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UK Game Charts: DmC knocked to 4th by returning champ Black Ops 2

Monday, 28 January 2013 08:45 GMT By Dave Cook

DmC’s short-lived reign at the top of the UK game charts comes courtesy of Call of Duty: Black Ops 2, which has returned to first place.

The GfK Chart-Track chart is as follows:

1. Call of Duty: Black Ops 2
2. FIFA 13
3. Far Cry 3.
4. DmC: Devil May Cry
5. Assassin’s Creed 3
6. Need For Speed: Most Wanted
7. Just Dance 4
8. Football Manager 2013
9. The Elder Scrolls V: Skyrim
10. Hitman: Absolution
11. Lego Batman 2: DC Superheroes
12. LEGO The Lord of the Rings
13. Halo 4
14. Sonic & All Stars Racing Transformed
15. Skylanders Giants
16. WWE ’13
17. Dishonored
18. Forza Motorsport 4
19. Forza Horizon
20. Borderlands 2

Meanwhile you can check out our DmC: Devil May Cry impressions here.

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47 Comments

  1. SameeR_Fisher

    The Elder Scrolls V: Skyrim !!!, didn’t that game come out in 2011, people are still buying it till today ?!

    #1 2 years ago
  2. OmegaSlayer

    Quite obvious.
    I wonder how many gamers are happy with DmC.
    I would like to see how many used copies are already around.

    #2 2 years ago
  3. viralshag

    @2, When you say “gamers” I’m assuming you mean the ones that aren’t rabid classic-Dante fans? Most of the people I know with it are enjoying it.

    Maybe it’s time for people to suck it up and move on. DMC is different, life will go on. Shock, I know!

    #3 2 years ago
  4. OmegaSlayer

    @3
    =_-”
    More than 20 millions of people enjoy Call Of Duty, does it make it a good game?
    DmC is fairly short (skip the cutscenes and it ends in 3 hours max), easy and with a bad story.
    As a guy who spent 30 years of his life playing videogames, DmC is disappointing.
    If gamers of this new generation have lower expectations…well, I’m sorry for the gaming industry.

    #4 2 years ago
  5. viralshag

    @4, Well Dishonoured is generally considered a “good game” but I’m sure it doesn’t have 20 million fans still playing it.

    So this long after release and still at the top spot with millions of people playing everyday, I would probably have to guess that yeah, BO2 is a good game.

    #5 2 years ago
  6. OmegaSlayer

    @5
    Dishonored is a new IP, a risky bet and was released in a period so full of good releases.
    I, for one, had to wait almost a month before buying it since AC3, Need For Speed and Borderlands2 had the priority…because I knew what I was going to buy and what I was going to have back from the games I bought.

    This ties to the fact that BO2 is JUST what the fans asked for.
    COD is always PURE FANSERVICE: same mechanics, same beloved multiplayers modes like Zombie…same engine, same fps, recurring characters.

    I must say that I always appreciate COD single player campaigns much more than the multi, which I barely touch…
    The story might not be top notch like Bioshock or Mass Effect, but it’s always unexpected.
    Menendez’s anger, grief, suffering for his sister is way more believable than Dante’s and Vergil’s reaction against Mundus.

    #6 2 years ago
  7. Deacon

    @4 – CoD may not be your thing, nor is it mine. But it can hardly be called a ‘bad game’. Horses for courses.

    Waiting for DMC to crash and burn because it wasn’t what you personally wanted it to be is futile.

    How much is BLOPS2 now to have pushed itself back up to the top-spot?

    #7 2 years ago
  8. DrDamn

    @4
    http://howlongtobeat.com/gamebreakdown.php?gameid=7983

    So there are 6-10 hours of cut scenes?

    #8 2 years ago
  9. OmegaSlayer

    @7
    If you read my following comment post number 6 I’m not bashing COD, just saying that the amount of sold copies doesn’t doesn’t mean AUTOMATICHALLY that a game is good.

    Also you miss the point, a game that doesn’t sell well is always bad for the gaming industry as a whole.
    For the Software House of the IP since it loses money and will try to play it safe next time.
    For the Devs since it will be harder for them to find a title to work on and/or a contract.
    For the other publishers that will see the big fail and will try to not follow that road/genre anymore.

    DmC not doing well is a shame, but mostly, it is a shame if it fails because developers didn’t listen and pay attention to what the fanbase wanted.
    So…I’m not happy, I’m pissed because most of people expected this outcome but Capcom/NT didnh’t care about their game and their money when the signals were EVERYF’NWHERE.
    They bashed and mocked fans instead.

    @8 It’s fun that you gave me a link but didn’t bothered to read it all, since unfortunately for you it proves my point.
    Speedrun is said to be 3 hours and 38 minutes and imho that time can be reduced by at least 20 minutes.
    5 hours grabbing all the secrets.
    Hope you know that DmC without cutscenes IS a Speedrun, since Time is taken into account in the score system.

    #9 2 years ago
  10. viralshag

    @6, And having a few angry fans that doesn’t pander to fan service doesn’t automatically make DMC a bad game.

    @9, You realise your misstep here? You bash COD by saying “BO2 is JUST what the fans asked for. COD is always PURE FANSERVICE: same mechanics, same beloved multiplayers modes like Zombie…same engine, same fps, recurring characters.”

    And then say “DmC not doing well is a shame, but mostly, it is a shame if it fails because developers didn’t listen and pay attention to what the fan base wanted.”

    So you’re upset at the lack of fan service basically? Sounds like you’re being a little hypocritical to be honest.

    #10 2 years ago
  11. DrDamn

    @9
    No, skipping cut scenes isn’t a speed run, a speed run is doing everything as fast as possible (including skipping cut scenes). Your implication was that if you took out all the cut scenes the game would only last 3 hours – in fact you added “max” but now that’s just gone up to 3 hours 18 minutes. A speed run is madness as an assessment of a games worth. Dark Soul’s, for example, can be completed in under an hour.

    I haven’t even played DmC btw, not my sort of game. Petty exaggeration in an attempt to try and back up your point is silly though. If you’ve got a valid argument then make it, don’t be disingenuous, that just brings your argument into question.

    #11 2 years ago
  12. YoungZer0

    “This ties to the fact that BO2 is JUST what the fans asked for.
    COD is always PURE FANSERVICE: same mechanics, same beloved multiplayers modes like Zombie…same engine, same fps, recurring characters.”

    Sounds like a wet-dream for the shitheaded-dmc-fans.

    #12 2 years ago
  13. OmegaSlayer

    @10
    I don’t bash BO2 for being a fanservice.
    That’s where you’re totally wrong.
    I’m saying, Acti/InfWard/Treyarch make fanservice and it PAYS OFF.
    I’m not judging if it’s good or not.
    And I realize that Capcom/Ninja Theory not making a fanservice is not paying at the moment.

    IF you want to read into my words, what I say is that Capcom/NinjaTheory felt they had to go against the fans at all cost (jokes included) and they didn’t put in DmC some elements that were in the previous games and would have made the game better.

    Devil May Cry didn’t need a change/reboot, it needed a game doing things well.
    Don’t know if you were able to read 5 years ago, but DevilMayCry4 scored more or less like DmC but most of the reviews blamed the insane backtracking, not the combat or design or voice acting.
    Ninja Theory made a great game fixing the game map issues but they felt to tweak what was not broken and…made it worse.

    Again, DmC is an AAA game, with lots of money spent in production.
    If it fails, it’s very bad and create ripples on all the industry.
    Obviously it’s too early to say, but it’s not looking good.

    @11 my point stands.
    Devil May Cry implies to be fast, your rank, the ones that is recorded in leaderboards takes account of time, the less time you use, the highest you score, so, since DmC is still considered a stylish game in which the more you score, the better you are doing, speedrunning is the optimal way to play the game.
    You lost a chance to be silent and just show how ignorant you are in talking about things you don’t know.
    I prefer to shut up about things I don’t know.

    @12 I guess you can refer with the kind term “shitheaded” to every member of your family first.
    I’m a DevilMayCry fan and I’m not insulting you, so keep your manners.

    #13 2 years ago
  14. manamana

    Thats an awesome link you provided there DrDamn! Thanks, didn’t knew it.

    #14 2 years ago
  15. YoungZer0

    “IF you want to read into my words, what I say is that Capcom/NinjaTheory felt they had to go against the fans at all cost (jokes included)”

    What an absurd assumption.

    “and they didn’t put in DmC some elements that were in the previous games and would have made the game better.”

    Like what? An embarrassing storyline that barely makes sense and would make Michael Bay blush? Voiceactors that desperately try to sound cool (How people could stomach any of the dialogs in DMC3 is beyond me, the voiceactor did a terrible job)? A boring, uninspired world? A terrible camera? Bad jumping mechanics? Beginner-unfriendly gameplay? Horrendous puzzles that break the flow of the gameplay?

    “it needed a game doing things well.”

    Which is essentially what DmC is.

    @12: Oh, so you must be one of those people who send death-threats to the developer? Still wondering why they wouldn’t always look for the opinions of such shitheaded fans?

    #15 2 years ago
  16. absolutezero

    Did you just complain about breaking the flow of gameplay in defense of a game where there are cutscenes in the middle of boss fights?

    RLY.

    #16 2 years ago
  17. viralshag

    I’m not even sure what point you’re trying to make. You’re the one who originally brought COD and it’s sales into this. And to be fair, it sounded just like you were judging by bringing the game up in the first place.

    I’m not even sure where “it’s not looking good” as the only people that seem to have any real issue with the game, are those more-than-slightly unhinged Dante-lovers I mentioned earlier. It’s reviewed well and it hit no.1 spot in sales although short lived.

    Sounds like you’re wanting/hoping for it to fail more than it actually is. And this game “failing” creates no more ripples than a good new IP game like Dishonoured succeeding.

    #17 2 years ago
  18. YoungZer0

    @16: M-hhmmm, 3 seconds of skippable cutscenes compared to 15 min. of puzzles tedious puzzle sections.

    Yeah, I think i did.

    #18 2 years ago
  19. Deacon

    @9 – I know you weren’t bashing CoD. But I honestly doubt DMC would’ve sold BETTER had they stuck to the original formula of hardcore combat and hammy dialogue. I would’ve thought that the vocal long-time fans are vastly outnumbered by the new potential fans, and so it makes sense to shake things up a bit and make the game more accessible. I’m not a hardcore DMC fan, but I played the earlier games, and find the new direction quite palatable.

    Assuming they make more money from this than if they’d stuck to the ‘old-style’ forumla, then that means this reboot is a GOOD thing for the industry ‘as a whole’..? Something about that logic isn’t adding up for me…

    I wouldn’t be surprised to see quite a few copies turning up 2nd hand, but I’m not sure if that’s indicative of the quality of the game, or more that it’s a SP experience and not everyone is going to be interested in the higher difficulties.

    #19 2 years ago
  20. OmegaSlayer

    @15 Beginner unfriendly gameplay…hmmm here it is what irked you most.
    You were not good enough for the older DMCs and you find this one at your entry level.
    It’s good, it’s ok, just be sincere.

    You’re also picking a game from the past gen…DMC3 against a current gen one.
    DMC4 voice act is far better than DmC where Dante seems stoned 24/7.

    DmC is a good game, worth of a score between 7.5 and 8 but it’s a lame Devil May Cry, only better than DMC2.

    @16 YoungZero is just an “IAmTheTruthYou’reAllIdiots”, you can’t have a constructive dialogue with him.
    He won’t understand.
    He just barely reads what others says, makes stories in his mind and insults people.

    #20 2 years ago
  21. absolutezero

    So breaking the flow of gameplay by direct cutting into fighting is better than adding in a puzzle area to break up the possibility of the fighting getting monotonous (like what happens to Ninja Gaiden games).

    I guess those platforming sequences are there for no reason at all then.

    @20 But thats wrong. I can have perfectly reasonable discussions with Y0, as he more or less knows exactly what he likes and had the ability to back them up with examples and arguements. I wish more posters were like him recently.

    #21 2 years ago
  22. YoungZer0

    @20:

    “Beginner unfriendly gameplay…hmmm here it is what irked you most.
    You were not good enough for the older DMCs and you find this one at your entry level.
    It’s good, it’s ok, just be sincere.”

    “@16 YoungZero is just an “IAmTheTruthYou’reAllIdiots”, you can’t have a constructive dialogue with him.
    He won’t understand.
    He just barely reads what others says, makes stories in his mind and insults people.”

    Oh the hypocrisy.

    @21: The platforming sequences were fun and fluently mixed into the gameplay. You could jump from one area to the next, fight some enemies and than go back to jumping again. It worked very well.

    Which is something the puzzle never did.

    #22 2 years ago
  23. absolutezero

    Both serve the same purpose though you would agree? Its to break up the monotonous feeling that begins to set it if you just keep fighting endlessly.

    One did it with platforming, the other did it with puzzles. You disliked the puzzles, that does not make them intrinsically bad. The reason the previous titles went with something more suited to the controls and atmosphere of the titles, its also more than likely a hold over from the series beginnings as a Resident Evil game.

    The platforming in DmC just makes me think of God of War, actually alot of DmC makes me think of God of War.

    #23 2 years ago
  24. YoungZer0

    @23: “Its to break up the monotonous feeling that begins to set it if you just keep fighting endlessly.”

    I’m aware of that, i just think DmC does it way better than any of the previous games. The platforming sequences feel very natural, they fit the gameplay way better than puzzling, which seems to be a left-over of the time when DMC was still a Resident Evil game in the making. It just doesn’t fit into the picture.

    And i still remember a shitload of Reviews mentioning how terrible the puzzles in DMC4 were and that they dragged on for way too long.

    #24 2 years ago
  25. OmegaSlayer

    @19 The problem is that the whole World is reluctant to changes, no matter if they’re good or not.
    I have a store and every time a product undergoes a change it sees in the very majority of cases a loss in sales.
    A loss in sales that in some cases reaches even the 80% and that often is not replaced by a similar product but it’s an overall loss.
    Something completely new, a new brand, a new product, has more impact on the market than a change.
    You might believe me or not but in my business every change brings forth complains from the customers.
    Often I have to talk with the dealers about changes and I told them about my experience.
    They always say that they want to reach new markets and try something for the youngest audience and such…point is that the youngest buys what’s new or what they love and not what’s old and recoated and the installbase gets disappointed from a product that changed and didn’t match their needs anymore and they felt ditched as customers.

    This is not only about videogames, I encourage you all to go to a store keeper you know and ask him what’s the customers’ stance about changing a product.
    The difference is just that on a game site you can hear the complaints of gamers.
    You can be sure that if you go to McDonald’s and the McCheese recipe has a change, people will complain, but probably it won’t write it on the net and if some fat ass weirdo would know the name of the guy who wanted the change…well it would maybe send a death thread. :p

    #25 2 years ago
  26. Clupula

    Will the articles on this stupid fucking game ever end?

    #26 2 years ago
  27. absolutezero

    As we agree there then. So why would the original 4 DMC titles not do platforming? Its not as if the developers would never have considered it before, there are slight platforming sequences in all the previous games.

    I think its because they would feel clumsy with the control scheme more or less, the fixed camera in areas would be a hindrance because of the lack of anything to lock on to. With DmC the traditional 3rd Person Camera and Chains of Chaos white angel things to yank Donte about remove that clumsiness.

    So how would you if you could go back into the older titles break up fighting into more manageable chunks without resorting to something like a puzzle? Hypothetically.

    #27 2 years ago
  28. Clupula

    @23 – God of War shits on DmC from a very large height.

    In fact, I imagine, since it’d be Kratos, it’d be a very, very angry shit.

    #28 2 years ago
  29. DrDamn

    @13
    Speed running may well be the optimal but it’s not the flat out only way you ever play it is it? I.e. buy game, start game, speed run once to the finish and then sell it.

    Incidentally you could argue that on average it seems it’s the shortest DMC yet – but what do I know, I’m just ignorant.

    #29 2 years ago
  30. YoungZer0

    @27: I think platforming is the way to go.

    The biggest problem in the previous games was the camera. I don’t know about you, but i could never get the right angle and would fall down a lot. before i could finally collect some hidden red orbs. It started with DMC 1 and continued to move through the series. And it was always bad. The camera would have a weird angle and would most of the time be too far away.

    I don’t think it would be wrong if Ninja Theory would try to make the platforming more engaging or difficult next time. But maybe it was so easy on purpose, so you could use the time to catch a breath and concentrate on preparing for the next fights.

    Anyway, i did enjoy the platforming a lot.

    #30 2 years ago
  31. ManuOtaku

    I think they would name this game GMC instead of DMC, were GMC is for gamers may cry ;).

    I only hope this games do well, i mean devil may cry, just in order to give some incentive to other developers of long lasting series, to change things a little bit, some series really need it IMHO, and it doenst matter if in the end it doenst work the same, or if it is good or bad, at least it is something new, which it is something we need nowadays.

    #31 2 years ago
  32. salarta

    What it all comes down to is, if you’re going to change things so drastically that it’s basically a brand new IP, then it should BE a brand new IP.

    This is what people like to ignore when they look at DmC. The existence of Devil May Cry as a series in and of itself is due to this philosophy. Originally, everything that is Devil May Cry was the result of Hideki Kamiya trying to make Resident Evil 4, and along the way realizing that what he was making was so completely different from what Leon Kennedy and Resident Evil were supposed to be that he made Devil May Cry instead. Because of him, Capcom got a powerful new IP in Devil May Cry, AND the Resident Evil series went on to become a powerhouse again with Resident Evil 4, which did change more than it probably should have but did not rip the soul out of the franchise.

    If Resident Evil was able to continue on to RE4 rather than go through a complete “reboot,” then why does the Devil May Cry series require one? At the time RE4 was made, the Resident Evil series was mired in obsession with the Raccoon City incident to the extent that it became stale, but all it took was a change of venue, a new biohazard and updated gameplay.

    People that blindly support this game will always cry that its lack of sales is somehow “killing the creativity” of the industry, but that’s not true. What’s ACTUALLY killing the creativity of the industry is forcing ideas for brand new IPs on existing successful IPs because the companies think consumers are stupid. They think consumers are too stupid to recognize a good idea for a good idea, and they also think consumers are so stupid that they will buy anything that has a familiar name and face on it regardless of quality or even if the company is openly insulting them. This game is a prime example of the latter.

    I don’t know about anyone else, but DmC was one of three horrible things Capcom has done in the past couple years that has made me swear off buying ANYTHING they make. DmC for both insulting the fans and ripping the soul out of a great series to force a new IP concept where it didn’t belong. Their Mega Man Legends 3 antics for blaming “lack of interest from the fans” for the game getting canceled, after initially saying they were going to make fans PAY for a DEMO to “prove” they wanted the game. And finally, Resident Evil 6, put out there on a pedestal by Capcom as the most important Resident Evil anniversary game last year… yet it purposely excluded Jill and Claire, two of the most important characters of the franchise, just to promote Chris, Leon, Ada, Sherry and a bunch of new characters.

    I’ll currently be buying Resident Evil: Revelations on PS3 when it comes out, because it’s a step in the right direction, but at present everything else coming out of the company may as well not exist as far as my money is concerned. Forcing unnecessary changes on great IPs and ignoring your consumers while mocking them or threatening to “punish” them if they don’t buy your products is not the way to go. If we send a message that we support such behavior, then quality in the industry outside niche titles by smaller companies is as good as dead, because then companies will think they can slap together any garbage they can conceive and sell big numbers.

    #32 2 years ago
  33. viralshag

    Ah well. Another case of gamers never being happy with anything.

    #33 2 years ago
  34. absolutezero

    Or another case of gamers eating up any old shit thats put in front of them.

    #34 2 years ago
  35. viralshag

    Well it seems more like a portion of fans crying because something changed which automatically makes it shit. Never heard of that in gaming before…

    Let’s not mix it up, many gamers are naturally haters too.

    #35 2 years ago
  36. salarta

    @35: And likewise, many gamers are blind fanboys that will buy anything regardless of quality then try to make it sound like it’s gold. There are two sides to everything.

    Any change is bound to present complaints. The key is to make changes that make sense to the IP and its characters and treats them with respect. If you’re making changes that throw out core defining aspects of the IP and its characters, then it’s time to take those changes and make them into a different IP altogether. Like Hideki Kamiya had the good sense to do when he didn’t turn Resident Evil 4 into a stylish hack and slash action game, and turned that idea into Devil May Cry instead. And unlike Ninja Theory and modern Capcom, Kamiya wasn’t going out of his way to insult and belittle the history and fanbase of the series he was making a game of.

    #36 2 years ago
  37. YoungZer0

    “and ignoring your consumers while mocking them”

    Isn’t that an oxymoron? How can they ignore them and mock them at the same time?

    “or threatening to “punish” them if they don’t buy your products is not the way to go.”

    Can we see some solid prove for those accusations for once?

    #37 2 years ago
  38. viralshag

    Blimey, the game’s just out and it’s the first in the series and there’s already blind fanboys… how does one become a blind fanboy of something they most likely would have only played in a demo?

    Besides, I’m guessing you went out and bought it, knowing how different it was? If you didn’t I don’t see how you can definitely say it’s that bad a game. If you did I would say that’s blind fanboyism in action.

    I can’t even remember the last DMC game I bought. I watched the animated show if that adds anything?I don’t think I have even said the game is great “gold”, all I’ve said is it’s not bad. Haters gonna hate, though.

    #38 2 years ago
  39. The Dude

    @35

    I’d be willing to bet that most of the people who dislike DmC aren’t simply hating on it because of change. Off the top of my head I can think of 2 examples of well received change from Capcom in the last few years, which are Resident Evil 4 (of course) and, perhaps to a lesser extent, Street Fighter IV.

    Both strike an important balance between needed change and keeping the integrity of their respective series. With RE4 there was a complete overhaul of the gameplay system, but at it’s core it was still Resident Evil, still recognisable. WIth Leon Kenedy returning as the main protagonist, and the addition of The Mercenaries game mode, it was a big hit with fans and newcomers alike.

    With SF4, the most noticeable difference is the change from 2D sprites to 3D models. Which may not seem a big deal, but to long time players it was a pretty big step in terms of aesthetics… it worked out though. Coupled with the change in fighting system which allowed new players entry into the series while keeping the standards high enough for amazing pro-level play… it revived not only Street Fighter, but the fighting genre in general.

    I honestly can’t say the same for DmC. While at first glance you might say “well yeah, DmC has done all these things”… it hasn’t. And the importance balance of change and integrity has definitely not been met. Change (and too much of it at that) for the sake of it is not necessarily for the better, and certainly shouldn’t be confused for innovation. While the game may have got some things right such as brilliant art direction of the world and a nice camera, all else feels like an entirely different beast imitating the Devil May Cry system. The characters, the combat… they’re pretty much unrecognisable to me, and I have to agree with commenters who feel this should be a new IP.

    It’s understandable that people who were invested in the lore and style of Devil May Cry would be put off by this reboot of the series. It leaves almost nothing for them other than a game of the same genre with the DMC logo on it. Especially with an unfinished story (it doesn’t matter whether you liked it or not – others obviously did) from DMC4, it feels as though Capcom left fans hanging.
    I think we’ve been told they had nowhere left to go with the series simply as an excuse for the reboot. It’s clear they did have room to grow, what with the introduction of Nero and the mystery of Vergil’s “death”, and the combat of DMC4 proved that it could get better. Even if it didn’t, do you think that would stop capcom making a sequel? Just look at Re6′s existence.

    I’m not saying it was flawless because it clearly wasn’t, but it’s just sad to me because DmC, ironically, represents one of the themes of the game itself – greed. It’s them wanting more money at the expense of the product they’re making, to make a AA title into a AAA title (which I notice some people say is strangling creativity in the industry). The idea of DmC came from the same people who put CoD in RE6 because they thought it’d sell more copies. And that’s it really. Ninja Theory have done their best with this game of course, and it’s not without it’s merits as I’ve said. But even that doesn’t stop DmC from being what it is – a bad Devil May Cry.

    (Sorry for the long rant)

    #39 2 years ago
  40. viralshag

    @39, Good response. Can’t argue with that, it’s a sensible way of looking at it from a fans perspective.

    I understand why some people would feel that this might not be the direction they were hoping this game would go but sometimes a change is needed. And sometimes you do need to draw in new fans and give new breath to a franchise.

    It might not be the DMC original fans wanted but it’s still just the first in a new series, I always think some slack has to be given in order for something to grow. With what the fans have said, and a new gen of consoles (hopefully) around the corner, who knows where DmC could go.

    #40 2 years ago
  41. YoungZer0

    @39: “With RE4 there was a complete overhaul of the gameplay system, but at it’s core it was still Resident Evil, still recognisable.”

    See, i bet a lot of people here would disagree with you on that. Not that i care too much about Resident Evil but, how was it still recognizable?

    The enemies couldn’t have been more different. Angry spain people. A guy with claws and a mask on his face. Monster Napoleon. A cult leader who also transformed into a huge monster.

    The setting is some village in spain. Far away from an american city like Raccoon City.

    It changed to a mansion to a lab, which is definitely Resident Evil, but then you also had a mine and a helicopter blasting your enemies for you.

    The gameplay was drastically changed, with a new camera angle that took away a lot of the atmosphere and horror. A Merchant who sells you weapons. You had treasures to hunt. And lots of QTE.

    The music shifted from piano to noise. The character became caricatures and lost a lot of their depth. A shitload of fan-service that included Ada Wong running around in a red dress and panty shots of an underage girl.

    I’m not saying all of this is bad, but it was vastly different. You’d have to be blind to not acknowledge that.

    Yet none of the fans reacted the way the DMC-”Fans” did. No one made death threats to the developer. No DEMANDED that they should just call it something else.

    CAPCOM could’ve released Resident Evil 4 under a new title with different characters and no one would even mention Resident Evil.

    But that’s simply impossible with DmC. Say what you want about it. At it’s core, it still has the same gameplay, even featuring the some of the same moves. They just revamped the shallow characters and dumb story.

    I wish CAPCOM would do the same with Resident Evil. Maybe allow Visceral Games to do a Resident Evil game.

    #41 2 years ago
  42. salarta

    @37: Not really an oxymoron. Ninja Theory and Capcom are ignoring the criticism and desires of the fans of the series, while also actively insulting them for not adhering to the vision they are trying to force on the IP. As for evidence, here it is.

    http://www.joystiq.com/2011/04/22/mega-man-legends-3-prototype-version-response-will-determine-fat/
    http://www.nintendoworldreport.com/news/26114

    You can see it all pretty clearly. Buy the demo or they won’t make the game. They ultimately didn’t even release the demo, but by planning to require people to pay for the demo and then saying the number of downloads would determine if the game is made, they were ready to punish fans if they didn’t want to shell out money for a mere demo.

    @41: The Spanish people were another form of zombies, not just “angry Spain people.” A cult leader that transforms into a monster was very much on target for the series, as attested to with William Birkin. “A guy with claws and a mask on his face” still fits, as it involves Lickers providing radical changes, as well as creatures like Nemesis that could even use rocket launchers and other weaponry. There was nothing about the title that said it “had” to always take place in Raccoon City, and since the team deliberately destroyed the city with RE3, that guaranteed that the Raccoon City setting would always be stuck in a late 90s setting, making it necessary to change the venue. Code Veronica was already doing this.

    The only parts I can see as accurate about RE4 changing things greatly are the gameplay updates, and that the characters became caricatures. The latter, I usually let slide because the series was blatantly created as B-movie sort of fare with the first game, but I start getting critical about that when things like Jill and Claire left out of RE6 happen. The gameplay, I think that sometimes gameplay does need to be given a facelift, and I think RE4′s level of change was okay. Maybe a little too free with the ammo, but it improved usability tremendously, and allowed you to feel like you have more control over your movement. It could still be considered survival horror, as the emphasis was still on, you know, survival, and horror.

    #42 2 years ago
  43. ManuOtaku

    I think preconceptions are a hard thing to overpass, the people that didnt were fine with the game since knowing Ninja theory was developing it, that they change the style of the protagonist, and then they change the gameplay in order to make a new game, did make an strong sentiment torwards DMC loyalists, this preconception didnt help, even if the game turn out to be great, the will not like it because of this, it doesnt matter if they buy it, play it, they will not like it because of the strong preconception, i wonder if the game was not called devil may cry or wasnt based on that lore, what will be their impresions of the game?, i think IMHO they will say it was an ok an good game, which is what the game is, a good hack slash game, is a different game enjoy it like an alternate series under the same universe, the more the merrier, they can make DMC 5 like 1 and 3, then when you look down into it you got two series one good, and the other great, i dont know why is that a bad thing really.

    I think this goes in line with mario sunshine and wind waker, and as the years goes by many people are still discovering how great this games were, even if different from what they did expected, shame the preconceptions didnt help back then, as it is doing rigth now.

    #43 2 years ago
  44. salarta

    I guarantee that contrary to what Capcom thought when making this game, if it was not called DmC and the two companies did not try to associate it with Devil May Cry in any way, it would have been far more successful.

    The big mistake a lot of companies make is that they assume a brand new game cannot be successful, and that the only way a new idea can get attention and play is by forcing it on an existing IP. The reality is that these companies never pour as much marketing and advertising into new IPs as they do into existing ones, because they like to believe that hyping up a brand new IP as much as they do for an established one is a waste of money. You NEVER see advertising for brand new IPs so thoroughly plastered across websites, videos, etc that almost all potential consumers will take notice, but you see it all the time when a spinoff, sequel or “remake” to an established IP is released. Just think of how Dragon’s Dogma was really only heard about by word of mouth while Resident Evil 6 and DmC had those massive campaigns to get word out and hype them up as supposedly being masterpieces.

    Capcom isn’t alone in this, of course. They’re just ripping off Hollywood film conventions of how to treat IPs, just like other companies such as Squeenix.

    I’m not going to lie, obviously having a familiar name and face slapped on a product is guaranteed to boost attention and discussion because people are familiar with the history. And in some cases, blind devotion to those familiar names and faces, no matter how poorly they may be used, gets people to buy games they might have otherwise snubbed. But any sales gained just by forcing a new IP’s ideas on an existing IP are guaranteed to at least be offset by people who will absolutely refuse to try to game due to the unnecessary changes made. In fact, if the most recent entry in a franchise was horrendous, then associating what should have been a new IP with a damaged franchise would actually hurt potential sales rather than increase them.

    #44 2 years ago
  45. YoungZer0

    @42: So it’s better if the Fans force the developer to make something they don’t want?

    And that’s not the link i was hoping for. I thought you were talking about DmC, not Megaman. So if Capcom has been shit from the get go, why did people still buy the HD collection of DMC? It’s like they are hypocrites. O:

    “The Spanish people were another form of zombies”

    No they weren’t. Zombies are (usually slow) undead who eat the living and infect them through bites. The spanish don’t have the same symptoms.

    At. All.

    They are fast, can talk, they want to kill you, not eat you. You can only be infected with a parasite, not a bite. So more than anything they were hosts for the parasites.

    “Nemesis that could even use rocket launchers and other weaponry”

    That wasn’t the problem, the design was. He looked like some kind of medieval executioner. Didn’t fit.

    Oh and they also had giants that looked like the trolls from LotR.

    “The latter, I usually let slide because the series was blatantly created as B-movie sort of fare with the first game”

    Always felt more like an accident. Anyway, i think it’s fair to say that Resident Evil 2 tried to get rid of the B-Movie fare.

    “I think that sometimes gameplay does need to be given a facelift”

    And I think everything needs to be given a facelift sometimes. Story, gameplay, design. DmC did that and successfully in my honest and lovely opinion of course.

    #45 2 years ago
  46. absolutezero

    “They just revamped the shallow characters and dumb story.”

    Yet they revamped them with shallow characters and a dumb story. What really strikes me this time is how bad the cut-scenes are now, from facial animation to vocal performances everything seems to have severely dropped in quality from Enslaved and Heavenly Sword. Even the script is terrible.

    I guess Andy Serkis played a larger roll in the cinematic aspects than I first thought. He would have made a great Mundus, although in this game he might have cried at having to deliver some of those lines.

    #46 2 years ago
  47. salarta

    @42: There are two avenues the developer can take. Either they make something that is respectful to the IP, its characters and its history, or they make a brand new IP. Few people would expect or demand that a developer adhere to every single whim of the fans, but likewise developers should not expect or demand that fans accept any random junk they want to do. There IS a place in-between. If the developer is insistent on doing far too many radical changes, then eventually it stops being a proper entry for the IP and becomes a fanfic idea forced where it doesn’t belong, and it should be subsequently made into its own IP just like Hideki Kamiya did for Resident Evil 4 with Devil May Cry.

    People bought the DMC HD collection for a myriad of reasons, and I could never tell you what all of them are because I am not those people. I can only tell you some possible reasons. One is that they never played any of the past DMC games, or only certain ones, and decided they’d like to get the experience with a cheaper all-in-one pack with updated graphics, trophies, etc. Some people just wanted to be able to get the trophies. Some bought it as a deliberate effort to send Capcom a message that they want the old DMC series back and the direction of DmC scrapped entirely. And there’s countless more reasons.

    The Spanish enemies in RE4 were indeed another form of zombies, just not the kind you are acquainted with. In this case, it was a creature, not a virus, turning them into zombies. The most common pop culture understanding of zombie may be “is slow and wants to eat flesh,” but that’s not the only interpretation. However, this is a bit of a moot point because it seems that the Capcom of the time took criticism of that aspect deeply enough that they went back to the virus angle for subsequent games. Which is exactly what they should do.

    As for your remark that “everything needs to be given a facelift,” that is not what DmC did. A facelift means taking what is already present and established, and improving and building upon it. What DmC did was completely throw out what was already present and established and create something completely different with a few familiar elements to justify it being associated with Devil May Cry. RE4 kept Leon’s character history and built upon it with where he went after RE2, and the gameplay took the tank controls and made them more manageable with a modified control scheme and a locked camera angle rather than one that jumps all over the place as you move around.

    When it comes to gameplay, DmC MIGHT have done what RE4 did, I can’t say because I haven’t played any of it and never will, but it most definitely did not give a “facelift” to Devil May Cry. It full out broke the whole IP apart and remade it into some Frankenstein monstrosity of its former self, forcing in parts that didn’t fit or belong.

    #47 2 years ago

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    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]