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Resident Evil: Revelations - Capcom not keen on another small screen version

3DS entry Resident Evil: Revelations is coming to a whole host of new platforms, but not the Vita, because Capcom wants to bring the game to bigger screens.

"When we were developing Revelations for new platforms we really wanted to hone in on the experience you get with a large format screen, surround sound, etc," Capcom's Mike Lunn wrote in the comments section of the PlayStation Blog.

"This type of setup really helps players get sucked into the horror vibe and enjoy the game to its fullest extent."

As a small screen version already exists and therefore must have been Capcom's idea of a good time at some stage, some readers were understandably frustrated with this reply and demanded to know why a quick and dirty port is out of the question. Lunn's comments suggest a Vita version would be expensive to develop.

"3DS and Vita infrastructure let alone developing games for them are extremely different beasts," he answered.

"Even just the screens as you mention are completely different resolutions and functions."

Besides, the new version of Revelations isn't a simple port. As well as boasting new content, it's been significantly upgraded.

"Revelations is not just a ‘filter’ slapped on the previous version. Our team literally went in and re-textured (sometimes recreated in whole) the models used for this version so rest assured it will look fantastic," Lunn promised.

Resident Evil: Revelations is coming to PC, PlayStation 3, Wii U and Xbox 360 in May, having released on 3DS in January 2012.

Thanks, Eurogamer.

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Resident Evil Revelations

PS4, Xbox One, PS3, Xbox 360, Nintendo Wii U, PC, Nintendo 3DS, Nintendo Switch

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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