Call of Duty: Black Ops 2’s Revolution DLC pack drops January 29th on Xbox Live. Aside from four multiplayer maps and one Zombie arena, Treyarch is releasing a new weapon called the Peackeeper. The developer has published a new Q&A on the SMG to discuss the weapon’s balancing and handling.
Over on the Call of Duty: Elite blog, Black Ops 2 combat designer Anthony Flame and lead artist Murad Ainuddin discussed the Peacekeeper at length to assure players that it wouldn’t be an over-powered monster.
The gun was designed to combine SMGs and assault rifles – the game’s leading gun classes – into a hybrid futuristic weapon. Ainuddin said of its design, “Based on Anthony’s direction of creating a hybrid assault rife and SMG, we designed the Peacekeeper to have a compact rifle look. We also wanted to give a base white finish to provide a stark contrast from all the other weapons in Black Ops II, but also in Call of Duty history.
“We chose a lot of synthetic polymers and lightweight materials to make up the surface look to represent that near-future “hotness.” We want players to feel like this is a familiar weapon, but one they’ve never seen before.”
Although it has”hotness”, it isn’t a spammy weapon, stated Flame, “The Peacekeeper is a Submachine Gun-Assault Rifle Hybrid. It has the lightweight design of an SMG, but with better range and accuracy at the cost of close quarters firepower. It’s a great weapon for objective modes like Hardpoint, where you need to quickly get into position and cover objectives from a safe distance.”
He added, “For the Peacekeeper, we wanted to give players a high mobility weapon that wasn’t just meant for close quarters, which will open up more medium and long range firefights. Internally, the team has been having a blast with the Peacekeeper on the new maps.”
The gun will not affect your diamond camo progression either, skin fans.
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.