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Warning: contains plenty of Dead Space

Wednesday, 30 January 2013 12:12 GMT By Brenna Hillier

During the time she spent with Dead Space 3, Brenna Hillier didn’t experience any quick time events, didn’t end up in a boss battle every few minutes, and didn’t mow down waves of enemies. The demo this is not.

“We can’t make a demo that’s 30 minutes long and have 15 minutes be creeping along corridors with the lights off, even though that’s a significant chunk of the actual game.”

Dead Space 3 doesn’t begin the way the demo does. I played it for two hours at an EA preview event recently, zipping through several chapters, and didn’t even get close to Isaac’s stumbling journey across the white-out wastes.

What I did do was creep through a lot of spaceship corridors, desperately trying to take out foes before the limited ammunition I was carrying ran out. It felt a lot like Dead Space and Dead Space 2 – maybe less scary, in the brightly lit and crowded preview room – and not at all like the demo I’d played.

I’ve already argued that the demo is unrepresentative. It feels like Visceral mashed together as many of the new elements Dead Space 3 contains as it could paying no heed to the natural flow of exploration and narrative which is one of the franchise’s hallmarks. Producer John Calhoun pretty much confirmed that this is exactly what the team did.

“It’s cut together from a couple of sections,” he said. “It’s very similar to our E3 demo, which was designed to show everything that’s new, in as little time as possible.

“It’s a great way to say look – what we have to say is that the full game is Dead Space through and through, but for the demo? Here’s what’s new.

“We can’t make a demo that’s 30 minutes long and have 15 minutes be creeping along corridors with the lights off, even though that’s a significant chunk of the actual game. So when people say, ‘This demo, I don’t get it, it’s a lot of action,’ we’re hoping people like you will say ‘I played the bigger picture and there’s high intensity and low intensity’. The game kind of comes and goes. The demo was cut together from bits and pieces.”

Dead Space 3′s launch trailer features an
unusual soundtrack which makes a lot more
sense once you’ve experienced the opening
hours of the game. But I’m under an NDA,
and so I can’t tell you why. Please feel free
to speculate, though.

One element from the demo which did show up is the new enemy type, Waster, which morphs as you dismember it. Cutting bits off enemies is a Dead Space mainstay, but now it really makes a difference how you do it. These new enemies change their form in reaction to your carefully placed slices, and terrifyingly, are no less dangerous in any configuration.

Shoot them in the legs and their upper bodies crawl towards you at a rapid pace on newly sprouted limbs. Cut off their upper bodies, a much easier target, and they’ll spawn three flailing tentacles, difficult to pinpoint in the frenzy of battle and eating your face before you can say “what the actual”.

Because I kept lazily hitting the torso, I got used to being mobbed by these nasty creatures, but I didn’t enjoy it. Calhoun had said in an initial presentation that Dead Space 3′s weapons crafting is about having the right tools for the job at hand – but what tool can take down these unpleasant foes?

“You will have to find weapon parts that are kind of biased towards them. When you get on that first ship, you can build a line gun, which is an extremely wide electrical weapon. It fires a projectile that’s about as wide as this table.

“So: stasis them, and with the three tentacles exposed, you can actually chop them all off at once. That’s one example of how the weapons and the enemies are designed to play off each other.”

I hadn’t bothered fiddling with the weapon crafting system much, and therefore had made my play session much harder. Calhoun said this is a problem Visceral noted in both previous Dead Space games – players don’t experiment, and never realise that enemies are partnered with specific weapons – like the Pack and the Force Gun.

“We designed Dead Space 1 and 2 to be played with a variety of weapons. But then we realised, people weren’t playing that way. 90% of the content that we built, most people never even had a chance to play. It was out there, but they chose to ignore it.”

“We can get reports on what weapons people are playing with, and the graph kind of goes like this – whoosh,” Calhoun said, making a gesture which was nearly vertical in its steep descent.

“Plasma cutter way up here, and then pulse rifle, and then,” dropping his hand to the table surface, “everything else. Which disappoints us at developers, because that’s not how we play,” he added.

“We designed Dead Space 1 and 2 to be played with a variety of weapons, and we like to think like ‘oh, make sure you have the flamethrower for this, and the force gun for that’, and all out setups were designed that way. But then we realised, people weren’t playing that way.

“90% of the content that we built, most people never even had a chance to play. It was out there, but they chose to ignore it. So, the weapons crafting system was another way to put that content into the player’s hand. You’ll see benches about every 15 minutes in the game. Knowing that you can take stuff apart and put it back together – we’re hoping that people will just experiment constantly.”

No part in Dead Space 3 is ever wasted, and Calhoun urges new players to strip down their starting weapons immediately in order to make better ones. Don’t worry, your beloved plasma cutter will be back very, very soon, and even more badass then you remember. Which is a good thing, because you’re going to need it.

Dead Space 3 is due next week on PC, PlayStation 3 and Xbox 360.

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22 Comments

  1. absolutezero

    I don’t want more badass, this is not Borderlands.

    I must admit I saw the ending yesterday, chuckled through it. I’m sure yet again this is a perfectly passable game but its just not for me anymore. Ill pass like I’ve done too many times recently.

    #1 2 years ago
  2. foxmulder555

    on another note re the pc version and the lies they tell e.g better on kinect !!

    http://www.dsogaming.com/news/dead-space-3s-executive-producer-blatantly-lying-about-offering-the-same-experience-on-all-platforms/

    #2 2 years ago
  3. Hirmetrium

    Honestly, I was super excited about Dead Space 3. I had preordered from GAME until last week.

    But lately, I don’t see why EA/Visceral deserve my money. Dead Space 2 was highly enjoyable, but nothing special. It had no replay value – I completed it on the most difficult setting (because the hardest is disabled the first time around… why) and it was frustrating at times, but that was it. I didn’t get any benefit out of the slog, other than a short, satisfying game-play experience.

    I don’t see what Dead Space 3 will provide to me, as a gamer, that the first two haven’t done, or a game designed with co-op in mind can’t do. Not only that, I just don’t have time to play it. MGR:Revengeance is out a week or so later, and there’s plenty of other games to play until then.

    Then, I hear the PC game is a no frills port, that there’s a load of DLC (why? I don’t want to pay even more for the game, and have to come back to it and keep it installed) and the price is the typical premium of £35, vs the £25 I paid for DS2. That was nail in the coffin.

    I’ll pass thanks.

    #3 2 years ago
  4. orakaa

    I’ll wait for reviews AND players feedback. The demo was really bad. I understand why it was bad, and not necessarily representative of the final game, but still, it leaves a bad taste in mouth. Actually, different videos (focusing on different aspects of the game) and no demo at all might have been better.

    I loved the first Dead Space. Liked the second one a lot (but less than the first one). For this one, I don’t know yet. I’d love to play a horror action game on my HDTV when my wife/daughter are out of town (so that I can put the volume really loud and let the subwoofer scream), but I’m not sure if this will be appropriate for me or if it’s not going to be “too much action-oriented”.

    I’ve replayed the demo yesterday, in co-op this time. I took absolutely no pleasure out of it. And the drill sequence is still as frustrating and unpleasant as the first time (maybe a little less as your co-op partner can deal with necros while you take care of the drill)

    #4 2 years ago
  5. Samoan Spider

    Like I’ve said before, I’ll get it on steam later on down the line, or maybe just to piss someone off and convince myself I’m taking a harder line, I’ll buy from G2Play. I have plenty of things to play and complete at the moment so I’m in no hurry.

    @2 Spot on, its all just marketing shite and they think we’ll just swallow it whole. So now, will I for example have a ‘consistent experience’ on my pc if I use a kinect sensor? I didn’t think so.

    #5 2 years ago
  6. Galford

    Wow, people still believe that EA games are getting released on Steam.

    #6 2 years ago
  7. Samoan Spider

    @6 Its not inconceivable, but if not, buying cheap and applying a crack would be the sure fire way to avoid the EA client that shall-not-be-named.

    #7 2 years ago
  8. Moonwalker1982

    While it sounds good and all, i spoke to someone who has played the game, don’t ask how…you know how that goes. He says he encountered 4 different Necro’s and soldiers and it lacks that real Dead Spacey feel. And apparently if you play solo you will miss some areas that you can only access in co-op. But that doesn’t sound like a big deal to me. But if the real Dead Space vibe is gone…that would be a shame.

    #8 2 years ago
  9. Faceless

    So, how long until we get an article from Brenna that says, “Dead Space fans are a crying shame and need to grow the fuck up”?

    #9 2 years ago
  10. Clupula

    @4 – It’s weird. I actually really liked the drill sequence, more so than any other part of the demo. It was frantic, but in a panic-inducing way, which felt like some of the best parts of 2.

    #10 2 years ago
  11. Sublimeone

    “90% of the content that we built, most people never even had a chance to play. It was out there, but they chose to ignore it……”

    I read that statement, and burst into laughter. It seems they are aware of the end user behaviour. The Devs, should hop on those streaming sites and watch people that already have their copies.

    From watch I saw, from at least 3 different streamers – They yet again continued in the past behaviour, this time by IGNORING the so called “Weapon crafting” mechanic and every time they came across the bench or even after dispatching that bot that finds parts for you, it was met with a kind of meh expression. To some extent I could understand their behaviour/logic.

    1. Didnt not bother with the weapon crafting section in the main menu
    2. Were playing the game on the impossible setting – which I assume resources were limited, so as for crafting weapons – “nah I’m pretty good with Plasma cutter (if it aint broken very trusted sidekick) and HP”

    #11 2 years ago
  12. Hellhound30x

    Yeah, I have to agree… after playing the demo I have since decided against buying Dead Space 3.

    #12 2 years ago
  13. Eddie Rodrigues

    So if the game is indeed different from what the Demo brought, it might be nice. Next week we shall all see if Dead Space 3 is actually what it is supposed to be: a sequel that learn from its predecessor.

    #13 2 years ago
  14. Moonwalker1982

    People said all kinds of negative stuff about Dead Space 2 but i experienced it in a totally different way. In a positive way, that is.

    #14 2 years ago
  15. Bomba Luigi

    The Balance of Action or Horror is not the Point that makes me not buying the Game. What keeps my Money back is the Fact that DS3 is a Coop Game, beause I don’t play Coop.

    Coop-Games are not a Bad Thing, and I can imagine that DS3 is a great Coop-Game. But they are not my Thing, I play 99% of the Time Single Player, and Games that are Designed to be Coop are a Pain in the Ass to play SP.
    It can be the Greatest Coop Game in History, but thats just nothing for me.

    #15 2 years ago
  16. Telepathic.Geometry

    Well, I’m in. I like crafting weapons. :)

    Brenna (or anybody), do you know if you can play co-op offline? Like, will Carver be an NPC?

    #16 2 years ago
  17. absolutezero

    He is but not in the same sense as say Sheva from RE 5. He appears in the game but he’ll never actually be fighting along with you as an AI partner. In fact if you do play a little online and your partner drops out he’ll just vanish.

    #17 2 years ago
  18. Brenna Hillier

    @16 nope; there are no AI companions. It’s a shame if you can’t get online, as the co-op has some really, really cool horror stuff, but it means the single-player is self-contained, not compromised by the co-op. (hem hem @15)

    #18 2 years ago
  19. Brenna Hillier

    @17 yes you’re right he is in fact IN the game, but he doesn’t follow you around simulating the co-op experience (and getting stuck on doors and being useless in fights and other typical AI behaviour)

    #19 2 years ago
  20. Moonwalker1982

    @19

    So you don’t agree with some folks that say the game doesn’t seem to have that Dead Space vibe? That it’s not really creepy anymore and what not?

    #20 2 years ago
  21. Telepathic.Geometry

    Ehhhhhh… :/

    I’m not sure how I feel about that now. I’ll need to navigate that fucking online pass again, and probably have the same shit time I had with ME3′s fucked online. :/

    #21 2 years ago
  22. monkeygourmet

    First Dead Space I will miss out on.

    Reasons being:

    Co-op
    Micro transactions
    Online pass

    Sale lost EA, not that they give a fuck! :)

    #22 2 years ago

Comments are now closed on this article.

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  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]