Sony and PS All-Stars Battle Royale dev part ways

Monday, 4th February 2013 22:15 GMT By Brenna Hillier

Sony has ended its contract with PlayStation All-Stars Battle Royale developer Superbot Entertainment, announcing it is bringing support for the brawler in-house.

“Sony Computer Entertainment can confirm that the working agreement with developer SuperBot Entertainment has amicably ended,” a representative told Kotaku.

“We have had a positive working relationship with this talented studio, and wish them the best of success in their next endeavor. PlayStation All-Stars: Battle Royale and the title’s forthcoming DLC releases will continue to be fully supported by Santa Monica Studio.”

Sony’s statement on the matter is cheerful, and despite whispers that the parting will be difficult for Superbot, president David Yang also seemed quite upbeat about the separation.

“SuperBot Entertainment can confirm that the relationship with SCEA has ended on good terms. We are extremely grateful to have had the opportunity to work on with Sony on Playstation All-Stars Battle Royale, and are extremely proud of the work we have done,” he said.

“SuperBot Entertainment will continue working on projects that reflect our passion for games and our commitment to creating award winning titles. We are very excited about beginning the next chapter of our future and invite all of our fans and supporters to follow our journey.”

PlayStation All-Stars Battle Royale launched in the west in November and hit Japan in January. It holds 74 Metacritic average on Vita and a 75 on PlayStation 3, and supports cross-save, cross-play multiplayer and cross-buy DLC.



  1. monkeygourmet

    Job done, fuck off?

    #1 2 years ago
  2. Moonwalker1982

    I can’t speak for others, but i thought this game was nothing special anyway. I gave it a try but i just didn’t have any fun really. It’s always messed up for the devs though.

    #2 2 years ago
  3. Dark

    The game was shit
    i hope to see SuperBot improve in the future.

    #3 2 years ago
  4. monkeygourmet

    Just seems strange Sony would treat its own supposedly rich history and characters with so much disdain.

    But, yeah; game was flawed from the off.

    No fault of Superbot though, they did as best the could with the poor source material and misguided idea.

    #4 2 years ago
  5. daytripper

    Not surprised the game flopped. It’s too easy to blame a lack of marketing, I saw a few ads for this on TV for a start and maybe just maybe, people just didn’t find the game appealing like myself. Hope the guys and gals find work ASAP

    #5 2 years ago
  6. Joe Musashi

    “Just seems strange Sony would treat its own supposedly rich history and characters with so much disdain.”

    On the contrary, the news is about a contract ending with a developer. Which is pretty standard stuff once a game is published, with countless examples of the same behaviour throughout the industry.

    No abandonment or ‘disdain’ of the game has been stated – in fact the exact opposite has been declared: Sony bringing it under the stewardship of Sony Santa Monica studio.

    Your determination to perceive everything as the fault of one company is affecting your comprehension. Offering the occasional platitude in favour of a game here or there doesn’t negate that.


    #6 2 years ago
  7. monkeygourmet


    I just think it served Sony’s purpose of cashing in a Smash Brothers with minimal effort.

    Same as a vast majority of their ventures.

    Nothing wrong with that, but don’t make it out to be something it’s not…

    The cash in, was complete. Hence cut away from the original dev.

    What do you think happened here oh wise one?

    It certainly wasn’t backed by a huge advertising campaign, it’s release date was chosen by what can only be described as an idiot. I don’t see them treating this franchise than anything other than I quick cash grab, please enlighten me.

    DLC was already crated, just drip fed to players ala every game out their btw, I don’t call that ‘support’.


    #7 2 years ago
  8. stevenhiggster

    I had high hopes for it since I am a huge fan of Super Smash Bro’s and a huge fan of many PlayStation franchises. So in my mind combining two things I loved seemed like a win win. But sadly no, it wasn’t even in the same league as SSB.

    And @monkeygourmet, flawed source material and misguided idea? The source material was mostly brilliant and the idea was great! The execution however, was neither. The game mechanics were what was flawed.

    #8 2 years ago
  9. Erthazus

    I said before that PASBR is a failure.

    and it was at the start FAILURE.

    @5, ads won’t save it. Game was really bad to begin with.

    #9 2 years ago
  10. lexph3re

    Super Bot did a fantastic job on this game. Sorry there were no renewal but technically this was Santa Monica’s baby to begin with. Super bot also were just hiring for a new project so whatever they are working on I really look forward to seeing it.

    Why some people don’t get this was successful just goes to show how they only read headers or think what they want.

    #10 2 years ago
  11. Joe Musashi

    “The cash in, was complete. Hence cut away from the original dev.”

    You’re projecting your bias and then blaming a company as a result. Both I and the article have already told you what ‘happened here’ but as it doesn’t fit your persistently damning view of a company you have replaced detail with assumption and then assigned blame.

    Adding a glib tone to your conjecture doesn’t make it more substantiated or more worthy.


    #11 2 years ago
  12. monkeygourmet


    Yeah, sorry, I should have said ‘opinion’;

    I would have still rather had Sega Smash Brothers a million times over than some of the Sony miss mash they had in this. But again, just opinion.

    Fact is; Sony could have held on to this IP for a bit, cooked it properly, fleshed it out, advertised the shit out of it and released it at a good time…

    Look at Ni No Kuni, released at a good time and BAM! JRPG at No. 1…

    Fact is, Sony had zero faith in this and sent it out to die. It shows and Sperbot have got the shaft.

    Only blind people couldn’t see this…

    #12 2 years ago
  13. lexph3re

    “SuperBot Entertainment can confirm that the relationship with SCEA has ended on good terms. We are extremely grateful to have had the opportunity to work on with Sony on Playstation All-Stars Battle Royale, and are extremely proud of the work we have done,”

    Oh what a shaft they have gotten that they wish to work with them again.

    #13 2 years ago
  14. monkeygourmet


    Where do you work? – Edit Industry (I’m not trying to stalk you)

    Do you know how hard it is to give negative views of employers in certain jobs if you still want to retain work?

    This all sounds like corporate bullshit to me, if you think otherwise then great…

    ‘Quite upbeat’ to me says it all…

    This article smacks of corporate politeness… Of course I’m reading between the lines, but with some prime press releases like this, only an idiot wouldn’t be able to see it isn’t all that meets the eye…


    #14 2 years ago
  15. monkeygourmet


    I refer you to my comment at 14.

    IMO that is the nice way of saying ‘thank you now fuck off’ in corporate speak.

    Let’s just agree to disagree, obviously there’s no backstabbing or corporate agenda in video games anymore…

    #15 2 years ago
  16. monkeygourmet

    Also what happened in between:

    Laying off ‘some’ of their workforce a few days ago to getting rid of the whole studio?

    “SCEA can confirm that SuperBot Entertainment did make a reduction in their workforce today. The studio and SCEA remain committed to supporting PlayStation All-Stars Battle Royale post launch, including developing the title’s forthcoming DLC releases in the coming months.”

    That lovely idea lasted what, 1 fucking week? Come on guys!

    #16 2 years ago
  17. lexph3re

    The first confirmation was of Superbot laying off people. The second was on Sony and Superbots agreement coming to an end on PAS. That doesn’t mean they are out of business nor does it mean they wouldn’t work on a part 2 if the time arises.

    I understand you have a Tin Foil hat phase. But, not all things are a read between the lines affair

    #17 2 years ago
  18. Joe Musashi

    “Of course I’m reading between the lines”

    Evidently. At the clear expense of reading the lines themselves.

    “Laying off ‘some’ of their workforce a few days ago to getting rid of the whole studio?”

    You are implying that ‘laying off workforce’ and ‘ending a contract’ are the same thing – and implying the latter is decimating a studio in full. Nobody has ‘got rid of the whole studio’ at this time. You are demonstrating a remarkable ability to fictionalise whatever you see fit in order to continue your blame-game.

    “Only blind people couldn’t see this…”

    Given your refusal to see what has been written, your fondness for fabrication and confession to reading what isn’t there I really don’t think you should be making such accusatory statements to those that don’t share your view.


    #18 2 years ago
  19. monkeygourmet

    @17 & 18

    Yep, sorry. Got that one wrong here.

    Everything’s fine.

    #19 2 years ago
  20. monkeygourmet

    “We don’t have a reduction plan as of yet, however it is unlikely we can continue with our current work force for an extended period of time,” he said. “We are still working things out and hope to continue on with as many of us as possible.”


    #20 2 years ago
  21. Dragon246

    Best of luck to them for their future endeavors!
    Also for certain people, Sony = Everything Awful. Guess old habits die hard. 9 comments in 20 is really difficult, you know.

    Although I really am skeptical about PSASBR 2 now. Superbot was essentially made for this game, and was consisting of some of the best talent in fighting industry. Even though Santa Monica is a beast of a studio, I don’t them continuing this franchise unless they lure best talents like Omar Kendall, Seth Killian and so on to Santa Monica.

    #21 2 years ago
  22. ActionGameKing

    Really fun game sent to die by releasing a week, A SINGLE WEEK AFTER Call of Duty. Never stood a chance… so much potential wasted.

    #22 2 years ago

Comments are now closed on this article.