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Tomb Raider skipped Wii U to avoid half-hearted port, says dev

Tomb Raider developer Crystal Dynamics isn't bringing its reboot to Wii U, according to creative director Noah Hughes. He has explained exactly why in a new interview.

In a video interview with TrueGaming, Hughes said, "I'm always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces. Having said that, it's something that I think we would want to tailor the experience to if we were going to do it.

"All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface. That's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer."

What do you make of that then? Would a standard port have been acceptable enough, or would you have wanted something more from a Wii U build?

Thanks Gamespot.

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