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Out of time: the Free Radical story – Part One

Wednesday, 23 January 2013 11:01 GMT By Dave Cook

Born from GoldenEye 64 developer Rare, Free Radical Design’s story is a long and complicated one. VG247′s Dave Cook speaks with co-founder Steve Ellis to set records straight.

Somewhere within the English city of Nottingham, Free Radical co-founder Steve Ellis has corralled 143 employees into a bustling hotel conference room. This isn’t a team-building exercise. Rather, he’s brought them together to tell them that after months of missed deadlines, technical hiccups and frequent disagreements with publishers, they are all now unemployed. 39 lucky employees sat in the next room over, safe from the threat of unemployment. For now.

Recalled Ellis, “The administrators were concerned about doing it at the office because they didn’t want an angry mob looting the place. To their credit though, people mostly weren’t angry. They knew how we had got to where we were. They knew the efforts that everyone had made. They knew that every avenue had been explored.”

It’s December 18th, 2008 and Christmas is just a week away.

Rare Talent

Ashby Computers & Graphics founders Tim and Chris Stamper were known among the gaming elite for their 8-bit label Ultimate Play the Game, and released a string of memorable 8-bit titles such as Jetpac and Sabre Wulf. In 1985 the brothers decided to spin out a new subdivision geared towards creating titles for Nintendo’s NES home console. The studio was given the name Rare.

If you know your gaming history, you’ll know that Rare quickly became a darling of the games industry, and produced a wide range of critically acclaimed and technically accomplished titles. From Donkey Kong Country and its sequels, to the brutal combat of Killer Instinct, Rare’s star burned brightly from day one, but it shone even stronger with the herald of Nintendo 64.

Nintendo’s then-powerhouse console saw Rare deliver what many perceive to be its watershed moments. Banjo-Kazooie, Perfect Dark and Jet Force Gemini may have cemented its place in the public subconscious, but arguably its crowning achievement was GoldenEye 64, a riotous multiplayer shooter that would both propel Rare to the height of gaming stardom and leave it a house divided. It was something of a bitter-sweet victory.

“The GoldenEye team was fairly unique within Rare at that time in that most of us had been to University,” Ellis explained. “We had ambition to do something more than working for a company – even a company like Rare. We wanted to be in control of our destinies and create a working environment that was like Rare but better.

“We also naively believed that we had done all of the work in bringing GoldenEye to market successfully, since we didn’t see anyone else doing anything to help on a day-to-day basis. We later discovered the extent of the behind-the-scenes things that must have been going on to allow us to work in such a sheltered environment, shielded from deadlines, milestone approvals, and externally-enforced changes.

“As it became clear that GoldenEye was enjoying an extraordinary level of success, we realised that it might give us the opportunity that we needed to branch out and raise money to fund our own game. We discussed it through most of 1998, while saving some of our GoldenEye bonuses to help tide us over for a few months without an income, and in late 1998 Dave Doak and I left Rare.”

Although they had no debut project to their name, few publishers would deny Ellis, Doak and the rest of their team a meeting. After all, they were the guys who had achieved 8 million sales of GoldenEye in just over a year since launch. Eidos was the first publisher to offer this new renegade group – operating under the name Free Radical Design – a contract, and on April 1st 1999, Ellis and his team moved into their new office and began conceptualising the studio’s first game Second Sight.

The dawn of time

Second Sight – codenamed internally as ‘Redemption’ – wasn’t Free Radical’s first release, but it was the game that secured the studio’s pairing with Eidos. There was a loose premise in place that involved a game featuring psychic powers, but Ellis and his team decided to try their hand at a multiplayer shooter instead. They wanted a project that would set give them the tools and knowledge needed to get the best out of Sony’s impending PlayStation 2 hardware.

Regarding Second Sight, Ellis explained, “It was ambitious and would take over two years to develop. However we also wanted to prove ourselves as soon as possible, to distance ourselves from the numerous other startups that were constantly starting up and subsequently failing. In summer 1999 we learned that the PS2 would launch in Europe and America at the end of 2000 rather than launching worldwide in March 1999 as had previously been intended.

“This delay was an opportunity. We had an engine running on the PS2, so if we could just change direction a little and make something without a complex narrative, we could conceivably have it ready for the PS2 launch. We had enjoyed multiplayer shooters and had had some success with GoldenEye, so it seemed like a good idea to try making a game that focused on that.

“We threw together a quick prototype and showed it to Eidos. Initially they declined it, preferring that we continued to work on ‘Redemption’, the game that we had signed with them. Undeterred by this, however, we continued to work on it on the side and showed it again to them in November 1999. This time they were convinced and we agreed to make TimeSplitters our first game, aiming for PS2 launch with ‘Redemption’ to follow in 2002.”

The Classic Game Room’s review
of TimeSplitters is rather ace.

Although the PlayStation 2 hardware represented a significant leap over Sony’s predecessor, Free Radical wasn’t intimidated by the challenge of creating TimeSplitters in time for the console’s European launch. Having been familiar with Unix and preferring Linux over Windows, the studio took to what Ellis described as “the Linux-based development environment” of Sony’s rig with ease.

“The architecture was a good match for our abilities,” explained Ellis. “We wrote all of our code specifically for the PS2 and we made the decision to ignore the fact that we might later want it to run on other platforms. We could deal with that if and when the time came. The consequence: with a below-average team size, a below-average amount of time, and having to learn along the way how to build and run a company, we managed to hit PS2 launch with a game that wasn’t embarrassingly bad.”

TimeSplitters launched in 2000 as promised, and Ellis was right: the game wasn’t embarrassingly bad. In fact, it received a positive critical reaction and strong sales that would see it re-launch as a Platinum title in 2002. The game boasted a four-player, split-screen multiplayer mode that recalled the team’s effort on GoldenEye 64, and showed – once again – that first-person shooters can happily exist in the analogue console world.

Looking at where the games industry is now, with its heavy focus on multiplayer games – shooters in particular – and it’s clear that Free Radical retained Rare’s eye for innovation and in second-guessing the market. That Timesplitters and GoldenEye 64 are still seen as two of the key precursors of modern shooters is testament to the studio’s skill. But like Rare before it, Free Radical wasn’t ready to take a break.

“TimeSplitters was an important milestone for us and we were incredibly proud of hitting it,” beamed Ellis. “It meant that we were a ‘real’ company that had actually released a game. We were no longer a startup. However we knew we could do better if we had more time. From the start the scope had been determined by the available time.

“We knew that it wouldn’t be possible to have a complex narrative, so we didn’t get distracted by trying to. We were aiming for a multiplayer sandbox where you had a huge amount of variety and freedom to play in different ways. I think we achieved that, but with a lot of clear areas to take forward in the sequel.”

Wasting no time

Although Free Radical was given life by Eidos on the basis of its Second Sight pitch, the studio still wasn’t ready to shift focus back to its psychic action game. Instead, the team knew it had caught lightning in a bottle with TimeSplitters and it wasn’t prepared to let the sparks fizzle out just yet. Talk of TimeSplitters 2 began shortly after the first game shipped, and it promised to raise the bar for console shooters everywhere.

“After TimeSplitters we were supposed to get back to working on ‘Redemption’”, Ellis recalled. “However it was clear that TimeSplitters needed a sequel. Eidos weren’t comfortable funding our growth to two teams at that time, so we agreed to make TimeSplitters 2 instead and take back ‘Redemption’.

“TimeSplitters 2 had 23 months of development – still not a huge amount of time – but by that time we had a working engine from a released game, so it was enough time to upgrade the tech and add a decent single-player game.

“Again, preferring variety, we chose to go with a series of levels in distinct environments and time periods, with the dam as the first level as a nod to GoldenEye. We spent almost a full year working on that level to get all of the gameplay right and then spent the second year adding all of the rest of the levels.”

The Dam stage was indeed a phenomenal lesson in pacing, design and aesthetic prowess. It recalled the thrills of GoldenEye 64′s opening stage, but arguably surpassed it, as if wrenching away Rare’s torch and passing it to Free Radical by force. From a quiet and tense beginning to an explosive and deafening battle against a Russian gunship, TimeSplitters 2 opened with a warning shot to the world. Free Radical had truly arrived.

The official TimeSplitters 2 trailer
brings back memories. Thanks marksmanr.

TimeSplitters 2′s launch was met with critical acclaim among the gaming press, and runaway sales quickly followed. With a larger focus on campaign narrative, customisable multiplayer modes, riotous deathmatch play and an enhanced level builder, Free Radical had gone above and beyond the original game. It was a booming response to the ‘tricky second album’ problem that causes many entertainment creators to stumble.

On the press and public’s positive reaction to TimeSplitters 2, Ellis explained, “I think that almost all games are influenced in some way by what has gone before, and it’s hard to trace what has inspired what, so I wouldn’t want to take undue credit for inspiring others. However, it’s always nice to hear how much people enjoyed it.

“When you’re making a game it can be hard to see past its flaws. Game development is all about making compromises and you know all of the things that you didn’t get time to do, the things didn’t manage to do as well as you had hoped and the bugs that you’re not going to be able to fix.

“I’ve never reached the end of a project thinking ‘this is amazing’. However I do recall one time towards the end, playing a 16-player game in the office against Eidos QA, thinking that we might have something special.”

With that ‘something special’ behind them, and the Free Radical name now a known force among the games industry, it was time to knuckle down and get Second Sight finished and out into the wild. However, the game had since changed publisher and was now tied to Codemasters, despite garnering the attention of industry juggernaut Activision at concept stage.

“From the start the intention was to have more than one team and preferably more than one publisher,” Ellis recalled. “Being a one-team company sounded incredibly risky, and even the idea of working on two games with one publisher made us nervous. If you only have one source of income, what happens if something goes wrong? We would later find out.”

20/20 Vision

The time had come for Free Radical to take a step back from TimeSplitters and return to its origins with Second Sight. The game starred John Vattic an amnesic who awakes with no memory of his past, but who now bears psychic and telekinetic powers. The game was received well among the gaming press, but didn’t live up to the huge reaction surrounding TimeSplitters 2.

Regardless it shifted around one million copies in its life-span, which pleased publisher Codemasters and thrust the studio further into the publisher spotlight. The game may have fared better at retail under Activision, but we’ll never know.

“Activision had wanted to work with us on ‘Redemption’ from the start,” explained Ellis. “But we eventually signed with Eidos. However we still kept in touch with Activision, and when it looked like Eidos didn’t want to sign the Gamecube version of TimeSplitters 2 – publishers didn’t find it easy to work with Nintendo back then – we started exploring doing it with Activision.

“It almost happened too, but Eidos relented in the end. So instead we agreed to develop ‘Redemption’ for Activision. To distance it from TimeSplitters, and because we had been playing Metal Gear Solid, we decided to change it to third-person, but essentially it was the same game that we had signed to Eidos in 1999.

“Unfortunately, towards the end of 2003 Activision had a change of strategy, fired most of the people we had been working with and pulled out of UK development entirely. They cancelled something like ten games in one day. Since we owned the Second Sight IP we were able to take it to other publishers and eventually signed it – for a third time – with Codemasters.

Second Sight’s trailer held a great deal
of mystery. Thanks AC97RBP.

“It was reasonably well-received, but I think the late change of publishers had resulted in there not being enough awareness of the game by the time it launched. These days we often see it featured in articles with titles like ‘the best games you never played’”.

With all eyes on Free Radical to see what it would do next, life was pretty comfortable at the Nottingham studio. Confidence was high, and while there was no ‘master plan’ set in stone, Ellis and the rest of the team didn’t want to get carried away just yet. While the studio felt assured of TimeSplitter’s quality, the franchise still wasn’t getting the sales it deserved, so EA stepped in to make the the developer an offer for TimeSplitters: Future Perfect.

“TimeSplitters 2 had more critical success than commercial success,” Ellis recalled, “particularly outside the UK. To put it bluntly, it didn’t sell as well as we thought it should have, given its review scores. It sold about 2 million copies, where other lower-rated shooters were selling 3-5 million or more. EA noticed this, and came calling.

“They told us that if we let them publish TimeSplitters 3, they would be able to do better than Eidos had, and so the best way forward was to work with them. They were very convincing, and eventually we signed TimeSplitters 3 with them. It wasn’t an easy relationship.”

Indeed, EA wanted Free Radical to shift the focus of TimeSplitters 3 away from multiplayer and to create a deeper single-player experience. If you’re a fan of the series you’ll know that – while superb – TimeSplitter’s heart beats strongest in multiplayer. To this day Ellis isn’t sure if this shift, or some other force led the game to sell only 1 million units in its lifespan, but it was a dip neither party wanted.

Ellis explained that sales of TimeSplitters 3 wouldn’t have been enough for EA, or any publisher at the time to justify a fourth game. Weak returns was one nail in the TimeSplitters coffin, but at this time – circa 2005 – production costs were spiralling to match Hollywood, and the answer became clear to Ellis and his group of renegades – it would have to raise the money by creating a new IP.

And its name would be Haze.

Stay tuned for part two of my Free Radical feature, in which Ellis and I discuss the untold story behind Haze, TimeSplitters 4, Star Wars: Battlefront III and more.

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22 Comments

  1. LuLshuck

    Timesplitters 2 for me will always be the best game ive ever played, its ashame that EA were the ones that changed timesplitters 3

    #1 2 years ago
  2. friendlydave

    Timesplitters 2 was such a classic for me. Me and a friend used to have the enemy patterns memorised and just blew through levels. So much fun. Time splitters 3 was just as enjoyable. Specially loved the Challenges.

    The Mexican level music will forever be stuck in my head.

    #2 2 years ago
  3. DrDamn

    That first level in TS2 still ranks as one of my favourite FPS levels. I played it through so many times.

    Does this have a happy ending? :)

    #3 2 years ago
  4. CyberMarco

    Not to be that guy, but really, this was the big “BOOM”? Kind of a meh!

    I was expecting some big announcement to blow things out of the water…

    #4 2 years ago
  5. SplatteredHouse

    http://uk.gamespot.com/forums/topic/25392225/should-i-get-psi-ops-second-sight-or-both?msg_id=284419333

    Question du jour, at the time. ^ I’m surprised the article didn’t mention the crunch that happened between these two, that cost Free Radical’s game on the shelves. I did feel like the publisher let down Second Sight at the time as I only learned of it (as it came to be) close to its release, but I was all about Psi Ops: The Mindgate Conspiracy. I couldn’t wait to play it. RIP, Midway. (Psi Ops is now available for free* on PC in US/EU, *ad-supported)

    #5 2 years ago
  6. Dave Cook

    @4 part two is a bigger boom. TimeSplitters 4, Star Wars, Haze etc.

    Also, what is boom to one man, might not be boom to you :P

    Lots of on the record insight here that hasn’t been shared so openly before, fans of the studio will appreciate it I’m sure.

    Sorry to disappoint.

    (Also this piece took me some two months to do, proper big effort)

    #6 2 years ago
  7. manamana

    Well its not a HL3 like boom, but still – applause, applause!

    #7 2 years ago
  8. CyberMarco

    @6 Maybe I’m not such a big fan of those games, never had the chance to play them first hand, nevertheless it’s a big effort from your part to deliver this kind of articles to the fans.

    #8 2 years ago
  9. Dave Cook

    @7 thank you, I think the term ‘boom’ needs to be redefined and downplayed a touch ;)

    Part two is awesome though, the proper juicy stuff.

    #9 2 years ago
  10. Dave Cook

    @6 :) I’d recommend TS2 dude. Awesome fun.

    #10 2 years ago
  11. Dragon246

    Tits not completely blown, but still a bit in shreds :P

    #11 2 years ago
  12. manamana

    @9 reading about SWBFIII makes my heart bleed, so please, be careful. ;-)

    #12 2 years ago
  13. Dave Cook

    @11 the tits thing is coming tomorrow man ;)

    #13 2 years ago
  14. SameeR_Fisher

    @6: WOOoooooooooooh, 2 months ?!, quite the hard work Dave, even though I played non of their games –I wasn’t interested in FPS back then, heck I actually hated FPS– I really enjoyed this article, I love to hear about devs and their work, it is a great thing in my opinion.

    Again great work Dave, and I can’t wait for the 2nd part, witch also has games I never played LOL

    #14 2 years ago
  15. absolutezero

    Its already been mentioned but Second Sight really was a little gem that sadly went completely under the radar, it had a far stronger story and set up that Psi Ops BUT it choose to make your character very vulnerable. On the other hand Psi Ops was all about being a rolling ball of death and fun and power.

    Really interested to see what you’ve got on Haze Dave, I actually bought it at launch and just sat with my mouth open at how bad it all was.

    #15 2 years ago
  16. Dave Cook

    @14 haha, thanks :)

    Yeah 2 months. Steve was cautious at first but we discussed and played around with the idea of the feature for a while to make sure it gave the proper, un-spun story. We wanted to set the record straight after all the TS4/Star Wars rumours.

    #16 2 years ago
  17. daytripper

    Really good read Dave :-) I had a feeling it was Star Wars related as I said in the tease thread ;-)

    #17 2 years ago
  18. SameeR_Fisher

    @16: great work, I hope to see this becomes a habit of you, always making articles about developers and titles, either cancelled or on hold, I believe you have the support of all VG247 members ;), so best of luck.

    #18 2 years ago
  19. ps4some

    I’ve got a mate who worked for FR on Haze and even he calls it Hazelol

    #19 2 years ago
  20. Dave Cook

    @19 oh dear. Yeah the production sounded tough from the start. It’s the main focus of part two of my article. Steve paints a tense picture of what it was like at the studio during development.

    #20 2 years ago
  21. The_Red

    Wow, really outstanding piece. As a huge fan of TimeSplitters games (Especially part 3 which IMHO is on par with Black & Halo 1 in terms of console FPS quality). Thank you and seriously looking forward to the “Hazy” part 2 :)

    #21 2 years ago
  22. polygem

    boom! i think someone even guessed right. wasn’t me tho;) loved ts2 so much. neo tokyo…great cgr review link too…actually my most trusted review source in the whole wide interwebs. cannot wait for part 2. i sense a real boom? yes? no?

    #22 2 years ago

Comments are now closed on this article.

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]