game.

    The biggest thing about this game is that it has inventory and you can actually Craft things. Shooting mechanics were nice, animations, graphics (for a console that is limited as F.) but at the same time everything what I saw was SCRIPTED.

    If it is Scripted it will be easy as hell.

    P.S. this game would be much better next gen. It looks just meh in 2013 already. Look at any PC multiplatform these days with Anti-Aliasing and tesselation. Look at the Crysis 3 PC videos where everything looks sharp and then look at the TLOU screens. ND is very talented studio, but PS3 limited their ability to do things better.

    #14 2 years ago
  15. DrDamn

    @11
    Of course it comes down to personal opinion, but when presented with some valid points do you have anything to counter them with other than “No, I don’t think so”.

    For example a touch screen is quicker and easier to use to select and manage inventory as you might need in a crafting system. That’s a fairly reasonable assertion that most people would agree with. A d-pad controller cursor selection method is a work around, functional, but a work around.

    Or in a survival horror game making the player look away from the screen at the pad to perform certain actions also helps with atmosphere as it re-enforces the actions the character is doing. I.e. taking their attention away from what is around them and putting their focus elsewhere.

    These are enhancements. Not something which makes these things possible, but which enhances the functionality.

    #15 2 years ago
  16. Dragon246

    @15,
    There is a 4th wall, I am not Joel. I want to see him doing those things, and I certainly know the backpack is behind me, and its not a touchscreen. And I certainly want to marvel at screen during these times.
    Again, this is not a survival horror game, at least devs don’t believe it so. Its just so good that it transcends multiple genres.
    Its a perfectly good method to do stuff like crafting without needing an extra peripheral.
    These are also valid points/opinions, and I am not forcing it on anyone.

    #16 2 years ago
  17. DrDamn

    @16
    “Its a perfectly good method to do stuff like crafting without needing an extra peripheral.”

    That’s not the point though. No one is saying you can’t do it without it, no one is saying it’s needed for these things. We are just saying a second touch screen can enhance these things.

    #17 2 years ago
  18. Dragon246

    @17,
    And I don’t see any enhancements. I listed my reasons, feel free to disagree.
    Move is supposedly the best motion controller from FPSes (ask Ken or Guerrilla), do I agree, no. I don’t like Duck Hunt style shooting. Keyboard and Mouse are the best controllers for fpses. Just sayin’

    #18 2 years ago
  19. Kabby

    Oh, zombies.

    #19 2 years ago
  20. killersense

    man survival horror isn’t my cup of tea :( but i love naughty dog games especially uncharted and the way they tell a story so i am definitely gonna pick this up. worse case scenario is i probably put this is on easy just to run through and experience the story.

    #20 2 years ago
  21. PEYJ

    For me most emotional games are about the immersion with the environment and the characters, not the technology. Having a second screen prevents 100 % focus from the story and its players and instead provides you with another tool/toy. Fair enough if people like that but a game like is not for that.

    I tried ZombieU (NOT to be compaired to The Last of Us) and ultimately I found the second screen use annoying. However, thats a question of taste looking at how the game is presented and how little the story means.

    #21 2 years ago
  22. nhowell14

    This game is terrifying, simply because it’s actually plausible….

    This game could very easily be the new Resident Evil / I Am Legend fix I’ve been absolutely craving for. Thankfully it’s an exclusive PS3 game, that way it’ll be worth the time to play. No more cross-plat titles for me. They just never seem to hold up to what Sony’s first party studios put out.

    #22 2 years ago
  23. Erthazus

    ^ I hope this game will be a new Resident Evil in both sales and metacritic.

    I so hope for that. crapcom should just go away with their stupid reboots.

    #23 2 years ago
  24. Dragon246

    @PEYJ,
    +1

    #24 2 years ago
  25. Telepathic.Geometry

    Yay, Peyj is back! ^-^

    #25 2 years ago

Comments are now closed on this article.

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    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]

  • HTC hopes to see Half-Life on VR headset Vive

    Vive manufacturer HTC said that it hopes to see Valve games, including Half-Life, on the virtual reality headset. Speaking to the BBC, HTC chairwoman Cher Wang said that Valve is keen on having its games available on the VR headset. “I think Valve’s best game is Dota, right, and Portal and [Team Fortress] and I […]

  • Make money easily in Monster Hunter 4 Ultimate

    If you’re looking to buy a fell set of armour for your character in Monster Hunter 4 Ultimate but keep falling short on Zenny, this video will show you an easy way to make lots of it. Arekkz Gaming has a very handy tip for all Monster Hunter 4 Ultimate players: how to make Zenny […]

  • This is how you claim free Xbox One games from your Xbox 360

    Microsoft is giving everyone the ability to claim their free Xbox One Games with Gold titles from their Xbox 360 console, even without owning an Xbox One. If you don’t yet own an Xbox One and want to make sure you don’t miss out on all those free Games with Gold games, you’ll be pleased […]

  • Destiny weekly reset for March 3: Heroic and Nightfall detailed

    Bungie has reset the weekly cap of Crucible and Vanguard marks and added new Heroic and Nightfall strikes, now with burn. From now until next Tuesday, the weekly Heroic strike will be The Devil’s Lair with Heroic and Lightswitch modifiers. As for the Nightfall, you’ll be fighting Sepiks Prime with the help of Arc burn. […]

  • Few Mass Effect FemShep cosplays are as elaborate as this one

    The internet is full of Female Commander Shepard cosplay from Mass Effect, but very few are as terrific as this one. Visual artist Freya Willia has spent over two years painstakingly creating the perfect suit of armour and the best weapons to make her cosplay of Female Shepard as authentic as possible, Omni tool and […]

  • Deals with Gold: Assassin’s Creed Unity, Red Dead Redemption and more discounted

    This week’s Deals with Gold titles for Xbox Live subscribers is a good mix of modern games and old favourites. The list of discounted games through this week’s Deals with Gold is live with discounts on Assassin’s Creed Unity, Amazing Spider-Man 2, Red Dead Redemption, Max Payne 3, and more. The deals are live now […]

  • Destiny guide: how to maximise your Grimoire Points

    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]