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Warning: contains plenty of Dead Space

Wednesday, 30 January 2013 12:12 GMT By Brenna Hillier

During the time she spent with Dead Space 3, Brenna Hillier didn’t experience any quick time events, didn’t end up in a boss battle every few minutes, and didn’t mow down waves of enemies. The demo this is not.

“We can’t make a demo that’s 30 minutes long and have 15 minutes be creeping along corridors with the lights off, even though that’s a significant chunk of the actual game.”

Dead Space 3 doesn’t begin the way the demo does. I played it for two hours at an EA preview event recently, zipping through several chapters, and didn’t even get close to Isaac’s stumbling journey across the white-out wastes.

What I did do was creep through a lot of spaceship corridors, desperately trying to take out foes before the limited ammunition I was carrying ran out. It felt a lot like Dead Space and Dead Space 2 – maybe less scary, in the brightly lit and crowded preview room – and not at all like the demo I’d played.

I’ve already argued that the demo is unrepresentative. It feels like Visceral mashed together as many of the new elements Dead Space 3 contains as it could paying no heed to the natural flow of exploration and narrative which is one of the franchise’s hallmarks. Producer John Calhoun pretty much confirmed that this is exactly what the team did.

“It’s cut together from a couple of sections,” he said. “It’s very similar to our E3 demo, which was designed to show everything that’s new, in as little time as possible.

“It’s a great way to say look – what we have to say is that the full game is Dead Space through and through, but for the demo? Here’s what’s new.

“We can’t make a demo that’s 30 minutes long and have 15 minutes be creeping along corridors with the lights off, even though that’s a significant chunk of the actual game. So when people say, ‘This demo, I don’t get it, it’s a lot of action,’ we’re hoping people like you will say ‘I played the bigger picture and there’s high intensity and low intensity’. The game kind of comes and goes. The demo was cut together from bits and pieces.”

Dead Space 3′s launch trailer features an
unusual soundtrack which makes a lot more
sense once you’ve experienced the opening
hours of the game. But I’m under an NDA,
and so I can’t tell you why. Please feel free
to speculate, though.

One element from the demo which did show up is the new enemy type, Waster, which morphs as you dismember it. Cutting bits off enemies is a Dead Space mainstay, but now it really makes a difference how you do it. These new enemies change their form in reaction to your carefully placed slices, and terrifyingly, are no less dangerous in any configuration.

Shoot them in the legs and their upper bodies crawl towards you at a rapid pace on newly sprouted limbs. Cut off their upper bodies, a much easier target, and they’ll spawn three flailing tentacles, difficult to pinpoint in the frenzy of battle and eating your face before you can say “what the actual”.

Because I kept lazily hitting the torso, I got used to being mobbed by these nasty creatures, but I didn’t enjoy it. Calhoun had said in an initial presentation that Dead Space 3′s weapons crafting is about having the right tools for the job at hand – but what tool can take down these unpleasant foes?

“You will have to find weapon parts that are kind of biased towards them. When you get on that first ship, you can build a line gun, which is an extremely wide electrical weapon. It fires a projectile that’s about as wide as this table.

“So: stasis them, and with the three tentacles exposed, you can actually chop them all off at once. That’s one example of how the weapons and the enemies are designed to play off each other.”

I hadn’t bothered fiddling with the weapon crafting system much, and therefore had made my play session much harder. Calhoun said this is a problem Visceral noted in both previous Dead Space games – players don’t experiment, and never realise that enemies are partnered with specific weapons – like the Pack and the Force Gun.

“We designed Dead Space 1 and 2 to be played with a variety of weapons. But then we realised, people weren’t playing that way. 90% of the content that we built, most people never even had a chance to play. It was out there, but they chose to ignore it.”

“We can get reports on what weapons people are playing with, and the graph kind of goes like this – whoosh,” Calhoun said, making a gesture which was nearly vertical in its steep descent.

“Plasma cutter way up here, and then pulse rifle, and then,” dropping his hand to the table surface, “everything else. Which disappoints us at developers, because that’s not how we play,” he added.

“We designed Dead Space 1 and 2 to be played with a variety of weapons, and we like to think like ‘oh, make sure you have the flamethrower for this, and the force gun for that’, and all out setups were designed that way. But then we realised, people weren’t playing that way.

“90% of the content that we built, most people never even had a chance to play. It was out there, but they chose to ignore it. So, the weapons crafting system was another way to put that content into the player’s hand. You’ll see benches about every 15 minutes in the game. Knowing that you can take stuff apart and put it back together – we’re hoping that people will just experiment constantly.”

No part in Dead Space 3 is ever wasted, and Calhoun urges new players to strip down their starting weapons immediately in order to make better ones. Don’t worry, your beloved plasma cutter will be back very, very soon, and even more badass then you remember. Which is a good thing, because you’re going to need it.

Dead Space 3 is due next week on PC, PlayStation 3 and Xbox 360.

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22 Comments

  1. absolutezero

    I don’t want more badass, this is not Borderlands.

    I must admit I saw the ending yesterday, chuckled through it. I’m sure yet again this is a perfectly passable game but its just not for me anymore. Ill pass like I’ve done too many times recently.

    #1 2 years ago
  2. foxmulder555

    on another note re the pc version and the lies they tell e.g better on kinect !!

    http://www.dsogaming.com/news/dead-space-3s-executive-producer-blatantly-lying-about-offering-the-same-experience-on-all-platforms/

    #2 2 years ago
  3. Hirmetrium

    Honestly, I was super excited about Dead Space 3. I had preordered from GAME until last week.

    But lately, I don’t see why EA/Visceral deserve my money. Dead Space 2 was highly enjoyable, but nothing special. It had no replay value – I completed it on the most difficult setting (because the hardest is disabled the first time around… why) and it was frustrating at times, but that was it. I didn’t get any benefit out of the slog, other than a short, satisfying game-play experience.

    I don’t see what Dead Space 3 will provide to me, as a gamer, that the first two haven’t done, or a game designed with co-op in mind can’t do. Not only that, I just don’t have time to play it. MGR:Revengeance is out a week or so later, and there’s plenty of other games to play until then.

    Then, I hear the PC game is a no frills port, that there’s a load of DLC (why? I don’t want to pay even more for the game, and have to come back to it and keep it installed) and the price is the typical premium of £35, vs the £25 I paid for DS2. That was nail in the coffin.

    I’ll pass thanks.

    #3 2 years ago
  4. orakaa

    I’ll wait for reviews AND players feedback. The demo was really bad. I understand why it was bad, and not necessarily representative of the final game, but still, it leaves a bad taste in mouth. Actually, different videos (focusing on different aspects of the game) and no demo at all might have been better.

    I loved the first Dead Space. Liked the second one a lot (but less than the first one). For this one, I don’t know yet. I’d love to play a horror action game on my HDTV when my wife/daughter are out of town (so that I can put the volume really loud and let the subwoofer scream), but I’m not sure if this will be appropriate for me or if it’s not going to be “too much action-oriented”.

    I’ve replayed the demo yesterday, in co-op this time. I took absolutely no pleasure out of it. And the drill sequence is still as frustrating and unpleasant as the first time (maybe a little less as your co-op partner can deal with necros while you take care of the drill)

    #4 2 years ago
  5. Samoan Spider

    Like I’ve said before, I’ll get it on steam later on down the line, or maybe just to piss someone off and convince myself I’m taking a harder line, I’ll buy from G2Play. I have plenty of things to play and complete at the moment so I’m in no hurry.

    @2 Spot on, its all just marketing shite and they think we’ll just swallow it whole. So now, will I for example have a ‘consistent experience’ on my pc if I use a kinect sensor? I didn’t think so.

    #5 2 years ago
  6. Galford

    Wow, people still believe that EA games are getting released on Steam.

    #6 2 years ago
  7. Samoan Spider

    @6 Its not inconceivable, but if not, buying cheap and applying a crack would be the sure fire way to avoid the EA client that shall-not-be-named.

    #7 2 years ago
  8. Moonwalker1982

    While it sounds good and all, i spoke to someone who has played the game, don’t ask how…you know how that goes. He says he encountered 4 different Necro’s and soldiers and it lacks that real Dead Spacey feel. And apparently if you play solo you will miss some areas that you can only access in co-op. But that doesn’t sound like a big deal to me. But if the real Dead Space vibe is gone…that would be a shame.

    #8 2 years ago
  9. Faceless

    So, how long until we get an article from Brenna that says, “Dead Space fans are a crying shame and need to grow the fuck up”?

    #9 2 years ago
  10. Clupula

    @4 – It’s weird. I actually really liked the drill sequence, more so than any other part of the demo. It was frantic, but in a panic-inducing way, which felt like some of the best parts of 2.

    #10 2 years ago
  11. Sublimeone

    “90% of the content that we built, most people never even had a chance to play. It was out there, but they chose to ignore it……”

    I read that statement, and burst into laughter. It seems they are aware of the end user behaviour. The Devs, should hop on those streaming sites and watch people that already have their copies.

    From watch I saw, from at least 3 different streamers – They yet again continued in the past behaviour, this time by IGNORING the so called “Weapon crafting” mechanic and every time they came across the bench or even after dispatching that bot that finds parts for you, it was met with a kind of meh expression. To some extent I could understand their behaviour/logic.

    1. Didnt not bother with the weapon crafting section in the main menu
    2. Were playing the game on the impossible setting – which I assume resources were limited, so as for crafting weapons – “nah I’m pretty good with Plasma cutter (if it aint broken very trusted sidekick) and HP”

    #11 2 years ago
  12. Hellhound30x

    Yeah, I have to agree… after playing the demo I have since decided against buying Dead Space 3.

    #12 2 years ago
  13. Eddie Rodrigues

    So if the game is indeed different from what the Demo brought, it might be nice. Next week we shall all see if Dead Space 3 is actually what it is supposed to be: a sequel that learn from its predecessor.

    #13 2 years ago
  14. Moonwalker1982

    People said all kinds of negative stuff about Dead Space 2 but i experienced it in a totally different way. In a positive way, that is.

    #14 2 years ago
  15. Bomba Luigi

    The Balance of Action or Horror is not the Point that makes me not buying the Game. What keeps my Money back is the Fact that DS3 is a Coop Game, beause I don’t play Coop.

    Coop-Games are not a Bad Thing, and I can imagine that DS3 is a great Coop-Game. But they are not my Thing, I play 99% of the Time Single Player, and Games that are Designed to be Coop are a Pain in the Ass to play SP.
    It can be the Greatest Coop Game in History, but thats just nothing for me.

    #15 2 years ago
  16. Telepathic.Geometry

    Well, I’m in. I like crafting weapons. :)

    Brenna (or anybody), do you know if you can play co-op offline? Like, will Carver be an NPC?

    #16 2 years ago
  17. absolutezero

    He is but not in the same sense as say Sheva from RE 5. He appears in the game but he’ll never actually be fighting along with you as an AI partner. In fact if you do play a little online and your partner drops out he’ll just vanish.

    #17 2 years ago
  18. Brenna Hillier

    @16 nope; there are no AI companions. It’s a shame if you can’t get online, as the co-op has some really, really cool horror stuff, but it means the single-player is self-contained, not compromised by the co-op. (hem hem @15)

    #18 2 years ago
  19. Brenna Hillier

    @17 yes you’re right he is in fact IN the game, but he doesn’t follow you around simulating the co-op experience (and getting stuck on doors and being useless in fights and other typical AI behaviour)

    #19 2 years ago
  20. Moonwalker1982

    @19

    So you don’t agree with some folks that say the game doesn’t seem to have that Dead Space vibe? That it’s not really creepy anymore and what not?

    #20 2 years ago
  21. Telepathic.Geometry

    Ehhhhhh… :/

    I’m not sure how I feel about that now. I’ll need to navigate that fucking online pass again, and probably have the same shit time I had with ME3′s fucked online. :/

    #21 2 years ago
  22. monkeygourmet

    First Dead Space I will miss out on.

    Reasons being:

    Co-op
    Micro transactions
    Online pass

    Sale lost EA, not that they give a fuck! :)

    #22 2 years ago

Comments are now closed on this article.

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    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]