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Dead Space 3 dev on microtransactions: players “need instant gratification”

Friday, 25 January 2013 12:14 GMT By Dave Cook

Dead Space 3′s microtransaction store first surfaced via this photo and with it, a torrent of complaints from gamers followed. Visceral stepped in to say that the payments were not boosters, but time savers. Now the studio has discussed the payment model in more detail in a new interview, saying that it gives players “instant gratification.”

Speaking with CVG, Visceral’s John Calhoun said, “Not much has been spoken about that, but I can tell you the details now. The way the micro-transactions work, is that there’s only three things that you can buy, and they’re basically tiers of different resources. Resources are extremely valuable in Dead Space – we got rid of credits entirely.

“Everything that you can find in the game can be constructed from resources, which includes Tungsten, Semi-Conductors, Somatic Gel. Combining these in different ways will create either a weapon part, an ammo pack or an upgrade to Isaac’s suit.

“There’s a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. They’re like “I need this now, I want this now”. They need instant gratification. So we included that option in order to attract those players, so that if they’re 5000 Tungsten short of this upgrade, they can have it.

“There’s also the hardcore Dead Space players, who are reluctant to spend money outside the purchase of the game. Honestly, most of the dev team are that way, we’re kind of old school, a little bit older. So not only are the micro-transactions completely optional, but all packs are available to purchase using in-game resources that you find.

“So, your scavenger bot will go out, and sometimes when he comes back he’ll deliver ration seals. You’ll start to accumulate ration seals at a pretty steady clip throughout the game, and everything that can be purchased with real world dollars can also be purchased with ration seals.”

What to you think gamers? Should those accustomed to the mobile payment model mind-set be catered for in home console games too, or is this developers finding out how to squeeze more pennies from your pockets? Let us know below.

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18 Comments

  1. Gareth Harmer

    I think it entirely depends on how it affects gameplay. If you can progress comfortably without needing to buy resources, even if it involves having to think carefully about upgrades etc, then great. If your choices are either grinding out resources for hours, or shortcutting it and hitting up the store, then there’s a problem. Hopefully the reviews will highlight which end of the spectrum it lies.

    #1 2 years ago
  2. KAP

    I just like to say gamers getting bent out of shape over this clearly don’t understand this much.
    Just being I love videogames doesn’t automatically mean I have the same amount of time to put into games as the next person, it’s tough to still be a gamer with responsibility, kids, bills, mortgage etc etc. So it’s just a barrier of entry for those like me to get in on the fun too.

    I used to feel like these microtransactions used to be for noobs but you soon realise that when you don’t have the time you won’t play many games because of what time they require off you to enjoy said game.

    Besides the dev have come out and said this isn’t a ploy to get more money off folk just a way to gain loot you otherwise don’t have the time to farm for.

    Just my two cents before the usual “this is dumb” starts flooding the comment section.

    #2 2 years ago
  3. Paranormal Pett

    Isn’t it better to have an option there for those who want to use it, and if you fall into the category of not wanting to use it, then it will not affect you. If the game forces you to grind out these resources, then I will have a issue, and it will soon come to light that it is just a way to make more money from us. I really hope that who ever does a review on this will let it be known how easy the resources are to come by.

    #3 2 years ago
  4. absolutezero

    I would personally like this shit shoved out onto the main fucking menu instead of completely breaking the 4th wall by popping up in the middle of gameplay.

    Its fucking horrible. Why bother building atmosphere and tension when its going to be broken when you go to use an in-game terminal?

    BUY BUY BUY EA DOLLA DOLLA ORIGIN SIGN IN PASSWORD

    #4 2 years ago
  5. freedoms_stain

    Ugly justification.

    Does this instant gratification he’s on about go hand in hand with financial expenditure?

    Why are we paying for cheat modes now?

    How many micro-transaction games on mobile cost £39.99 to buy?

    #5 2 years ago
  6. DaveDogg

    those complaining about this need to take a chill pill. its been done with most of the EA sports titles for years. there was outrage when folk heard about it in ME3 but next to silence after the title came out. it was in NFS if folk want to use it they will. and to be honest your paying for the resources from what I can make out not guns and on my first playthrough of the demo I found it very easy to screw a gun up. final thought after several years of doing it they know the market is there they are just catering to the people that want it

    #6 2 years ago
  7. ps3fanboy

    @2

    if you don’t have the time then you don’t have the time, it is that easy. only idiots pay for this, that don’t see the long time effect of this shit. you have ruin the game for the rest of us.

    #7 2 years ago
  8. theevilaires

    Played the demo last night and Co-op with a random person and both versions were quite enjoyable. I don’t know whether I want to play single player or Co-Op first when I get this game but Co-op was so smooth. Can definitely see myself beating this in one sitting on a Saturday night or Sunday.

    Also hot tip. I have my PS3 tethered to my EVO wirelessly in my office and Co-Op was super smooth no lag at all. I’m going to get the collectors edition of this game because I really enjoyed it unlike Metal Gear Raiden demo.

    #8 2 years ago
  9. SplatteredHouse

    “So, your scavenger bot will go out, and sometimes when he comes back he’ll deliver ration seals.”

    This is the part where I ready to call foul. They team you up with a gathering bot? D: Next, every third time it returns it will be set to deliver a voiced sponsor message. FFS…

    In no way am I opposed to accessibility (very much the opposite, actually), but I do think it should be done with some thought to the intended play experience. If it turns out that the game was designed in line with this: “Dead Space 3′s entire currency and weapon system has been dramatically altered, now cynically designed to support its own little economy, and that wasn’t an option.”
    http://www.destructoid.com/dead-space-3-has-microtransactions-because-mobile-gamers-243152.phtml
    …Well, we’ll see once the embargo lifts.

    #9 2 years ago
  10. SplatteredHouse

    @5: So right. That’s the irritating part of it. That this is NOT optional, for anyone that buys Dead Space 3. Not only is it not optional for the purchaser, but that person then muddies the water for everybody else who might have otherwise had a shot at the game. As soon as someone buys that game, they’ve made their vote.

    I don’t intend melodrama there, but I don’t believe I’m mistaken in that view. Since, the models are expanses apart between mobile (no/minimal upfront, microtransaction) and traditional platforms like PC/console. If you say “well, I will play at my own pace, and swear off the shop” it doesn’t make a spit of difference to EA. Because, EA’s model remains reliant on box/game sales. Mobile operators want you playing as long as possible, they want to sell you, as do their partners paying to sell to you. Outside of that space, the priority is getting paying patrons through the front gates.

    #10 2 years ago
  11. DSB

    It’s one thing to nickle and dime your customers, it’s quite another to break immersion in order to do it.

    #11 2 years ago
  12. sonny

    “There’s a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. They’re like “I need this now, I want this now”. They need instant gratification. So we included that option in order to attract those players, …”

    Yeah, why not jump on the bandwagon that goes straight down the drain?
    These are sad times we live in…

    #12 2 years ago
  13. TheWulf

    I’m old enough to remember cheat codes. I don’t think we had to pay for those, did we?

    Thought Exercise: I wonder if using a hacked save which starts you out in a new game with all of this stuff unlocked will result in an Origin-wide ban?

    #13 2 years ago
  14. sonny

    @13 Well, before the internets we had to buy those magazines to get the cheats but mostly we didn’t have enough money and ended up in one fella keeping the watch and the other kids writing down the cheats on their muddy hands ;)

    #14 2 years ago
  15. DSB

    @14 Or call hotlines, or send for mailorder guides :D

    We also had to read the manual to find out how anything worked… God, the 90′s sucked.

    #15 2 years ago
  16. Sublimeone

    @ DSB, I disagree, the 90s rocked HARD. Reading those manuals, was like already playing the game – in your head (lol) over and over. Omg, then you read the manual again from page one.

    Good times.

    #16 2 years ago
  17. Telepathic.Geometry

    This is obviously a fucking disgusting filthy cash grab. The game is essentially survival horror, so the fun is to be had in NOT having enough resources.

    But, even if you accept that some people want to get lots of resources immediately, just give it to them at a reasonable price, which is to say, free, considering it didn’t cost a lot of money or take a lot of time to write those 7 odd lines of code;

    Obviously, this doesn’t affect me per say, as I will never buy this kind of shite, but it’s a slippery slope. I mean, now the game publishers have an actual financial interest in making gathering resources in the game that little bit more tedious, laborious, difficult, unenjoyable.

    That can’t be good for the game, even if the devs are trying to be honest, they’re never gonna be able to say “Hey, we decided that gathering resources is no fun, so we’re just gonna give everybody heaps in the beginning. Please scrap that free money scheme you had there!”

    Also, I have a fundamental problem with any business not satisfied with making a reasonable profit margin with their customers. This is fleecing plain and simple. They’d get me too if they could. Sickening…

    #17 2 years ago
  18. Telepathic.Geometry

    It’s not quite a furor yet. Not too many gamers seem to give a shit. :(

    #18 2 years ago

Comments are now closed on this article.

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    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.