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Demon's Souls focused on "core essence" of passionate gamers - Miyazaki

Demon's Souls succeeded because it was designed with core gamers in mind, not to address a marketing checklist, creator Hidetaka Miyazaki has said.

"This game was designed and created to directly focus at the core essence that lies within ‘game lovers’ that commonly exist all around the world, instead of focusing on matching gamer preferences according to markets such as Japan, US, Europe or Asia," Miyazaki said in response to a question on the PlayStation Blog.

"Creating a game aimed at this sincere element in gamers was one of the policies I have put efforts to maintain throughout the development process."

From Software's commitment to its vision is also apparent in another answer, in which Miyazaki says he wouldn't change anything about Demon's Souls.

"I do not believe that Demon’s Souls is perfect, but one remarkable thing is that all games have a living aspect and a tendency to fit the generation in which it was born. Demon’s Souls is not an exception," he said.

"That is why I would like to cherish the Demon’s Souls that has been enjoyed and grown along with the fans. I do have some regret, and points that could have been improved on, but I will keep this in mind for any additional future opportunities."

Demon's Souls arrives on the US PlayStation Store this week and its online servers seem set to be maintained for some time yet.

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Demon's Souls

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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