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Tomb Raider skipped Wii U to avoid half-hearted port, says dev

Tomb Raider developer Crystal Dynamics isn't bringing its reboot to Wii U, according to creative director Noah Hughes. He has explained exactly why in a new interview.

In a video interview with TrueGaming, Hughes said, "I'm always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces. Having said that, it's something that I think we would want to tailor the experience to if we were going to do it.

"All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface. That's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer."

What do you make of that then? Would a standard port have been acceptable enough, or would you have wanted something more from a Wii U build?

Thanks Gamespot.

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Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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